If it's good to be the king, then being emperor must be a pretty nice gig, too. The Elder Scrolls Online's first player-emperor goes by the name "Morkulth." He has his own battle cry and a horse named Moonbeam. In a new interview at the official ESO website, Morkulth says he relied on his guildmates, early access to the game, and a lot of trail mix to make it to the top.
Inside the social economy of The Elder Scrolls Online, almost everything is up for sale—even vampirism. But House Annunaki, an Ebonheart Pact vampire guild in TESO, wants to turn that economy on its head by offering the precious vampire bites for free beginning May 1, according to the most recent issue of developer Zenimax Online's Tamriel Chronicle.
An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.
The Elder Scrolls Online's latest patch takes aim at a list of frustrating quest bugs that have surfaced since the game launched earlier this month. Although flat-out broken quests weren't highlighted as an issue in our recent review of ESO, if you've spent any time in-game during the last two weeks, it's likely you've run into a few buggy roadblocks.
After teasing most of us (and horrifying some of us) for what seems like ages, Elder Scrolls Online will finally launch in just eight short days on April 4. If I’m any judge, barely 48 hours after that, someone, somewhere, will hit the level 50 experience cap and lord it over the rest of us. For the dedicated, a new blog post at the ESO website details the many ways we’ll be able to explore Tamriel after our journey through the levels is complete.
The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?
A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.
Elder Scrolls Online developers are counting, at least in part, on the power of underdog alliances to help balance faction battles in their upcoming MMO, according to a new Q&A with the team at ZeniMax Online Studios. An important part of the RPG's meta-game will involve conflicts between the three alliances for control of Cyrodiil and the dev team maintains that a three-sided fight often has a way of balancing itself.
A new post on the Elder Scrolls Online blog offers a look at the creation of everyone’s favorite flaming daedra, the flame atronach. The ESO dev team has been focusing on lots of flickering flame effects and suitably creepy demonic sound effects to bring the creatures to life.
With QuakeCon in full swing, Bethesda decided to celebrate the festivities with a livestream of The Elder Scrolls Online, giving those of us who didn’t make it into the closed beta a small taste of what’s yet to come. Those who missed the livestream can find the archived version here, though you’ll want to skip to the 41 minute mark unless you want to see the same trailer over and over again.
Elder Scrolls fans are getting really worried about next year’s Elder Scrolls Online, for fear that it will simply be a World of Warcraft clone with a thin flavor of Tamriel sprinkled on top. A blog post on ESO’s website describes the innerworkings of the game’s instanced group-based dungeons, and what it reveals plays a little bit to each side of that argument.
Psst. Over here. No, over here. Um, that's a lamppost. OK, close enough. You want 20 minutes of raw Elder Scrolls Online footage that Bethesda don't want you to see? Then I recommend you watch the following video - of a tester playing ESO - before their lawyers emerge from the shadows to quietly 'remove' it from the internet. Not only does it show a load of different situations and environments, but there's a bit where the magicky player character proceeds to wail on a mudcrab for like a full minute. The more things change, the more they stay the same. There are also monkeys, and dancing - but then you knew this was an MMO, right?
Skyrim is vast, and while there's interesting stuff everywhere, there are some sights you can't miss. When you're done with the next leg of your current quest, or fancy a break from the frantic bandit murder, look up one or two of these and sigh in happy appreciation.
No plot spoilers here, but there are shots of the lovely scenes.
Skyrim. The very name makes all other roleplaying games tremble in fear. But not PC Gamer—we charged into Bethesda's breathtaking new game world without regard for personal safety. We emerged hours later with a sacred tome containing the tales of our adventures therein, which we now present to you in the form of this month's cover story.
Once you've read and reread the Skyrim feature, be sure to check out the 50 things you need to know about the free-to-play MMO shooter Firefall. We've also got a preview on Gearbox's gorgeous-looking Borderlands 2, in-depth insight into PlanetSide 2, and the review of Relic's Warhammer 40,000: Space Marine. Also, see which mouse tied the highest review score ever. This, fellow PC gamers, is sexy hardware at its best.
Health-warning: this video interview with Craig Lafferty - Skyrim's lead producer - was conducted by a multi-platform journalist out in LA. It's only fair to say that in an attempt to quell the hand-wringing and teeth-gnashing that might be a natural reaction to hearing the RPG developer begin by explaining that Bethesda have used the consoles as their 'lead skew' for the next title in the series that birthed Morrowind and Oblivion. Lafferty moves on to explain that he and his team are fans of Apple - particularly, their efforts in the field of UI simplification and broadening the user-pool to a wider audience.
All these things are sort-of anathema to hardcore PC RPG-ers, I know. But yank yourself back from the precipice for a second and remember Skyrim's still looking really good, and will take as long to finish as the PC RPG classics of yore. And, as Lafferty says in the interview, Bethesda are "still really big on the 'go where you want', play how you want from the very beginning", as the trailer, and Tom's analysis proves.
I love Oblivion, but not because it was perfect. That and the previous Elder Scrolls game Morrowind were great because they tried more than they could do flawlessly - that's what made them so liberating compared to a lot of other RPGs. Now that we know Skyrim is coming, though, it's time to take a harder look at what the Elder Scrolls games could be doing better. This is what we want from The Elder Scrolls V.
Trust me, I'm Machiavelli: We kick off season two of our podcast with talk of our new site. Tim, Tom, Graham and Craig discuss why Guild Wars 2 will be genuinely different, the crushing disappointment of APB, the cleverest thing about Portal 2, how drama works in The Old Republic, why Bethesda should use the Rage engine for the next Elder Scrolls, the ridiculous inconsistencies of Singularity, and how the PC fared against the consoles at E3. The true identity of the podcat is also revealed. One Twitter question demanded a photo of where we record our podcast, so there's a grainy phone pic below the fold.
Download the MP3 here, subscribe here, and find our older podcasts here.