Hello ‘stoners, as always this is your host Vincent Sarius with another installment of Hearthstone Help. This week I want to tackle a slightly different topic: improving your skills by watching high level players who stream their sessions.
Radial-G’s tagline promises ‘racing revolved’, which is a rather clever way of saying, “All the tracks in this futuristic hover-racer are cylindrical.” Hey, works for me. From newly established Brighton-based company Tammeka, Radial-G sees dozens of players thrust boosters over weird and wonderful alien worlds.
Ready to feel old? It’s been a decade since Doom 3 came out. Game design and technology has come a long, long way since the olden times of 2004, so we’re excited about the prospect of a new Doom taking the shooter world by surprise. Now that there’s finally confirmation that we’ll learn more about Doom 4 at this year’s Quakecon, here’s everything we’d like out of the long-awaited Doom 4.
PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.
Ultima Underworld is the first game from the studio that became Looking Glass Studios, and it has all of the legendary developer's trademarks: immersive design, emphasis on cutting-edge technology, and a passionate following. It was one of my most formative PC gaming experience, exploring the Stygian Abyss and discovering the civilizations that live in the pit. So it was an honor to play and discuss the game with Paul Neurath, Underworld's designer—especially since his new company is bringing Underworld back. For an hour, we revisited the Avatar's adventure in the abyss, and he told me stories of how he and his team created one of the most iconic RPGs of all time.
Are you a 20-40 year old who’s desperately clinging to happy childhood memories? Do you think that things used to be better and find yourself saying the phrase “back in my day” a lot? I try to avoid the allure of such nostalgia, but I must admit I loved Shovel Knight, a mostly uncompromising revival of 8-bit platformers.
“Save often,” says one of the tips in Sniper Elite 3’s loading screen. I’m perplexed. The phrase used to be in every game, but among today’s auto-saving checkpoints it feels anachronistic—impossible, even. You mean, I can save wherever I want? What is this, 2003?
Sniper Elite 3 is a third-person shooter with emphasis on stealth and long-range sniping, and it remembers the old days fondly—which is great. In the campaign, I expected to sneak between checkpoints in more or less a straight line, but I found big open maps and the freedom to solve problems how I wanted. In multiplayer, I expected to be asked to log in to something or other, but I found custom player-hosted matches and dedicated servers with 23 possible rules modifiers. Can we really have it so good in 2014?
I love Hideo Kojima. He understands games, and the way people play them, more than any other developer. He’s often accused of being a frustrated filmmaker using the medium to live out his directing fantasies, but only by people who haven’t played his games. His long, indulgent cutscenes are notorious, yes, but they’re only a small part of the whole, wonderful Kojima experience. He’s a game designer first and foremost, and his unique brand of magic and madness belongs on PC.
Take a look at the image above. That's what Chelsea striker and Belgium international Eden Hazard looks like in real life. Now here's what he looks like in Fifa 15.
AMD’s R9 280 is one of the best-value graphics cards out there, but it’s still running on old Tahitii GPU hardware from the last generation. The rumour mill is grinding away at the moment, and we're hearing suggestions that AMD are working on a replacement for that old chip, code-named Tonga.
ESL One Frankfurt: Loda discusses Alliance's tournament performance, rat Dota, and the impact of winning The International
Jonathan 'Loda' Berg has been part of the competitive Dota scene for as long as there's been a scene to be part of. He was the man holding the Aegis of Champions aloft at the end of The International 2013, and his team—Alliance—are one of the most effective, efficient, and idiosyncratic teams in the world. I first met Loda at TI3, when I interviewed him the night before the grand final. That interview became this article. After Alliance's loss to tournament champions iG in the semi finals of ESL One Frankfurt I spoke to Loda for half an hour about the current metagame, that incredible match against Cloud 9, and the way that winning TI3 has affected Alliance for better and for worse. This is a long interview, but I think most Dota fans would appreciate seeing the whole thing so you'll find it all below.
Hundreds of thousands have already claimed their Steam key for the excellent puzzle game, SpaceChem. A quick reminder for those who haven't, you have until tomorrow at 5PM UK time to get your free key here. As mentioned, we'll be changing up the giveaway every Wednesday, which means we'll have a million Steam keys for a new game to give away tomorrow. I can't say what it'll be yet, but I can say it has dinosaurs in it.
Written by Angelina Bellebuono. Angelina is a photographer and writer living in rural Georgia. This is a combination personal essay and interview about To the Moon and creator Kan Gao. Because it discusses the story and themes of the game, there will be spoilers.
The opening graphics in Kan Gao’s To the Moon reveal starlight first, then moonbeam, before steadying into a night sky and a lighthouse in the bottom left corner of my laptop screen. The game has been out for almost three years, but it’s new to me. And I know only a morsel more about video games than I did a few months ago when I used my goat-farming experience to review Goat Simulator. I expect To the Moon will transport me farther afield, into much more serious terrain.
But I do not anticipate the deeply layered plot or the complex characters. I do not predict that a video game will hold me spellbound for five hours straight, and I certainly don’t imagine that I will have an equally riveting, two-hour conversation with Kan Gao. But I do know, from the opening lines of dialogue and the first notes of Gao’s mysterious, magical soundtrack, that I will not just be entertained—I sense immediately that spending time in Gao’s world will be an experience worth my time. This will be a different kind of adventure, I think, traveling to the moon and back.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
This week I wanted a grubby break from clean lines and sharp textures. Outlast was perfect. To further tease the scuzz from Red Barrel's horror, I used RB to play through the fuzzy lens of my character's digital camera, then later compressed the images with some free photo editing software called FastStone. The effect, while not necessarily a prime example of 4K power, gave me just what I was after. Next week we'll get back to proper 4K resolution with Project CARS—no flayed corpses there, I promise.
Last month, DICE launched the Community Test Environment—a beta branch of the game that let Premium players test and give feedback on a variety of (much needed) updates. Soon, it'll be time for those improvements to invade the game proper. DICE recently rounded up some of the changes we can expect, including Rush mode tweaks, balance changes to Dragon's Teeth's Ballistics Shield, and, once again, "improvements to the 'Netcode'".
Every week, we publish a classic PC Gamer review from the '90s or early 2000s. This week, Ben Griffin provides context and commentary followed by the full, original text of our GTA: San Andreas review, published in the July 2005 issue of PC Gamer UK. More classic reviews here.
We're enjoying the height of summer now, but as temperatures plummet and skies darken, Rockstar promise respite from Autumnal misery: GTA 5 on PC. With improved framerates. And increased resolution. And cats! It took no time at all for resident GTA enthusiast, Andy Kelly, to go all CSI on its launch trailer (hammerhead sharks: confirmed).
To try and counter all the excited enthusiast processor chat generated by Intel’s Devil’s Canyon CPUs AMD have decided to re-release their top-end FX-9590, but this time with a Cooler Master liquid chip-chiller in the box.
Image via the official ESL Twitter account.
Per Anders 'Pajkatt' Olsson Lille has been playing competitive Dota since prior to the first International, which he attended with Online Kingdom. He played for LGD.int at TI2 and will return this year with Mousesports, formerly Team Dog, who earned their place in TI4 with a fantastic performance in the European qualifiers. Yesterday, they got knocked out of ESL One Frankfurt following a close-fought – and very exciting – series of matches against Invictius Gaming.
I spoke to Pajkatt an hour after the game to talk about that first blood, the reasons why they lost, the danger of Pugna and the plan between now and TI4.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, there's no case too big, no case too small - when you need help, just call... Chip, Chip, Chip and Dale, Resc- Oh. Wait. Sorry. Totally different guy.
It's the future, and we still don't have our flying cars. Boo. We don't even have our own rocket packs, though thinking about it, that's probably for the best. Nobody wants to be one butt-scratch away from losing a hand, and that's if they're lucky. That's not a hole you want cauterised if the straps slip a little, to put it mildly. But I think we can all agree that, maybe with the exception of hoverboards and grappling hooks, there's no cooler completely ridiculous way to get around. And in an alternate World War II, no other weapon capable of saving the world from Nazi... whatever it is they're up to this time.
As we started planning for E3, the busiest week of the year, we decided that simply covering every PC game we could get our hands on at the convention wasn't enough. We wanted to do something ambitious. Something that would make our lives harder. Something like shooting the first episode of a new bi-weekly series about PC games. We're calling it The PC Gamer Show.