Gotta love those vague seasonal release windows, right? We know Grand Theft Auto 5 is releasing this 'Autumn' (or Spring in Australia), but there's a big question mark over whether it'll release before or after the annual October bottleneck, when about eleven million games will release. According to Danish retailer Coolshop Europeans will get the game November 14. It could be placeholder, but games usually release on Fridays in Europe so it's possible.
Dota 2's The International has been immensely popular, with more than $10 million worth of crowdfunded prizes up for grabs. It's no surprise, given Dota 2's Steam domination. So it only makes sense that Valve should consider the same treatment for some of its other properties. Obviously, a Counter-Strike international tournament would not go astray.
Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Striker 96 is reviewed in the December 1996 issue of PC Gamer US. More classic reviews here.
To celebrate today's World Cup final, I've dug up one of the first soccer/football/who-cares-what-you-call-it games reviewed in the US edition. The first of them actually look to be FIFA International Soccer, Planet Soccer, and Sensible Soccer, all reviewed in the October 1994 issue. I chose Striker 96 over the much better FIFA debut (84%) in part because it's reviewed by Gary Whitta, who famously went on to become famous-er. I also happen to have it for some reason—probably for some ancient, abandoned feature idea—so I 'simulated' today's match with the help of DOSBox.
It's a shame the preferred view for city-set action games is now an over-the-shoulder one, as there's something enjoyably Police, Camera, Action!y to viewing a metropolitan crime spree from a bird's eye view. It's also, I'd imagine, a hell of a lot easier and cheaper to implement. Metrocide is the rare city-set game employing a Cpt. Birds Eye perspective to tell its story of a freelance assassin doing his murdery job in a cyberpunk dystopia. It's a bit like Grand Theft Auto 1 and 2 (only seemingly without a fully open world). It's a bit like Syndicate, for obvious cyber-reasons. It's also a bit like Hitman, what with you being a hitman and everything. See how these various influences coalesce after the break.
We already knew that Klei's beautifully illustrated survival game Don't Starve would be getting a multiplayer component this summer, but we hadn't yet seen a glimmer of it in action. If you think I'm leading up to a new trailer showing the new multiplayer mode in action...well, you're dead right. The following prototype footage reveals that it involves ghosts and meat-based effigies, just like my fourteenth birthday.
I was scrolling through ModDB's latest offerings, as I do most mornings, when the words "The Keep on the Borderlands" first caught my eye... then caught my memory. See, The Keep on the Borderlands was the first module I ever played in Dungeons & Dragons, the pen-and-paper RPG, back when I was in grade school in the early 1980's. It's been modded into The Temple of Elemental Evil, the 2003 D&D video game by now-departed developer Troika. Though the full-conversion mod is still in development, I couldn't pass up the chance to check it out while getting all nostalgic for my first D&D campaign.
This week: a painful coming out, a girl named Tess, a subtly improved Swindon, yet more intentional glitches, terrifying shadow monsters in a monochrome mist world, and one more Hitler than the norm. Read on for some great games that won't cost you a penny/dime/credit/gil of your (presumably) hard-earned cash.
This trailer for Battlefield 4's forthcoming Dragon's Teeth DLC might only be 30 seconds long, but only around 10 of those seconds have been wasted showing logos or release dates—the rest is riddled with gunfire and explosions and a bit where a train carriage is knocked clean off a track. (Yes, there is a small explosion resulting from that.) Also pictured: the ballistic shields that will be added in the content pack, along with liberal use of speedboats and quad bikes.
Nadeo's shooty ShootMania and drivey TrackMania 2 games have both been given sizeable new demos, with the intention of increasing the player count in both Mania titles. The demos are pretty generous, offering access to a good number of environments, modes, tracks and the full editing suite in both games, although this unlimited access will expire after 48 hours, to be replaced with something perhaps a little more reasonable (an hour of play every day, or more if the player count falls below 100). Head here to check out the TrackMania 2 demo, and here to check out the ShootMania one, or stick around to hear exactly what you'll be getting.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, as Cliff Bleszinski unveils his latest game plans, it's time for a quick round of Before They Were Famous. What happened before the 'overnight' success?
Of course, there's almost never any such thing - almost all success coming from much hard work, effort, a little bit of luck, and often less celebrated success. I for instance have been working on death rays for years, yet still write a weekly column on obscure games rather than composing lists of demands to world leaders. Game developers meanwhile often start with, unsurprisingly, games. They may not be great to begin with, they may have the spark of genius right from the very start, or be somewhere in the middle. All that matters is that when you dare to dream, you never know what might come next. Unless you're talking about the game Dare To Dream, in which case it's probably something really, really goofy.
But we'll get to that one soon enough. First, there's a much more obscure adventure to check out.
It's The PC Gamer Show! For episode one, we talked to Tripwire Interactive about upcoming shooter Killing Floor 2, played a high stakes game of Nidhogg with serious embarrassment on the line, and got our hands on a new Samsung 4K monitor.
The overall demand for PC hardware may be in decline but the market for gaming specific hardware is actually doing quite well, according to a new Jon Peddie Research report (via MCV). The firm pegged the total worldwide market value of PC gaming hardware at more than $21.5 billion, and predicted that it will grow significantly over the next three years.
Earlier this month, a blogger who goes by the name of "Starcunning" wrote an open letter to Blizzard CEO Mike Morhaime. He criticized the studio's move away from quality storytelling, and more specifically the lack of diversity among the characters in its games. Noting that recent comments from Rob Pardo and Dustin Browder seemed to reject the need for greater inclusiveness outright, he called on Blizzard to "makes the choice and commitment to reflect the diversity of their fans in the worlds and games they create." And in a response posted on the blog with his permission, Morhaime said that's exactly what the studio intends to do.
The latest Mighty No. 9 Kickstarter update has the mighty Beck running, climbing and dashing through in-game environments as it explains some of his unique powers, including the ability to absorb the "Xel" of weakened enemies and turn it into power-ups. The second crowdfunding campaign, meanwhile, has been changed up a bit, and now promises both English and Japanese voice acting for another $200,000.
Blood conducts electricity. Of course it does. My supposedly single-target lightning spell arcs from mage to skeleton and on to the ground, where it touches the splattered byproduct of the ongoing melee. From there it reaches my rogue, my warrior, my archer. My entire party is electrocuted in a single moment's miscalculation, and I learn another hard lesson about Divinity: Original Sin's commitment to its own brand of realism.
Obsidian's old-school RPG Pillars of Eternity is slowly but surely coming into the home stretch, and in fact the initial round of beta testing isn't much more than a month away—but only for those who backed the game on Kickstarter.
It's the final week of Twin Souls: The Path of Shadows' Kickstarter campaign, and things aren't looking great for the Tenchu-inspired third-person stealth-'em-up. So far, the game has raised just $25,000 of their $70,000—less than that given to the potato salad guy. Undeterred, the development team have released the first in a series of video updates, showing new footage of both the game and its level editor.
A good mouse is instantly forgotten. Whether you prefer a finger-grip or a flat-palm stance, once you've found a good mouse it seems to vanish from consideration the moment you touch it. It's just an extension of your will. A lot of work goes into the design and construction of the modern mouse to achieve this effect, so we asked Steelseries' chief technical officer, Tino Soelberg, what constructors consider when creating new designs, and to speculate a little on the future of these vital peripherals.
The first part of Bioware's E3 demo for Dragon Age: Inquision was released (in video form) two days ago. It featured a dragon fight and, as such, was exciting. The second part of that demo features a castle. Naturally, it's a little bit less exciting. That's not to say castles aren't still somewhat exciting, but dragons are huge and monstrous and fun to hunt. Luckily for anyone wanting to see fourteen more minutes of the game, inside the castle are bad guys, battles and dialogue choices.