Star Wars: The Old Republic's accessible raids: rewards for all, no gear grinding required

Tom Senior at

Bioware have been showing off Star Wars: The Old Republic's high level Eternity Vault raid at Gamescom this week. We spoke to them recently about their approach to The Old Republic's endgame. One theme emerged loud and clear: accessibility.

That means high level players won't need to go grinding for an extra tier of armour to jump into a raid. It means a rewards system that gives loot to every member of a group. It means raid groups won't be punished should a player need to leave in the middle of a mission, and boss fights will revolve around intuitive visual cues instead of combat logs and ability icons.

Rift endgame revealed in new trailer

Owen Hill at

Trion Worlds have just sent over a new Rift: Planes of Telara trailer that gives the first look at the endgame content. A short-skirt-wearing, pale-skinned lady called Alsbeth appears to be in charge. I'm going on first impressions here, but she doesn't seem to be very friendly.

We recently interviewed Scott Hartsman, Chief Operating Officer of Trion Worlds about the new content. Tom Senior (our resident Rift player) was so intrigued he managed to land an exclusive interview with design producer Hal Hamlin too.

If you're playing RIFT and are not already a member of the PC Gamer guild, what the hell are you up to? Join up here, silly.