Microsoft bought Mojang yesterday—you may have heard something about that. You may also have heard grumblings from some corners of the community that Minecraft creator Markus "Notch" Persson "sold out" by taking the money and abandoning his game—and, by extension, his millions of adoring fans—to the fickle whims of of a corporate villain. But Garry Newman, the man behind indie darlings Garry's Mod and Rust, says he'd do exactly the same thing if he could, and you probably would too.
It could only happen on PC: Garry's Mod, a seemingly pointless sandbox allowing all manner of ridiculous and perverse experimentation, has managed to sell 6 million copies. The news comes via Garry Newman himself, who managed to drag himself away from mountains of cold hard cash for long enough to Tweet the news.
Rust's Garry Newman responds to Riftlight announcement backlash: "the more things we're working on the better"
I think it's safe to assume that for every action, there is at least one person on the internet angry about it. For instance, I ate a cheese, ham and pickle sandwich for lunch, and can only imagine that my decision has already sent someone into an incandescent fury. Luckily, what I didn't do was announce a new game. Facepunch Studios did, and the Rust developer is now faced with a backlash. The reason? Early Access survival game Rust isn't yet finished.
"Are we crazy?" asks Facepunch's Garry Newman, who is about to drop some analogies up ins. "Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?"
A Rust "reboot" is in the works, with a major overhaul coming in the form of a new development branch that will implement changes to just about every aspect of the game. Fortunately, creator Garry Newman has confirmed that purchasers of the original Early Access release of Rust won't be left out in the cold.
Garry Newman trolled me. I asked the Garry's Mod and Rust creator to show us his computer setup and he told me, flat out, that he doesn't use a standard PC. Then I asked him to send pictures of the setup and he included male genitalia on one of his monitors. Dude is messing with me.
You may have noticed some strange behavior in Garry’s Mod if you played it a couple of days ago. An exploit that took advantage of the Source Engine’s file sending mechanism made it possible to send files with any extension to the client or server. Strangely, this was used to change users’ Steam name to “VINH'LL FIX IT,” and using them to spam friends and players with the word “cough” over chat. The exploit is mostly fixed now, but Garry’s Mod’s own Garry Newman tells us it could have been a lot worse.
So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool. Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
Update: Blimey, that escalated. According to Newman's recent tweet, Rust has now made 55% of GMod's total profits.
Original As of writing, Rust is winning this round in the eternal battle of the exploration and survival games. Which is to say, it's currently beating DayZ in the Steam charts. It's a battle that will likely flip back and forth over the next days and months, proving that people really like to be bludgeoned to death with rocks, wrenches and the occasional axe. In fact, the game has done so well for Facepunch Studios that, according to founder Garry Newman, it's already made
nearly 40% 55% of what his previous game, GMod, made in 9 years.
Rust has been causing a bit of a stir on Steam Early Access this week. The open world, player-driven survival game is made by Facepunch Studios, which includes the designer behind Garry's mod, Garry Newman. Players are free to hunt, gather and craft their own structures, choosing their own alliances and enemies in a bleak post apocalyptic environment. How is everyone getting along? What are the best player builds Facepunch have seen so far? We asked Garry, and you'll find his answers below.
If you haven't realised just how big a deal the survival and exploration genre is right now, take a look at the top of the Steam charts. DayZ managed to fend off its competition throughout the Christmas sale: staying in the top spot throughout the event, all while avoiding the discount infection. It sold 875,000 copies in three weeks, and has now found a survival buddy in the shape of Rust. The alpha survival game from Garry Newman and Facepunch Studios is securely in second place on the Steam chart, and has itself sold 150,000 copies in the first two weeks.
So what's the appeal of the game? To find out, Rust player and YouTube videographer Argyle Alligator started interviewing other players inside of the game. Their responses weave a tale of rocks, headshots and hilarity.
Garry Newman, the creator of the all-time bestselling Garry’s Mod, is hard at work at a new open-world game that, well, really looks a lot like DayZ with some Minecraft mixed in. Rust is a multiplayer survival game currently in alpha development that forces players to survive in a world plagued by zombies, hunger and cold.
In addition to tracking down food and making clothing to avoid freezing in the night, the most interesting part of Rust is the ability to construct buildings and shelter. Imagine if, in DayZ, the only cities that existed were built, wall-by-wall, by players banding together to keep danger at bay. Oh, and they had to chop down trees with a hatchet to get the wood for all those buildings.
Yesterday, we wrote about a mod-management tool called Gmod. As many PC Gamer readers pointed out, its name creates confusion with GMod, fans' loving nickname for sandbox game Garry's Mod. "Isn't that a trademark infringement?" wondered some fans. The confusion has sparked a bit of an investigation, but now Garry's Mod creator himself, Garry Newman, has come forward with some interesting information on the name mix-up.
Garry's Mod, that wonderful physics sandbox of posable characters doing very silly things, has done rather well since attaching a $10 price for its tomfoolery back in 2006. Last December, GMod passed the milestone of 2 million copies sold, an accomplishment made possible by word-of-mouth and creator Garry Newman's regular feature updates. Responding to a fan's question in a blofg post, Newman reveals the mod accrued an astounding $22 million over seven years, but he also says taxes took large bites out of the monstrous moneydollar amount.
Garry Newman, creator of the brilliant sandbox Source mod, Garry's Mod, has posted a graph of the game's entire Steam sales history on Twitter. The graph features a red line that represents Garry's predicted sales, and a white line that depicts the actual sales. There is quite a big difference. Garry predicted that interest would tail off towards the end of 2009, but it just kept on going, and going. It's selling more than twice the number of copies each week than it was when it was first released back in 2007. Take a look.
Back in 2004, Garry's Mod turned Valve's Source Engine into a toybox. Its intuitive UI, straightforward controls and building tools removed the programming barriers needed to be creative with Source. Since then, hundreds of thousands of people have used the mod to attach rockets to the G-Man's head, build a giant robots or mess around with the physics system. The community has created hundreds of new game modes, mods and machinima using the tools.
Today, developer Garry Newman posts on his his site to announce that Garry's Mod has now sold more than a million copies since its launch on Steam in 2007.