First impressions: WoW patch 4.2 brings new loot, dailies, raids and the ability to move characters on the selection screen [UPDATED]

Josh Augustine at

Goblins everywhere are rising to the top of players' characters lists (where they rightfully belong). WoW's huge Firelands raid patch (4.2) is hitting live servers this morning, and while it does add a new 10/25-man raid, a brand new daily quest hub that we'll progressively unlock by aiding their cause, a legendary staff, and an epic story with Azeroth's resident badass Thrall, I'm probably more excited about being able to finally meticulously order my characters in order of their sentimental importance.

The weird new world of World of Warcraft patches: smaller, leaner, faster

Tim Edwards at

Something odd is going on in World of Warcraft, and it's really worth talking about. In the last expansion pack, Wrath of the Lich King, every major patch (3.1, 3.2, 3.3) delivered a raid dungeon and a new tier of armour to aim for. The patches were monolithic, anticipated beasts. 3.1 opened Ulduar, the best raid WoW has seen and kept us occupied for near six months. 3.2 dropped the Trial of Champions which, admittedly, was a bit ropey. 3.3 delivered Icecrown Citadel, with it's vast raid instance and multiple five man dungeons, and the culmination of the Arthas storyline.

But in Catacylsm and the forthcoming 4.1 patch, there's no new raid instance. There are a couple of new five mans, and the usual balance changes. But there are no new raid bosses. Whaaa...?