Heart of the Swarm devs on multiplayer: "Nobody is close to figuring the game out yet."

T.J. Hafer at

StarCraft II: Heart of the Swarm is still fresh off of the oozing, globular presses, and its community is still in a state of contention over the new units and the metagame still taking shape around them. A lot of the current concern is surrounding the new booster ability for Terran Medivacs, which allowed some relatively unknown players to defeat legendary Zerg players like Leenock in decisive fashion. Many have taken up the cry of "Nerf! Nerf! Nerf!" Blizzard, however, thinks the problem lies in the newness of the expansion more than the Medivac or another unit being overpowered.

MLG CEO: "There's no reason that we can't rival even the NFL eventually."

T.J. Hafer at

This week we had a chance to chat with Sundance DiGiovanni, CEO of MLG, on the past, present, and future of eSports. Read on to learn who he likes to watch, what he sees as being the biggest games for eSports in 2013, and where eSports could go in the next five years.

MLG Tournament of Champions starts tonight, features 8 of the best StarCraft 2 players on earth

T.J. Hafer at

Tonight marks the beginning of MLG's Tournament of Champions, a single-elimination invitational pitting a who's who of the best StarCraft II players against one another for a $7000 prize. The opening match, kicking off at 9 p.m. Pacific, 6 p.m. Eastern, will be the God of Brood War, Lee "Flash" Young Ho, vs. Park "DongRaeGu" Soo Ho, a champion in both MLG and GSL play considered by many to be the current best Zerg player in the world.

MLG Fall Championships: A tale of comebacks, creativity, and god slaying

T.J. Hafer at

This weekend's MLG Fall Championship was one of the most hyped in the Pro Circuit's history, and proved to be one of the most dramatic. Some of the best StarCraft 2 and League of Legends players clashed in down-to-the wire brawls and unexpected comebacks. Now that the dust has settled, here's a recap.

Unity 3.5 to be released shortly, Flash support added

Henry Winchester at

Revolutionary 3D web engine Unity will launch its 3.5 public beta at 4pm today, according to our superfriends over at Edge. The free engine will include Flash support for the first time, which means developers can export their projects quickly and easily to the ubiquitous Flash interface.

As reported in Edge earlier this year, the Flash export requires absolutely no additional coding on the developer’s part, and will bring the engine to a larger userbase, albeit with fewer features. “In the beginning the Unity Player will have better performance, and some features that Flash doesn't have,” Unity engineer Lucas Meijer said. “But we hope that they will catch up with us - we're not happy that that feature gap exists, we're sad that it exists.”

The Flash engine has already been demonstrated with Unity’s open source shooter Angry Bots, and you’ll be able to download it from Unity’s official site later today. Unity will also launch a competition to create a flash game, with $20,000 up for grabs.

Unreal Engine 3 "going everywhere" with Flash

Nathan Grayson at

I know, I know: You see the word "Flash" on a gaming website and immediately lapse into a month-long coma. And why not? You're a hardcore gamer. You couldn't care less about silly things like Angry Birds or the second dimension. That's the thing, though: Unreal 3 on Flash means that browser-based games are about to get a whole hell of a lot more awesome.

"With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base," Epic CEO and founder Tim Sweeney said during the Adobe Max conference (via Gamasutra). "This totally changes the playing field for game developers who want to widely deploy and monetize their games."

Next stop: Gears of Farmville, Angry Birdstorm, and Sorority Un-Life. The future's looking pretty damn gray. Er, great. Yes, that's what I meant.

Flash 11 out in two weeks, claims to be "a thousand times faster" than previous versions

Tom Senior at

In a fortnight Flash 11 will launch, and it promises to be a very different creature to the 2D engine we're used to. Flash will be embracing the third dimension in a big way. Gamersmint highlighted the trailer above, with words from Adobe platform manager, Danny Winokur. “With direct access to the GPU [graphics processing unit], you’ll see a thousand times faster rendering over prior versions of Flash,” he says.

The video above goes into detail about their new molehill infrastructure that enables this mega-boost in processing power. Flash 11 will face plenty of stiff competition from other powerful plug in suites like Unity, but more powerful browser engines can only be a good thing for market that grows busier by the day. Do you play many browser-based games? Would you play more if they were 3D, and running at 50 frames per second?

Wonderputt breathes a little magic into Friday

Richard Cobbett at

Gamescom last week, Deus Ex: Human Revolution this week... things have been very hectic of late. Why not calm down with a little mini golf? If your answer was 'because mini-golf is boring', prepare to meet Wonderputt. It's mini-golf like only a computer can do, with terrain exploding out, trick shots involving space warping and the devil, and much more. When you've finished the holes, you unlock a second mode that's a little more challenging - but really, the challenge isn't the point and it's relatively easy to finish the course only (cough) reasonably over par. Check it out at Kongregate.

Flash 11 will support 3D

Jaz McDougall at

The war for control of 3D gaming on the web is about to get veery interesting. That's because Adobe are working on 3D support for Flash - the ubiquitous web plugin. Objects will fly out of your screen and blow up your FACE and EVERYTHING!  That means there are now at least three competing 3D web APIs - HTML 5, Flash, and the excellent Unity. So excellent, in fact, that it's been a bit of a one horse race. Read on for three excellent browser games in all three of the dees.