The space combat sim EVE: Valkyrie is a particularly exciting addition to the genre because it's being built from the ground-up to use the Oculus Rift VR headset. Assuming it lives up to the hype, that will make it one of the most uniquely immersive gaming experiences available, as players will have complete freedom of view through their cockpit windows as they yank-and-bank across the galaxy. But despite that great potential, executive producer Owen O'Brien doesn't believe it will herald a new generation of similarly engaging FPSes.
E3 is over. For those that survived, it's a chance to stop, catch a breath, and let out a long, guttural scream at the visions that just won't stop. But while the conference centre itself is now barricaded for decontamination, the echoes of the show can still be felt. In fact, here's an E3 trailer, snuggled away in some dark corner of YouTube. It's for EVE: Valkyrie, CCP's Oculus powered space dogfighting game.
From intrigue and assassination to all-out war, EVE Online is a game rich with stories. But these systemic, player-driven narratives come at a cost: it's a complex game to learn. For CCP that posed a problem: how to introduce EVE's universe to new players, without further increasing the complexity of an already expansive MMO. The answer, CCP say, lies in games like EVE Valkyrie and Dust 514—titles that are still connected to the EVE universe, but present a separate and more accessible set of systems.
"For the longest time we were in the process of adding features to EVE in a way that made it horizontally complex," said CCP's CEO Hilmar Veigar Pétursson, in an interview with PC Gamer. "It was a bad complexity. We want the game to be complex and challenging, but it shouldn’t be difficult to understand. Your achievements should be overcoming obstacles and collaborating with players, but it shouldn’t me managing too much complexity."
EVE Fanfest 2014 kicked off today in Reykjavik, Iceland and we already have some exciting news about CCP’s upcoming virtual reality game, EVE: Valkyrie. Keeping to her milieu of awesome space battles, CCP announced that Battlestar Galactica actress Katee Sackhoff will voice the starring role in the game. Even better: the game itself will use the newest version of the Unreal Engine.
Even if you don’t play EVE Online, it’s a great game to read about because of all the weird things that happen in and around it. Most of that stuff happens in the game, but a lot takes place at CCP’s annual EVE Fanfest in Reykjavik, Iceland, and EVE Fanfest 2014 already sounds like it will be pretty intense. The convention will include live cage matches, for example.
There have been a lot of reactions to the purchase of Oculus VR by Facebook in the last 24 hours, much of it polemic and apocalyptic. Our own reactions ranged from guarded optimism to cautious disappointment, while Minecraft creator Notch immediately canned an Oculus-focused version of Minecraft. EVE: Online developer CCP, on the other hand, has expressed support for the purchase and say that release plans for the VR starfighter game EVE: Valkyrie won’t be changing.
CCP's "audacious vision," CMO David Reid tells me, is to "create virtual worlds more meaningful than real life." The greatest expression of that vision is EVE Online, CCP's infamous space MMO and a game I already consider to be a sort of virtual reality. During our chat today at GDC, I nodded my head as Reid talked about the real emotions players experience in EVE. But CCP isn't at the conference to show off EVE Online—it's demonstrating the latest build of EVE Valkyrie, a VR space combat game that will launch with the Oculus Rift headset. It's clear, however, that CCP's ultimate goal is to combine Valkyrie's use of VR technology with the EVE Online sandbox.
All week long, we're peering ahead to what the future holds for the PC gaming industry. Not just the hardware and software in our rigs, but how and where we use them, and how they impact the games we play. Here's part three of our five-part series; stay tuned all week for more from the future of PC gaming.
Palmer Luckey has dedicated his career to virtual reality and bet millions of investment dollars on the idea, so it’s expected that he would call it “the most exciting technology of the last century.” It’s still a bold statement from the young entrepreneur and founder of Oculus VR, and we told him as much during our chat at CES 2014.
Oculus VR, makers of the Oculus Rift virtual reality goggles, announced today that Eve: Valkyrie, a space dog-fighting game often used to demo the device, will be the first game Oculus will co-publish, and the first exclusive Oculus Rift launch title.
With EVE: Valkyrie set to make the jump to our universe sometime this year, at least one big question remains clearly on-screen. How will pilots in the space shooter react when using a headset like the Oculus Rift? CCP Games CEO Hilmar Pétursson tells Wired in a recent interview that, so far, the experience should be "very natural."
CCP have just announce EVE: Valkyrie, the online, Oculus Rift-enabled space dogfighting sim, formerly known as EVE-VR. For fans of the now-deceased UK podcast, you may remember it as the game Tom Senior once described as like being "[CENSORED] out of an [CENSORED]". Enjoy working out what fits in those blanks. While details are still thin, a new trailer gives a taste of what to expect when the game is released next year.