Fanfest 2012

EVE Online creative director on microtransactions: "I personally think we shouldn't be doing it in the near future"

Owen Hill at

Torfi Frans Olafsson, Creative Director of EVE Online doesn't hate microtransactons, but he's not sure they're the best fit for his massively multiplayer space opera, EVE Online. Last year, CCP introduced cosmetic items that can be purchased for real money, including a $70 monocle that made a lot of people extremely annoyed. And more are incoming, despite the creative director describing his game as a "vulnerable little flower in a vulnerable little ecosystem."

"Yes - we're looking at microtransactions for our future business models" said the CCP dev. "However, we are very reluctant to do that in EVE because it's so established. It's like changing the DNA of a living organism after it's born. That didn't work in Blade Runner."

We ask EVE Fanfest attendees what they think of DUST 514

Owen Hill at

CCP's Fanfest is an event like no other in the PC gaming calendar. Over a thousand EVE Online players congregate in Reykjavík, Iceland, to talk, play and dance EVE. But this year's event wasn't just concerned with the future of their sci-fi MMO. DUST 514 - the PS3 shooter that'll give PC EVE players the chance to nuke console players from space - was playable at the conference.

We wrote up our first impressions of DUST 514 last week, but we also asked the most hardcore EVE players we could find for their take. Which player do you most agree with?

World of Darkness players can try to stay human, but guns are only good as a "fashion accessory"

Owen Hill at

World of Darkness is an upcoming MMO from CCP, creators of emergent, player-driven, space opera, EVE Online. And it's going to be something truly special. Players will exist on a single server where politics are more important than crafting. A place where powerful players can kill off their enemies, forever. We've already talked about that side of things, and now we're going to share more secrets.

Every World of Darkness player will begin their experience in human form. How long will you survive in a server packed with bloodsuckers? That's yet to be seen.

World of Darkness permadeath and politics: "Hanging out in bars could be a powerful play"

Owen Hill at

World of Darkness is an upcoming MMO RPG set in Mark Rein Hagen's vampire-centric universe. He later went on to create White Wolf, the studio responsible for 1991's critically acclaimed Vampire: The Masquerade.

The truly exciting thing? CCP, creators of revolutionary sci-fi sandbox EVE Online, are in charge.

World of Darkness is taking tired MMO convention and slicing its throat. Then it's smearing the result all over a single server universe where the fight for political influence is just as important as the literal battle for blood. Get enough power and you can kill off someone's character, permanently.

I got a chance to speak to creative director Reynir Hardarson about the revolutionary mechanics. His words had us both shaking with excitement. Oh, and forget any notion of teenage fantasy. As Reynir pointed out to a relieved crowd at last week's fanfest: CCP are "not making Twilight."

World of Darkness vampire MMO not dead, trailer shows first in-game footage

Tom Senior at

It's been quiet for a while, but the vampire MMO, World of Darkness is still being worked on, in the very darkest corners of CCP. This year's Eve Fanfest has been focused on the future of Eve Online the first person shooter tie-in, Dust 514, but a few more details have emerged, along with our first look at the game engine in the teaser trailer above.