We've known about the existence of The Sims 4 since last summer and we have some idea of what to expect from the game too, thanks to a nice October preview that promised to imbue your tiny little digital people with "the full weight of emotion." And now, thanks to the wonders of E3, we finally know when it's coming.
We had a look at Dragon Age: Inquisition earlier today during the Microsoft press event, when BioWare asked if we would lead or fall. Electronic Arts has now given us a bit of a closer look at the game, including two very different ways that players will be able to take on combat.
Looking for reasons to watch this year's EA conference? How about Mirror's Edge 2, Battlefield Hardline, The Sims 4 and Dragon Age: Inquisition, plus any new announcements they're secretly planning, and probably some sporty-sport-sports? There are plenty of Mirror's Edge fans here in the office, so imagine some "ooohs" and "aaahs" when DICE show more of ME's gleaming city, or "nyaaaarghs" if they've put a minigun in it. You never quite know, do you? But that's what makes it exciting. Head below to watch the show.
DICE has announced that a new update for the PC version of Battlefield 4 has begun rolling out, which will bring with it a brief pause in the action while everything gets squared away.
Electronic Arts has confirmed that Mythic Entertainment is no more. Founded in 1995, Mythic was acquired by EA in 2006 and renamed to EA Mythic, but reverted to its original name shortly thereafter. It was also known as BioWare Mythic for awhile, before assuming its original name once again in late 2012.
Electronic Arts is moving full steam ahead with the recently-revealed Battlefield Hardline, but that doesn't mean it's giving up on Battlefield 4. In fact, DICE VP Karl Magnus Troedsson took to the Battlefield Blog today to assure fans that the game still has lots of life left.
Today is the day you get Battlefield 3! Why, you ask? Because today is the day you can pick it up at absolutely zero cost—that is to say, free—as the second game in Origin's "On the House" program.
It's strictly a rumor at this point, but it's looking increasingly likely that something called Battlefield: Hardline will be the next big thing to come out of EA's hit multiplayer shooter franchise. As noted by the Better Battlelog, various "almost facts" suggest that it will be a cops-and-robbers game rather than opposing militaries, with Thieves and SWAT facing off in multi-mode, multi-class online action.
Quick recap: GameSpy, the online matchmaking client that supported a huge number of multiplayer games, is shutting down on May 31. If developers don’t find a different solution by then, their games will lose online functionality. While EA previously gave us signs that it was working on finding such solutions for the old Battlefield games, earlier this week we found out that Battlefield 2, Battlefield 2142, and Battlefield 1942 would go offline on at the end of June. But don’t lose hope! The player community is making its own solutions.
It took me almost 100 hours, but I finally managed to burn myself out on Titanfall. Honestly, I’d probably still be playing it if I didn’t completely stall out on of the Gooser Challenge, even after Respawn nerfed the requirements. At this point I need some new walls to run on to entice me to get back into it, and I’m about to get them.
Every week Andy celebrates a great map, level, or location from a classic PC game in On The Level. This week it’s the unnamed dystopian city from DICE’s Mirror’s Edge.
Faith might be the protagonist of Mirror’s Edge, but the city is the star. While most dystopian science fiction uses the Blade Runner model—grime, neon, perpetual rain—the artists at DICE went in the opposite direction. Their futuristic city is every bit as sinister as Ridley Scott’s Los Angeles, but also serenely beautiful. Glance at a screenshot for a fraction of a second and you’ll know it’s Mirror’s Edge, which is a testament to its stylish, vivid art design. The gleaming skyscrapers, contrails streaking across the sky, and use of bold primary colours are instantly recognisable.
New Titanfall maps are a good thing. We've read a lot about the design decisions behind each of the three maps in Expedition, the game's first DLC pack, but we haven't had a glimpse of the levels until action. Titanfall's newest trailer finally gives us that, as well as a reminder of why the mechtastic competitive shooter was so fun in the first place.
The game isn’t called “Want for Speed,” or “Speed: Take It or Leave It.” It’s Need for Speed, which is why we usually see a new game in the racing series once a year. This year, our need will go unsatisfied. I’m a fan of the series, so I’m a little bummed, but a letter from Executive Producer and GM at developer Ghost Games Marcus Nilsson makes it sound like a smart decision.
A few weeks ago Respawn Entertainment revealed details about War Games, one of the three maps coming in Titanfall’s first DLC pack, Expedition. Today, designer Geoff Smith walks us through another map, Runoff, a smaller map that was originally made for but cut from the full game.
So far we’ve only been able to watch Plants vs. Zombies: Garden Warfare from afar. PopCap’s biggest, shootiest game yet was released on Xbox One and Xbox 360 earlier this year, and people who’ve played it on those platform seem to enjoy it quite a bit. Today, we finally got a PC release date to look forward to.
"High-performance servers" are the latest weapon DICE are throwing at Battlefield 4 to knock it into shape. They hope that it'll reduce instances of rubber banding—when players appear to be running in
one direction, but are teleported back a few steps thanks to a high-latency server hiccup. It's a very frustrating phenomenon in a reflex shooter when every player hop can ruin a perfectly good shot.
"Because of Dragon Age 2, Dragon Age: Inquisition is having to be a lot more ambitious," says executive producer Mark Darrah in our huge Dragon Age: Inquisition interview. Dragon Age 2's narrower scale and 10-year narrative arc proved controversial. Darrah says Bioware are keen "to address those concerns" with "tactical combat and a higher level of deliberate difficulty" as well as a more focused central narrative that's "much more in the vein of Dragon Age: Origins style storytelling."
I’ve already put 81 hours into Titanfall. It’s been hard to play anything else, but I promised myself I’ll take it easy until the first DLC, Expedition, is released. It will add three new maps: Swamplands, in which you’ll wallrun on trees (barkrun?), Runoff, which sounds sewer-themed, and War Games, which takes place in Titanfall’s training simulator. So far we’ve only got the smallest peek at Swampland, but today Respawn gave us a thorough breakdown of War Games.
Dragon Age: Inquisition interview - on fan feedback, romance, returning characters and the open world
The Dragon Age series has evolved in a tumultuous fashion since Origins. The switch from the world-threatening crisis of the first game to the personal stories of Dragon Age 2 proved too great a shift for some fans. Inquisition will again take the series to a grander stage. An open world with dynamic keep battles will bolster the central story, which sees inquisition—led by you—recruiting aid aid to postpone an imminent apocalypse.
How else will Inquisition differ from its predecessors? What have Bioware learned from fans of the series? How will they correct the awkward savegame bugs that could bring characters back to life, and how have they chosen your companions for the new adventure? Chris spoke to executive producer, Mark Darrah, to find out.