FPS

Titanfall's Titan-free Pilot Skirmish mode goes live today

Tom Sykes at

What do you call a game of Titanfall without any titans? It's a question worthy of Bishop Berkeley, who was quite the fan of mech-based multiplayer shooters, as you may recall. Whatever you call it—'Fall', maybe?—Titanfall sans titans is now a thing, at least in the game's new Pilot Skirmish mode, added today. Wonderfully, Update 6 also adds colourblind options and new burn cards to Respawn's game, while removing the penalties for joining a match late.


Evolve interview: Turtle Rock on moddability, competitive FPS, and why Evolve was delayed

Evan Lahti at

We've had a few opportunities to play Evolve this year, but not since the game's delay from its original October release date. I caught up with Chris Ashton and Phil Robb from Turtle Rock to ask them what the delay's allowing them to do, what modes or monsters we might see added to the game next, and whether moddability on PC is out of the question.


Titanfall ditches the Titans for "Pilot Skirmish," a new gameplay mode coming in Update Six

Andy Chalk at

Have you ever played Titanfall and thought to yourself, "This is cool, but it would be even better without the Titans?" If so, then I have some fantastic news: Pilot Skirmish, the new Featured Game Mode coming in Titanfall's Update Six, is exactly that.


Metro 2033 Redux day-one patch adds volumetric lighting to some scenes

Wes Fenlon at

Metro 2033 Redux hit Steam on Tuesday, and developer 4A Games is still improving how it looks. A 1.2GB day-one patch added volumetric lighting to  a few specific scenes in the game. This isn't a dramatic overhaul of Metro 2033 Redux’s entire lighting engine: we compared the patched version of Redux to footage we’d previously captured, and noted that most scenes in the game and most light sources looked identical pre- and post-patch. The changes 4A Games have made, though, are striking.

We’ve embedded a few webm videos below to show off the differences.

Quake Live makes newbie-friendly changes in latest update, people get mad

Andy Chalk at

In advance of Quake Live's debut on Steam, the game has undergone a major update that changes some fairly fundamental aspects of play. Players may now choose which primary and secondary weapons they spawn with, visual item timers have been added and an automated form of strafe-jumping has been implemented. The changes are all intended to make the game more welcoming to newcomers, and as you might predict, not everyone is happy about them.


de_dust2 duel: Watch a competitive CS:GO match fought entirely with knives

Evan Lahti at

CS:GO’s competitive mode is where serious, hardcore Counter-Strike players congregate to test their aim and strategic smarts in a best-of-30, five-on-five format. There’s a lot on the line: your pride, your matchmaking rank, your kill-death ratio. One does not simply agree to put down their guns and agree to 45 minutes of playful knife-fighting: it’s hard enough to wrangle the tactics of your own team, let alone negotiate a no-guns treaty with five other online strangers who want to kill you.

Warface review

Chris Thursten at

Do you remember that bit in Call of Duty? You know the one I mean. You were a guy—a war guy—and you ran around a corner to find another war guy running in the opposite direction. Yes! This was your moment. Your raised your RDS and sprayed hot 5.56mm NATO into his exposed back, earning you a hundred points, a kill, and a little shot of dopamine. Then, disaster! Another war guy ran around the corner behind you; the screen turned red; you died. Do you remember that bit? You must do, because it happened to everybody, everywhere, every day for the last seven years.


Deus Ex with New Vision mod video: max settings at 2560x1440 on LPC

PC Gamer at

Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though—this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.


The best highlights from CS:GO's ESL One Cologne 2014 tournament

Evan Lahti at

The ESL One Cologne 2014 CS:GO championship went down as the most-watched Counter-Strike event in history, with over 400,000 combined viewers watching live in-game or through the ESL stream over the weekend. There were plenty of memorable frags, clutches, and comebacks during the 16-team, four-day event, the best of which I’ve collected here.


CS:GO ESL One Championship: watch these two amazing matches

Evan Lahti at

The group stage of the ESL One Cologne 2014 just wrapped up today, whittling down the beginning 16 teams to an elite eight. We've already had two incredible matches out of Group D, and both have featured American team Cloud9, which faced Titan (France) and Team Dignitas (Denmark) as an underdog.


CS:GO championship ESL One Cologne begins today

Evan Lahti at

Competitive Counter-Strike continues to draw a healthy amount of spectators as Valve’s FPS has grown significantly since the end of 2013. Following Katowice earlier this year, the ESL Championship begins 3 AM Eastern on Thursday, the first matches of ESL One Cologne 2014 will kick off in Germany, culminating in a final match on Sunday.


Battlefield Hardline unveils 12-minute single-player trailer and new "Rescue" multiplayer mode

Andy Chalk at

EA's Battlefield games, generally speaking, aren't known for the strength of their single-player campaigns, and Battlefield Hardline looked set to stick to that tradition when it was first revealed as a multiplayer cops-and-robbers blast-fest. But EA seems determined to make single-player a relevant part of the experience, and the 12 minutes gameplay trailer released today suggests that it might actually be able to pull it off.


Doom co-creator John Romero is working on a new shooter

Shaun Prescott at

After nearly five years spent developing social and mobile games with his studio Loot Drop, John Romero has let slip that he's working on a fully-fledged shooter. Speaking on the Super Joystiq Podcast, Romero said that he's working on "several" games at the moment, with one of them to release under the Romero Games handle, rather than Loot Drop.


Call of Duty: Advanced Warfare's multiplayer revealed: exo suits, Quidditch, and a massive mid-level tsunami

Cory Banks at

Call of Duty: Advanced Warfare's multiplayer mode was revealed at Gamescom today, with developer Sledgehammer showing how the focus on future technology will change traditional CoD multiplayer with increased verticality, dynamic map elements, and intricate soldier customization.


4A Games addresses Metro Redux pricing concerns: "vote with your wallets"

Shaun Prescott at

In the world of video games it's just one outrage after another until you just wish Flanders was dead. This time people are upset about the pricing for 4A Games' forthcoming Metro Redux package, which includes both Metro: 2033 and Metro: Last Light. The former is a huge overhaul of the 2010 original, while the latter doesn't differ greatly from the 2013 shooter, though all DLC is bundled.


Metro Redux trailer lays out big changes in post-apocalypse Moscow

Andy Chalk at

It may be premature to declare that before-and-after comparison videos are all the rage, but hot on the heels of yesterday's Project CARS trailer comes something similar for the upcoming Metro Redux. Major visual updates to both Metro 2033 and Metro: Last Light are at the top of the menu, but there's a lot more to it than just a new coat of paint.


Borderlands: The Pre-Sequel lunar setting will change the way we play

Shaun Prescott at

In the second of a series of behind the scenes developer diaries, 2K Australia demonstrates how the lunar setting for Borderlands: The Pre-Sequel will tweak the game's well-established template. The ability to jump really high is enough for me, but there are other more subtle mechanics at play, as you will see.


Battlefield 4 is free for a week on Origin

Andy Chalk at

I somehow managed to miss the announcement of Game Time on Origin, and so when the Battlefield 4 freebie was revealed today I thought it was part of some exciting, new way to deal up free stuff. It's not, obviously, but that's not important: What's important is that you can now blow an entire week on Battlefield 4 at absolutely no cost.


Counter-Strike Nexon: Zombies announced, from the team that brought you Counter-Strike Online

Tom Sykes at

It's easy to forget that Counter-Strike Online is a thing, given that Valve don't typically license out their games to other developers and publishers, but the free-to-play spin-off has been going for about six years now, under South Korean developers and publishers Nexon. Following the release of Counter-Strike Online 2 a couple of years ago, Nexon has announced another entry in the series and, naturally, it's themed around zombies. Free-to-play multiplayer FPS Counter-Strike Nexon: Zombies will be heading to Steam this Summer/Autumn.


Lovely Planet gets global leaderboards, publisher defends low price

Tyler Wilde at

In my review of Lovely Planet, I criticized it for not including global leaderboards outside of one nameless world record per level. It just makes sense that a game built for speedrunning would show off the best speedrunners—and with today's update, it now does. And now that I can etch my name on a bragging wall, I have to replay every level 100 times to make sure my name is in the top 15.