FPS

DayZ update adds new village and bow crafting recipe; removes mouse acceleration

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Phil Savage at

DayZ has received a new stable update, and one that introduces some significant features to the game. More importantly, it removes some significant features. So, as we welcome a new village, a recipe for bow crafting and the ability to melee attack with a frying pan, we also bid good riddance to mouse acceleration (or, to go by its scientific name, "weird floaty mouse times").


Call of Duty: Ghosts patch adds Chaos mode to Extinction

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Phil Savage at

The Call of Duty series has become somewhat infamous for hiding the bulk of its additional content inside paid-for DLC. A new PC patch for Call of Duty: Ghosts contains the rare bonus of a new, and entirely free, game mode. Chaos has been added to Extinction co-op multiplayer, providing a variation of the game type last seen as part of Modern Warfare 3's Spec-Ops mode.


Wolfenstein livestream reveals 30 mins of shooty new footage

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Tom Sykes at

You may need to check your diary to make sure you're not in 2001 while you watch the following video for Wolfenstein: The New Order, which resembles one of those WW2 shooters we were collectively bored of well before Modern Warfare moved its action to the presentish day. Supernatural elements, dynamic crate destruction and optional stealth do update things up a bit, but there was little sign from Bethesda's recent 30-minute livestream that Wolfenstein will be anything other than another mundane, gory shooter. Make up your own mind with the following footage, but be wary of an American soldier creeping around your Nazi compound looking to shank you in that mind from behind.


Evolve screenshots show a menagerie of monsters

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Phil Savage at

What is it with aliens and weird mouths? You can probably tell a lot about the potential aggression of an unknown species by the size and shape of their maw. In this new set of screenshots for 4-player co-op shooter Evolve, there are some classic examples of Danger Mouth: from the weird glowing tentacle faces, to the multi-pronged jaw claws. All the better to eat you with.


Titanfall's first DLC pack, Expedition, due in May, along with free burn cards and modes

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Tom Sykes at

Prepare for (more) Titanfall, as Respawn have just announced at PAX East that the game's first DLC map pack will land in May. Expedition comprises three new maps: Swampland, a bunch of marshy alien ruins with trees you can wallrun on, Runoff, which swaps swamps for water and trees for giant pipes, and War Games, which takes place in Titanfall's training simulator and NOT within a classic Matthew Broderick film. Expedition will set you back $10, unless you bought the season pass, in which case you've already paid in advance. Respawn also announced some free mini-updates, including new modes and Titan-flavoured burn cards.


Arma 3's free Zeus multiplayer DLC released

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Phil Savage at

In ancient Greece, Zeus was a pretty powerful guy: dispensing justice, lightning bolts, and an army of offspring conceived under pretty perverse circumstances. In modern Greece—albeit the fictional modern Greece of Arma 3—Zeus also has some powers. Only in this instance they extend to tanks, soldiers and inconveniently placed bollards. The soldier sim's free Zeus multiplayer DLC is now available, giving would-be gods the chance to GM an Arma operation.


Fortnite will have 10 to 50 hour co-op campaigns, procedurally-generated worlds

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Tyler Wilde at

True to its name, Game Informer has informed us about a game with an exclusive feature on Epic's cooperative build n' kill, Fortnite, in its latest issue. Our friends at CVG have scoured the story for details, and there are some surprises.


Reinstall: Mafia: City Of Lost Heaven

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Samuel Roberts at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits Mafia: City Of Lost Heaven.

Both Mafia games share one thing that I’d totally forgotten until I reinstalled the original: they both challenge you with mundane tasks before the fun kicks in. In Mafia II, you stack crates in a van for as long as you can stand it. In City of Lost Heaven, you go through five horrendous taxi fares in Tommy Angelo’s pathetically slow car before you sack it off and enter a world of organised crime.

Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC"

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Tim Clark at

As part of our first look at Borderlands: The Pre-Sequel, we got to fire some questions at assorted Gearbox and 2K Australia developers, alongside other members of the press. These are those…


Battlefield 4 update adds loadout presets to Battlelog

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Omri Petitte at

Up until today, swapping out weapons and equipment in the thick of a Battlefield 4 match wasn't easy. Sifting through piles of unlocks lengthened spawn times and hampered momentum for players on a roll (well, that and occasional teleporting soldiers), but a fresh Battlelog update hopes to simplify inventory management with the addition of preset loadouts for the game's four kits.


Titanfall matchmaking update leaves beta, joins Attrition and Hardpoint modes

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Patrick Carlson at

After a week of beta testing, Titanfall's new matchmaking system has made its way to the shooter's bread and butter game modes—Attrition and Hardpoint. The updated design is intended to fix problems players have had with skill imbalance between opposing teams, according to details released by the developer for the beta test.


Daylight delayed until April 29 so it can be scarier

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Emanuel Maiberg at

The lead-up to Daylight has really managed to make it seem like more than just another first-person horror game. It’ll be one of the first major releases to use Unreal Engine 4, has procedurally generated levels, interesting Twitch integration (by way of meowing cats) and other interesting ideas. It’s also going to cost just $15 (or $10 if you pre-order), so it would have been easy to pick up out of curiosity alone. However, Zombie Studios announced that it has pushed the game's release date back to April 29 to add one thing it was missing: more scares.


Betrayer review

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Tyler Wilde at

I wash ashore in 17th century America at the border of a desolated British colony. Water, sand, and forest are stark greyscale, shadows turned up to black and the sky washed of detail. Wind howls, then dies. I imagine it carries the scent of Virginia’s fir trees on the back of a foreboding chill, and then I swipe my knife at a wooden crate, collapsing it with a cartoonish bonk on the side.


Deus Ex: Mankind Divided trademark filed, hopefully won't be another mobile game

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Tom Sykes at

We never asked for this reportedly shoddy PC port of the Deus Ex mobile game The Fall. We never asked for this impressive Human Revolution short fan film, but we're glad it got made anyway. We also never asked for this Deus Ex expanded universe thingy, but we'll be glad when it results in another PC game as good as HR. That day may be sooner than we thought, if a recent filed trademark is anything to go by. Deus Ex: Mankind Divided is its name, and there is a modicum of evidence to suggest it may be a proper HR sequel, rather than another mobile game. We never asked you to join us after the break.


Titanfall updates matchmaking to address player skill imbalances

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Patrick Carlson at

Titanfall is rolling out some matchmaking changes to try pit more and different kinds of players together, according to an update from developer Respawn Entertainment. The hybrid infantry/mech shooter has added a new beta game mode to test out a solution to what it calls "a problem of a lack of variety" in how the game is assembling opposing teams.


Enemy Front gameplay trailer focuses on sneaking, sniping

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Emanuel Maiberg at

There was a time when we were overwhelmed with World War II first-person shooters. Now it feels like we’re overwhelmed with modern military shooters, and I’m about ready to head back to WWII’s familiar battlefields with new graphics and new ideas. Namco Bandai’s and CI Games’ Enemy Front seems like will offer just that kind of ride.


Titanfall now forces cheaters to play with other cheaters

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Emanuel Maiberg at

Respawn Entertainment thinks that cheaters deserve each other. The developer recently announced that it’s been collecting data since Titanfall launched, but that as of March 21, it has started enforcing bans using FairFight, which Battlefield and other Electronic Arts games use as well. Interestingly, rather than just locking cheaters out of the game, Respawn is forcing them to play with other banned cheaters.


Valve explains how CS:GO became the second most-played game on Steam

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Evan Lahti at

One of three talks Valve delivered at the Game Developers Conference last week was “Building the Content that Drives the Counter-Strike: Global Offensive Economy,” a session by Technical Artist Bronwen Grimes. Grimes’ presentation mainly focused on how Valve developed its method for mostly-automating the creation of new weapon skins that roll out regularly in updates like Operation Phoenix and Winter Offensive.


PlanetSide 2's PlayerStudio helps players get rich by making hats

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PC Gamer at

Looking for an exit strategy from your dead end job and have a keen eye for showstopping sci-fi helmet design? Perhaps you should consider a sideline making user-generated content for PlanetSide 2. We spoke with the game’s senior art director Trammel Isaac, who told us power users like CoffeeOutlaw are already making thousands of dollars making and selling new looks for existing weapons and equipment in the game through the Player Studio program.


Titanfall config guide: the best settings to maximize your effectiveness

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PC Gamer at

Titanfall is out and thus begins the pursuit of finding best possible experience it can offer. This configuration and tweak guide will help you optimize the game for a better overall experience and to improve your competitive advantage. Bear in mind, users currently have no access to the developer console as Respawn likely intends to limit tweaking to create a similar experience for all users, so our ability to customize and optimize is more limited than with other Source games. Even so, there are lots of useful in-game and system tweaks that beat the default settings.