Reaction to their recent announcement of a new game—Riftlight—involved more flaming pitchforks than Facepunch Studios may have anticipated, but that hasn't put them off from revealing another one. Deuce (working title) is being described as "tennis crossed with Street Fighter" and—OK, we're going to have to examine that a little bit. Expect over-the-top characters, themed arenas and extravagant special moves: for instance, a teleport power that swaps the direction of the ball mid-flight. *Andy Murray's sullen head perks up in interest*.
Rust's Garry Newman responds to Riftlight announcement backlash: "the more things we're working on the better"
I think it's safe to assume that for every action, there is at least one person on the internet angry about it. For instance, I ate a cheese, ham and pickle sandwich for lunch, and can only imagine that my decision has already sent someone into an incandescent fury. Luckily, what I didn't do was announce a new game. Facepunch Studios did, and the Rust developer is now faced with a backlash. The reason? Early Access survival game Rust isn't yet finished.
"Are we crazy?" asks Facepunch's Garry Newman, who is about to drop some analogies up ins. "Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?"
Survival simulation games are pretty serious. Sometimes you just want to shoot things without any serious repercussions. To sate these urges, Adam Woolridge of Rust studio Facepunch Studios has just announced Riftlight, an arcade shooter with what he describes as ‘light-RPG’ elements. According to the game’s first development blog, Riftlight will also feature looting, abilities and talent trees.
A Rust "reboot" is in the works, with a major overhaul coming in the form of a new development branch that will implement changes to just about every aspect of the game. Fortunately, creator Garry Newman has confirmed that purchasers of the original Early Access release of Rust won't be left out in the cold.
Here's a tip: don't run around at night with a lit torch or you'll get shot. I know this because I once ran around at night with a lit torch and got shot. That's why, more recently, when I was alone and lost in the middle of the night, I only lit my torch for a second to take a quick look. Here's another tip: don't light your torch even for a second to take look around or you'll get shot. I did. For a second. And I got shot.
It's the dead of night and I'm in my cabin, which, at the moment, is essentially just a box. But I have plans for expansion. Big plans! Like adding a second box. Next to the main box. So it'll be two boxes. Anyway, I'm crafting with the spoils of my daytime scavenging and hunting. I've got ore simmering in the furnace, food cooking in the campfire, and I'm banging together some new building materials at my workbench. That's when I hear footsteps outside. They approach slowly, crunching through the grass, until they're right outside my cabin wall. Then they stop. Then... nothing.
By now, we're completely familiar with the basics of crafting games. You hit a tree until it becomes tree parts, then use the tree parts to build wooden things. You smash a rock until it becomes ore, then smelt the ore to build metal things. You meet a half-naked guy named Batman, and he follows you around for ten minutes eerily moaning, "Take me to your house. Show me your house. Show me your houuuuuse." Actually, that last part might not be common to crafting games. But Batman's weirdness is not that unusual in Rust, the early-access crafting survival game from Facepunch Studios.
Rust is the biggest alpha game on Steam right now. The arid multiplayer survival sim drops players into the middle of its world mostly naked and armed only with a rock. Silliness inevitably follows, and is often captured by streamers, and those who keep an ongoing record of their in-game lives for posterity, who happen to have caught some farcical moments along the way.
We've rounded up a few of the best Rust videos so far, featuring a determined and oft-killed in-game reporter, sky wolves, a house beneath the sea and more.
Naked cavemen can't fly, or at least, they shouldn't fly. In multiplayer survival sim Rust, nudity is encouraged, but using software to disrespect gravity, walls, or augment a human's natural aiming ability is punishable by permanent ban. CheatPunch, a new anti-cheat system described in yesterday's update notes, has already detected and banned 4,621 players.
So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool. Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
In some ways, Rust is like a big, pastoral representation of life. Your ramshackle hut, built through sweat and tears, stands for the your accomplishments. The weighty rock you use to crush an interloper's head like a grape? That's just being a friendly neighbor. And the zombies...well, I still don't know what the zombies mean, but they're pretty annoying. So much so, in fact, that Facepunch's latest update yanks them out of its sandbox survival-thon entirely—replacing them with less-stupid animals.
Update: Blimey, that escalated. According to Newman's recent tweet, Rust has now made 55% of GMod's total profits.
Original As of writing, Rust is winning this round in the eternal battle of the exploration and survival games. Which is to say, it's currently beating DayZ in the Steam charts. It's a battle that will likely flip back and forth over the next days and months, proving that people really like to be bludgeoned to death with rocks, wrenches and the occasional axe. In fact, the game has done so well for Facepunch Studios that, according to founder Garry Newman, it's already made
nearly 40% 55% of what his previous game, GMod, made in 9 years.
Rust has been causing a bit of a stir on Steam Early Access this week. The open world, player-driven survival game is made by Facepunch Studios, which includes the designer behind Garry's mod, Garry Newman. Players are free to hunt, gather and craft their own structures, choosing their own alliances and enemies in a bleak post apocalyptic environment. How is everyone getting along? What are the best player builds Facepunch have seen so far? We asked Garry, and you'll find his answers below.
If you haven't realised just how big a deal the survival and exploration genre is right now, take a look at the top of the Steam charts. DayZ managed to fend off its competition throughout the Christmas sale: staying in the top spot throughout the event, all while avoiding the discount infection. It sold 875,000 copies in three weeks, and has now found a survival buddy in the shape of Rust. The alpha survival game from Garry Newman and Facepunch Studios is securely in second place on the Steam chart, and has itself sold 150,000 copies in the first two weeks.
So what's the appeal of the game? To find out, Rust player and YouTube videographer Argyle Alligator started interviewing other players inside of the game. Their responses weave a tale of rocks, headshots and hilarity.
Garry's Mod, that wonderful physics sandbox of posable characters doing very silly things, has done rather well since attaching a $10 price for its tomfoolery back in 2006. Last December, GMod passed the milestone of 2 million copies sold, an accomplishment made possible by word-of-mouth and creator Garry Newman's regular feature updates. Responding to a fan's question in a blofg post, Newman reveals the mod accrued an astounding $22 million over seven years, but he also says taxes took large bites out of the monstrous moneydollar amount.
This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who've devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Some of them, like today's hero, were so successful that they've been able to go professional. But all of them started by doing something for nothing, and this us doffing our journalist caps to that. Today we're talking to Garry Newman, the creator of the amazing physics and face-posing playground Garry's Mod.