firewatch

Firewatch interview: Campo Santo details its first project

Evan Lahti at

We got our first significant look at Firewatch last weekend at PAX. I spoke to Jake Rodkin and Chris Remo shortly after Campo Santo's panel.


Firewatch livestream reveals twenty-odd wonderful minutes of first-person mystery

Tom Sykes at

Like an idiot, I've only just got around to watching that Firewatch trailer and, holy wow, everyone was right. However, a recent livestream from developer supergroup Campo Santo managed to improve on that by showing twenty-odd minutes of in-game footage. Probably don't watch the following video if you want to go in completely cold, but if you're on the fence or if you think last week's trailer was maybe a bit serious, know that Firewatch is a lot funnier in-game, at least in this early segment of the "first-person mystery". There's some terrific writing/characterisation in evidence here too: after only a short time, I feel I know Henry and Delilah pretty well as characters, and there's a great sense of chemistry between the two leads.


First-person mystery story Firewatch revealed by Campo Santo at PAX

Ian Birnbaum at

Firewatch was announced by Campo Santo earlier this year, but the details were left unknown until we got our first look during PAX 2014. During today’s panel in Seattle, the development team talked about their goals for the game and played it live for the first time. Firewatch, it turns out, is a mystery story set in the 1980s Wyoming wilderness.

Campo Santo announces its first game: Firewatch

Emanuel Maiberg at

Campo Santo, a small San Francisco game studio composed of former Telltale, 2K Marin, and Double Fine developers, announced its first project: a first-person, single-player game called Firewatch. According to Camp Santo’s announcement, you’ll play as a man named Henry and explore the Wyoming wilderness after taking a summer job as a fire lookout.