Even a game about titanic, stompy robots with laser cannons and violent paint jobs isn't immune to the challenges of multiplayer matchmaking. Piranha's MechWarrior Online is loads of fun of the heavy metal variety, but balancing various weight classes and pre-formed groups against public players sometimes delivers some frustratingly lopsided rounds. Pilots should scratch the date of April 29 into the side of their cockpits, as that marks the new Launch Module's, well, launch. The module will overhaul MechWarrior's system for matching similarly skilled players together in evenly balanced teams. It's all explained with plenty of text and pretty charts in an official forum post.
DICE announced today that it will finally begin rolling out Battlefield 4’s Platoons feature on February 27. Similar to the feature in Battlefield 3, BF4's platoons will allow you to create (if you have a high enough rank) or join clans of up to 100 members, and coordinate battles for you and your teammates.
If you plan on playing Titanfall on a laptop or want to install it on a solid state hard drive, you might need to prepare in advance for the game’s March 11 release date. Responding to a question from a fan, Respawn Entertainment’s Vince Zampella said on Twitter that the PC version of Titanfall’s will be a 21 gigabyte download, and will take up a whopping 48 gigabyte when installed.
New indie shooter Tower of Guns looks like it's custom made for the time-crunched, over-scheduled gamer. The FPS releases March 4 and offers randomized mayhem and challenges the developer Terrible Posture Games says can be accomplished in a single, lunch break-sized sitting. It also has a wonderful and vicious-sounding shotgun rocket launcher which sounds like a perfectly natural way to relax.
We're over half way through Battlefield 4's "Player Appreciation Month" promotion. Personally, I've not been taking part, as - having not logged in for months - I'm not really a player anymore, and so worry that I'm not going to be properly appreciated. For those that are basking in the warmth of DICE's personal attention, a new set of Kit Shortcuts have been released, and are free for a limited time.
The Titanfall beta ends tonight, so we're saying goodbye for now to our space diving stomp machines with a two hour livestream starting at 4 p.m. PST (That's 7 p.m. EST and 12 a.m. GMT). Watch as Tyler wall-runs, shotguns, rodeos, and dies over and over until the beta ends or he gets hungry and wanders off to find pizza.
Never mind that I'm such a bad shot I couldn't hit the side of a giant mech—here's the Titanfall beta in glorious 1440p with the settings cranked as high as they go, recorded on the Large Pixel Collider, our four-Titan Voltron which we built with help from Digital Storm and disrespect for the natural order.
It's always nice to see a mod progress from humble beginnings to its own Steam product page, and Estranged is fully deserving of the achievement. Alan Edwardes' spooky, puzzle-filled FPS plays and looks like a first-person Alan Wake, and it's an excellent deviation from standard run-and-gun zombie-fragging with its supernatural twists and an atmospheric sense of foreboding. The first act is available on Steam as a free download independent of any Source-based game, so you won't need Half-Life 2 to jump in and start exploring.
A look inside the new Art of Titanfall book, received today by PC Gamer, reveals that the finished game may include NPC animals that add to the chaos of the battlefield. Some animals “will walk or fly around levels harmlessly until people interfere. Others will attack when you just stare at them.” Our own Cory Banks snapped a few photos of the creature concept art.
Xbox One owners have already had their fun with Battlefield 4's Second Assault expansion. At least, it looked like they were having fun. Can we really be sure, though? Maybe they were tragically forced to act out some mock pantomime of enjoyment, lest Kinect became dissatisfied with their indifference and deployed Enforced Entertainment Education drones. Luckily, the PC has yet to be invaded by omnipotent cyber-eyes, so we can all be less nervous about sitting down in front of Battlefield 4: Second Assault when it launches tomorrow, February 18th.
It's going to be hard to say goodbye, but 2K has announced that Sir Hammerlock Versus the son of Crawmerax will be the last piece of DLC for Borderlands 2. Set to release via Steam on April 15, this fifth Headhunter pack will sell for $3.
Ever since Irrational Games announced that its BioShock Infinite downloadable content would take place in Rapture, fans have speculated about how the worlds in the BioShock franchise could be connected. As we get ever closer to the release of Burial At Sea Episode 2, a new, very spoilery video starts to hint at answers—while showing off a whole host of returning characters from both Rapture and Columbia.
Seriously, spoilers ahead. You've been warned.
On the verge of Titanfall's beta - and less than a month from its full release - we sent Phil into the belly of Respawn Entertainment's men 'n mechs shooter. Having recovered from his experiences inside a giant machine of murder, he and Tom sit down to talk about the game's Call of Duty lineage, the nimble manoeuvrability of its pilots, and the joy of calling down rocket-spamming robots.
With Planetside 2's World Domination Series Preseason 2 event now well underway, the game masters at Sony Online Entertainment all already announcing rules tweaks to counteract what the developer calls "some undesired player behavior." It seems battles in the massive MMO shooter haven't reached the desired white-hot level of intensity since the WDS Preseason kicked off on Friday.
Valve's official Operations for CS:GO have proven to be remarkably popular among CT's and T's alike. Naturally, Valve are readying for the game's third major Operation, and have been holding a vote to determine which community maps would get the official server treatment. While, according to Valve, those votes are still being counted (what, are they doing it by hand?), some maps have proved popular enough to have already secured a place. In a post on the CS:GO blog, Cache is announced as the operation's first confirmed battleground.
Evan surprises the group with a game of tabletop Counter-Strike—can the crack team of podcasting terrorists successfully plant the bomb, or will they all roll 1s and throw their guns at the other team? The shocking conclusion to Table Offensive is followed up with some critical talk about two giant MMOs, starting with The Elder Scrolls Online, which Cory and Evan spent the weekend with, followed by EverQuest Next Landmark, which is Tyler's first MMO obsession since the original EverQuest, despite being nothing like it. Later, Wes gives us his take on The Wolf Among Us Episode Two and the group discusses episodic storytelling games, and everyone wants to play Jazzpunk.
Activision's quarterly earnings call was yesterday and—to no one's surprise—the company made a lot of money. $1.5 billion in net revenues to be exact. A lot of that money was made with the Call of Duty games, which, according the Activision's calculations and the NPD, was the number one franchise in retail in North America in 2013. As you may have noticed, there's a new Call of Duty game every year, which may be part of the reason why we've grown weary of it. Activision announced that while it will keep to that relentless schedule, it will give the games' developers three years to work on each title as opposed to two.
Released yesterday, Counter-Strike: Global Offensive's latest update adds Sticker Capsules to the game. Each capsule contains one sticker out of a series of sticker designs. The Sticker Capsules are dropped at the end of matches, and are opened with a Sticker Capsule key. The stickers can be applied to any gun in the game. You can also apply multiple stickers to a single weapon. They're a little like Team Fortress 2 hats, only for your guns. Gun hats!
I spawn into every life of Strike Vector like a missile out of hell. Jets flaring, blurred periphery, hurtling toward a futuristic metal landscape. Other Vectors come for me, firing rockets and mini guns, dropping mines, zapping me from miles away with plasma snipers. I need to pull up, maybe slow down for a better shot and risk being an easy target. I need to figure it out quick or I’ll crash into something and explode.