game jams

The Boob Jam, a game jam celebrating stories about breasts

Ian Birnbaum at

When we talk about breasts in games, the conversation is limited to arguments about how big is too big, how jiggly is unrealistic and whether the discussion should happen at all. Games writer Jenn Frank, though, wants to approach the subject from a different angle with the just-announced Boob Jam: a game jam to celebrate and explore breasts.

Five terrific games from Global Game Jam 2013

Cassandra Khaw at

Each year, thousands of people from across the world gather to quickly make games and consume tragic amounts of caffeine. Welcome to the Global Game Jam, ladies and gentlemen. In case you've never heard of this extraordinary annual event, GGJ is a two-day sprint held in hundreds of locations around the world that calls upon its participants to make a game, any game, within that mind-bogglingly limited time frame.

This year, there were more than 16,000 registered "jammers" in 320 jam sites, GGJ co-director Zuraida Buter tells me over IM, shooting me a link to the GGJ live status page. "We still need to do a proper count as there were a couple of hiccups with the server and also weed out duplicate games, streamline the participants listing and so forth," she clarifies. "There are roughly 3,000 games right now."

Peter Molydeux's "MolyJam 2012" kicks off at the end of March

Tom Senior at

Peter Molyneux OBE is the veteran designer behind games like Populous and Black and White who recently left Lionhead and Microsoft to work on secret projects with a new company, 22 Cans. Peter MolyDEUX is a twitter personality who describes himself "a twisted parody based on the legendary British Game Designer." He regularly tweets comedy game ideas, like one for a game "in which you control a waterfall and must travel the world hiding outdoor passages from adventurers."

Another one casts you as "a small girl flying a talking kite. The kite seems to know about a upcoming major terrorist attack and floats towards clues." Occasionally, the tweets are feature ideas. "What if every bullet you fired hits the floor & spends 10 minutes evolving into a fast paced creature that will chase you down for revenge?" asks one.

Some of the ideas, while funny, are actually pretty interesting, or at least bizarre enough to spark new ideas. Joystiq spotted a tweet from Double Fine's Anna Kipnis calling for a game jam based on Molydeux's tweets. The idea has quickly taken off.