Back in March, the impossible to Google turn-based tactical roguelike Enemy met its modest Kickstarter goal and secured its continued development. Since then, developer Tom Johnson has been working away on the 8-bit inspired indie X-Com-a-like, and is releasing monthly development updates detailing its progress. With the latest, the game's campaign structure is beginning to take shape, adding retro-infused strategic depth to an already promising project.
Enemy's squad roster may be picked from voxel representations of classic console characters, but the real point of reference is the original X-Com. The game, currently looking for Kickstarter backers, is a turn-based tactical roguelike, in which your 8-bit army displays skills ranging from blater proficiency to monster-squishing super jumps. Nostalgia-baiting overload it may be, but the real strength of project lies in the amazingly destructible environments.