EVE Online creative director on microtransactions: "I personally think we shouldn't be doing it in the near future"
Torfi Frans Olafsson, Creative Director of EVE Online doesn't hate microtransactons, but he's not sure they're the best fit for his massively multiplayer space opera, EVE Online. Last year, CCP introduced cosmetic items that can be purchased for real money, including a $70 monocle that made a lot of people extremely annoyed. And more are incoming, despite the creative director describing his game as a "vulnerable little flower in a vulnerable little ecosystem."
"Yes - we're looking at microtransactions for our future business models" said the CCP dev. "However, we are very reluctant to do that in EVE because it's so established. It's like changing the DNA of a living organism after it's born. That didn't work in Blade Runner."