World of Tanks update 9.2 adds Strongholds mode, "HD" vehicle models, more

Tom Sykes at

You can tell a lot about a tank by its name, by which I mean you can tell almost nothing, as evidenced by that beauty up there. That's the British Churchill I, and it doesn't look a thing like the British Prime Minister during WWII, or even that nodding dog that flogs people car insurance. It does, however, look like the kind of vehicle that could rip another tank to shreds, and that's probably more useful in a game called 'World of Tanks'. This more detailed Churchill's being added as part of WoT's 9.2 update, along with revamped Soviet IS and SU-100s, and a prettier German StuG III. Wargaming have also reworked a few maps and added a brand new game mode named Strongholds.


Logitech unveils the G402 Hyperion Fury, claims "fastest gaming mouse" title

Andy Chalk at

Logitech's G402 Hyperion Fury "Ultra-Fast FPS Gaming Mouse" promises to be the fastest mouse on the planet, capable of reliably and accurately tracking at speeds of over 500 inches per second.

Trials Fusion 'Riders of the Rustlands' DLC is out now, has ten new tracks

Shaun Prescott at

The first of six planned Trials Fusion DLC packs is now available in the form of 'Riders of the Rustlands', which moves away from the shiny futuristic theme of the core game and out into the apocalyptic wastelands. That's according to creative director Antti Ilvessuo, who says the new theme will feature "groups of scraggly bikers who are not fit for the city" keeping themselves busy by "scavenging for motorcycle parts and pulling off amazing Trials tricks." So Trials does Mad Max, then?


Pillars of Eternity video: Josh Sawyer on character creation and Infinity RPGs

PC Gamer at

If you’re keeping up with our video series The PC Gamer Show, you’ll know we had a chance to sit down with Obsidian Entertainment’s Project Director Josh Sawyer to talk about his newest game, Pillars of Eternity. We cut that down to the highlights, but if you want to watch the full 40 minute demo, you can check it out below. We talked to Sawyer about the game’s Kickstarter beginnings, why it differs from the D&D formula, and how Pillars of Eternity is a love letter to the Infinity Engine.


More than 20 million people watched The International online, Valve says

Andy Chalk at

The 2014 International Dota 2 Championships attracted record-setting online viewership numbers, including more than twice as many peak concurrent viewers as the 2013 event.


Dragon Age: Inquisition's newest trailer puts tactical combat up front

Andy Chalk at

In the first of a series of Dragon Age: Inquisition "Gameplay Features" videos, Electronic Arts shows off how the game's combat works in both real-time and "strategic tactical" modes.


Hearthstone Curse Of Naxxramas interview: "We're keeping an eye on" Zoo

Tim Clark at

Tomorrow sees the second wing of Hearthstone's Curse of Naxxramas expansion opening its mouldering doors to players around the world. So now felt like the perfect time to talk to Blizzard about the current state of the game and what we can expect from the future. I nervously approached the giant ebony coffins of senior game designer Ben Brode and production director Jason Chayes and asked them about the new cards, how close they came to nerfing Leeroy, what's going to be done about the seemingly unstoppable Zoo onslaught, and whether we'll ever get more deck slots…


Gaming in 4K: the future is now, if you give up 60 frames per second

Wes Fenlon at

The future—aka 4K gaming—is made up of very, very small pixels. After spending the past two weeks checking out games on Samsung's U28D590D 4K monitor, I'm still going to call 4K gaming the near future rather than the present. Yes, you can play games at 3840x2160 pixels right now. Yes, 4K monitors are becoming more affordable. But are they worth it? After spending a couple weeks using one, I can comfortably say: no, not yet. Even for a high-end graphics card (or two), 4K is too demanding for max settings and high framerates. If you're willing to play at 30 frames per second, though, 4K is a different story.


Halfway review

Evan Lahti at

2014 has brought us a tiny surplus of indie, turn-based strategy games. And happily, they’ve all been thematically and mechanically different: The Banner Saga (an elegant Viking epic), Xenonauts (a spiritual sequel to old X-COM), Dead State (a Fallout-like zombie sandbox in Early Access). Halfway is less complex and sprawling than these games, which ends up as both a shortcoming and an asset.


New Watch Dogs patch addresses stuttering problems and other issues

Andy Chalk at

Ubisoft has released another update for the PC version of Watch Dogs that should "reduce" stuttering during gameplay, particularly at higher texture settings, and promised that more such fixes are still in the works.


Call of Duty: Advanced Warfare story trailer reminds you that power corrupts

Andy Chalk at

In the world of the future—the world of Call of Duty: Advanced Warfare—one private military corporation maintains the largest standing army in the world. It is beholden to no government; it suffers no check to its power. A power it wields judiciously in an endless, altruistic quest to uplift humanity and lead it into a better, more prosperous future for all. Right?


Firefall review in progress

Phil Savage at

Firefall, the free-to-play MMO shooter, is now available. As per PC Gamer's reviews policy, MMOs aren't scored until our reviewer has spent time with the public release. Here, then, is a review-in-progress, charting Phil's initial impressions with the game.

Things get off to a bad start when, upon loading into the game, I recoil in horror at what my eyeballs are seeing. I'll cover Firefall's graphics later, but the tutorial map is perhaps the worst possible introduction to its aesthetic. The textures are blurry, the environments murky, and the characters flat and cartoonish. Compared to this year's other MMO releases, there's none of the vibrancy or charm of Wildstar, and none of the relatively higher-res textures of the otherwise visually bland (and oppressively foggy) TESO.

Stained developer halts Steam key distribution to Indie Royale buyers, wants them to re-buy it instead

Andy Chalk at

Stained developer RealAxis Software has decided not to distribute Steam keys to people who purchased last year's Indie Royale Debut 3 bundle, despite earlier promises to do so. In a message posted on the Steam forums, RealAxis said the game isn't selling and the studio is probably doomed, and encouraged fans to buy it again instead of expecting a Steam key from a cheap bundle.


Assassin's Creed Unity trailer introduces new character, presents CGI stabbings

Phil Savage at

To answer the most important question that surrounds any CGI trailer for the Assassin's Creed series: the song is The Golden Age by Woodkid. As for the video, it—via the medium of acrobatics and violence—introduces a new character: Elise. Described jointly as "an independent young noblewoman" and a "fiery Templar", she's rescued by Arno, Assassin's Creed Unity's lead character, for purposes unknown.


Survival gets serious in The Long Dark

Andy Kelly at

Last week I wrote about the problem with survival games. Some of you loved the idea of the hypothetical game I described—which sidelines monsters and overt danger for a more atmospheric battle against the elements—and some of you thought I was mental. After the article was published I was tweeted by Hinterland Games creative director Raphael van Lierop, who said that their game, The Long Dark, is exactly what I’m looking for. So, of course, I had to try it.


Watch Epic play the new Unreal Tournament's team deathmatch mode

Phil Savage at

The new Unreal Tournament keeps surprising me with how far along in development it is. Recently, for instance, we saw concept art that was, in fact, a fully rendered level. Now, we get to see the game's team deathmatch mode being played. No big deal, right? We've seen nu-UT deathmatch before. Only this time, the team say they've got all weapons working in the game.


Warcraft's story has been condensed into a 40 minute video

Phil Savage at

Here's something for every MMO player who likes to vacuum up quests without reading the mission text: a 40 minute video summarising the bulk of Warcraft's story. It covers the series' main timeline, from events depicted in the old RTS games, to the evolving lore of World of Warcraft. It's the perfect guide if you want to catch up ahead of Warlords of Draenor, or if you just want to know why you beat up a demon guy that one time.


Neon Struct is a "political thriller stealth game" from Eldritch devs

Tom Sykes at

Minor Key Games, developers of Lovecraftian procedural stealth roguelike Eldritch, are making another game. In and of itself, that's not exactly news—I've found that game developers will often make more than one—but when that game is a "political thriller stealth" title featuring heavy use of the word 'neon', they have succeeded in grabbing my attention. Neon Struct—formerly known by its much cooler, much less marketable title Die Augen der Welt—ditches procedural generation for handmade levels, like what people used to make before they put their faith in the goddamned machines.


LA Cops is a game about LA Cops. Also: handlebar moustaches, isometric action

Tom Sykes at

I just don't trust a cop without a handlebar moustache, a pair of shades to fend off the harsh Wolverhampton sun, and a bickering police buddy by their side. LA Cops gives us all of these things, except maybe the bickering and the references to Wolverhampton, but it's just so darn colourful I can forgive it that. It's an isometric action game set in '70s LA, and it's coming to Steam Early Access tomorrow.


Highlights from the Oculus Rift's Health and Safety guide

Phil Savage at

As part of the new SDK, Oculus VR has updated the Rift's "Health and Safety Warning" documentation, and it's pretty great. There's something about the clash of new technology and old legislation that I find deeply amusing. As such, I'm going to highlight some of the highlights—not in an attempt to over-exaggerate the dangers of VR, but rather to celebrate sentences like, "symptoms of virtual reality exposure can persist and become more apparent hours after use."

Virtual reality exposure is a thing now. A thing with symptoms. That's pretty cool.