Earlier this week, a Steam logo found on Square Enix's Final Fantasy XIII Trilogy page prompted theories of an impending PC release. Those theories have proven corrent, as Square Enix has today confirmed that the entire trilogy will be released on PC by Spring, 2015. The first game, Final Fantasy XIII, will launch on 9 October for £11/$16.
Three Lane Highway is Chris' weekly column about Dota 2.
Today I watched a very dramatic and slick and expensive-looking trailer for League of Legends' Worlds 2014 tournament. I thought about it in relation to the game of my own preference, and how I spent part of July in a basketball stadium getting really worked up about international wizard conflict. I've written about the narratives that surround the rise of e-sports before. Today, for these reasons and despite many others, I felt compelled to do so in the form of a science fiction press release.
Metal Gear Solid V: The Phantom Pain will release in 2015, Hideo Kojima has confirmed at Tokyo Games Show. No release window was indicated, though it's fair to guess we'll see it during the usual October / November rush. More exciting is the release of some new gameplay footage, along with a short trailer.
Riot Games' 2014 League of Legends World Championship is about to begin, drawing in 16 teams from across the world for a final end-of-year bout. This year, the tournament's split into three parts: eight-team group stages each in Taiwan and Singapore, a quarterfinal showdown in Busan, South Korea, and a climatic semifinal and grand final in the capital city of Seoul.
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to many of the other developers we’ve featured on Show Us Your Rig by having three different computers. However, Nick ups the ante by cramming them all onto a single desk. He was kind enough to take the time and show off his set-up, including that one monitor he just can’t bear to part with.
Alien: Isolation is a tense, atmospheric game about being hunted by a deadly and intelligent predator. That makes Survivor mode a weird proposition. It's a series of standalone challenges, pitting you against not just Alien's Xenomorph, but also time, skill and leaderboards. In a new video, Creative Assembly explains their thinking.
"This is nice," I think, as a man limps and stumbles through a corridor. That's the power of Debussy for you. Clair de Lune can make anything seem serene. Don't worry, it doesn't last. By the time the barbed wire and tentacle faces show up, this The Evil Within trailer has all gone a bit industrial.
Witness Mr. Henry Sim, a sour little man in a self-imposed exile from the world. He shirks the warmth of others, living a lonely existence of reality television, microwave dinners, and bitter resentment of the people who smile and laugh around him. But in just a moment, Mr. Sim will enter a world without happiness or laughter. He’ll have a world all to himself, without anyone, in the Cube of Despair.
Astro makes some of my favorite gaming headsets. They’re comfortable for long play sessions, their boom microphones sound clear when I’m calling out new objectives, and they sound pretty damn good—balanced enough for serious music listening but dynamic enough to catch every bullet snap in a Battlefield 4 match. So I was excited to try the company’s newest model, the Astro A38 Active Noise Cancelling Wireless Headset. Astro bills it as an all-in-one gaming headset that can be used on your desktop PC, a gaming laptop, or even your smartphone. After two weeks of use, I think it’s a great set of cans, but I’m not sure it belongs at your gaming rig.
The rumors are true: Microsoft is buying Minecraft developer Mojang for $2.5 billion. And as we discovered this morning, Mojang founder Markus "Notch" Persson is leaving the company. As you can imagine, the PC Gamer team has some strong feelings about the acquisition, and the impact of Minecraft.
Hey, even swamplands can be pretty. Kind of. Here's the latest trailer for Skywind, the Skyrim total conversion that aims to port Morrowind—in its entirety—into Bethesda's newer game. This time, we're being shown the Bitter Coast—home of swamps, smugglers and slaughterfish.
Our regular mod wrangler Chris Livingston is indisposed this week—likely pruning back his INIs, and exorcising rogue RARs. Normal service will resume next week. Before that, I'd like to step in to highlight Pilgrimage, an Arma 3 scenario that, judging from the response to Andy's showcase of the game's best solo missions, is a clear community favourite.
As I approach my *cough* 20s, I'm drawn more to games that allow me to explore a small, interesting space, without the stress of having to collect 100 stray doodads or deal with 'emergent' generated quests along the way. Indie games are very good for this, and this week sees a strange new Strangethink scene being procedurally generated upon the world, along with a game about mushrooms, a game about drowning (sorta), a game about pressing buttons, and one of them games where you read things off of the screen. Enjoy!
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, the most boring window washing game ever made. At least, unless you're a crazy person with a knack for stumbling into alien trouble...
Over the years, storytelling has improved beyond all recognition, from simple words like "It is dark. You may be eaten by a grue." to epic tales of love and heroism capable of putting Hollywood to shame. But it wasn't an easy road, and the games that took us down it often... uh... let's just say, stumbled. Meet Future Wars, a sci-fi epic where heroism is just another way of saying 'a sociopath saved the day'.
We meet one of the men behind the bots plaguing Hearthstone. He tells us about using it in Arena, beating famous streamers, unlimited gold, and why he's not worried about Blizzard's "scare tactics".
This is the first time I can remember that PC gaming was mentioned at the Intel Developer Forum (IDF) without me having to remind an exec that we existed. Unprompted, Intel's Kirk Skaugen took to the stage in the main keynote proclaiming “desktop is alive and well. It's innovating, whether it's small form factors, all-in-ones, portable all-in-ones or extreme gaming.”
"There are 711 million PC gamers in the world today, that's one in ten people on the planet,” he enthused.
The next few months are set to be dominated by RPGs—both big, and big but with a smaller, crowdfunded budget. But whatever the future holds, the genre has already had one great success this year. Divinity: Original Sin was uncompromising in its old-school design, and in being so, provided exactly what many PC RPG fans were looking for. In a new blog post, Swen Vincke, the founder of developer Larian Studios, writes about the game's success, and hints at what will come next.
Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: inside the twisted mind of Clive Barker.
If you consult horror master Clive Barker on a video game story, it turns out you get something very, very Lovecraft—but with first-person shooting and spellcasting. Clive Barker's Undying hit the PC in 2001 with a weird mix of occult psychological horror (reminiscent of the GameCube's Eternal Darkness, released the next year) and first-person combat. Barker cited Lovecraft and Poe as inspirations for the game, and that macabre fantasy atmosphere is apparent within the first five minutes of the game. Like Resident Evil, Undying begins in a mansion, but it mixes in spellcasting and an involved occult story. It still feels fresh nearly 15 years later, and you can run it on modern Windows at a high resolution thanks to GOG.