The second GaymerX—the LGBTQ-oriented gaming convention—took place last weekend. In addition to workshops, parties and more Pokemon-themed competitions than you would think possible, the event also featured a number of guest speakers. Among them, Bioware's David Gaider, Jessica Merizan, Robyn Théberge, Karin Weekes and Patrick Weekes—who participated in two panels: "Building a Better Romance" and "Freaking out the Neighbours". Bioware have now uploaded the audio from both talks to YouTube.
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.
Dragon Age: Inquisition interview: the world, party, and how BioWare's biggest Dragon Age plays on PC
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
After our double-dose of Dragon Age: Inquisition videos yesterday, we were already pretty amped up for the huge open-world take on the Dragon Age mythos. Today, executive producer Mark Darrah and creative director Mike Laidlaw joined the Twitch.tv E3 streaming broadcast to talk more about the game’s story, crafting systems, and squad-control mechanics.
What was looking to be a year packed full of epic RPGs has become a little more spacious thanks to The Witcher 3's delay. Fret not, though, fans of magic, monsters and mead, for Dragon Age: Inquisition is still on course to land in the back half of 2014. Bioware have now confirmed the game's release date, announcing their October 7th target alongside a new trailer for the RPG sequel.
Perhaps it's just a side effect from the afterglow to watching this week's Game Of Thrones, but I can't seem to stop staring at the recently revealed box art for Dragon Age: Inquisition.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.
Quickly, pile on into this post, where the armies of darkness can't see you. We're sheltering thirty minutes of leaked Dragon Age: Inquisition footage, smuggled out from the Finnish Digiexpo 2013. Watch it quickly, before EA's ever-watchful legal dragons swoop down and burn it to a crisp. In it, you'll see combat, dialogue, and a brief glimpse of the less litigious lizards.
BioWare’s no stranger to crafting romance scenes in their games. After all, what’s a romance story without a romantic scene? But these scenes have always come across as a bit wooden, and Cinematic Director Jonathan Perry wants to change that in Dragon: Age Inquisition.
Save files are a fickle thing. Sometimes they’re exactly where you need them to be, but more often than not, they’re lost. Gone. Listlessly floating in the ether of your hard drive while caught between various planes of existence. BioWare has realized saves are lost more often than remote controls, and has created the Dragon Age Keep to make your past Dragon Age saves irrelevant.
Dragon Age: Inquisition wasn't quite ready for a proper Gamescom showing, with EA and BioWare rocking up to the conference with, er, another dev diary, and one that didn't really show us anything new. Amid lots of promises and buzzwords and the customary bigging up of Frostbite 3, however, BioWare did reveal more about your role in the Inquisition.
On Thursday, Polygon posted an excellent story examining an open secret in the games development industry: interacting with the gaming community can mean talking to the worst in people. Among the developers interviewed in the story was Jennifer Hepler, a writer with BioWare who worked on Dragon Age 2 and Dragon Age 3: Inquisition before leaving the company this week.
Electronic Arts may not have unveiled much of Dragon Age: Inquisition at this year's E3, but you could tell it hit the right note as Morrigan was greeted with cheers once she sauntered into view. Unfortunately, it seems our favorite practitioner of the dark arts won’t be joining the team in Inquisition.
If, like me, you spent forever deliberating over whether to insult the pixie, release the kraken, or save the rainforest in Dragon Age 1 and 2 - real choices replaced for the sake of spoilers - you'll be very glad to hear that your efforts to shape Ferelden have not been in vain. In a talk at PAX Australia (thanks, GameSpot and Eurogamer) BioWare producer Cameron Lee revealed that your decisions will "absolutely come across" to Dragon Age Inquisition, although he stopped short of explaining how.
BioWare have released a new screenshot for the upcoming Dragon Age: Inquisition. The picture - a high quality version of a scene from the E3 trailer - depicts the titular group in the midst of a briefing. In Dragon Age lore, the organisation were the first hunters of mages and heretics - eventually becoming the Templars after joining with the Chantry. This original incarnation was thought to have disbanded. But then, nobody expects the vanished Inquisition.
Dragon Age: Inquisition has been given a new story, a new engine, and most recently, a new name—EA Labels President Frank Gibeau tells IGN the company dropped the “III” from the title to prevent players from thinking this is a direct sequel to the previous games.
BioWare's biggest sci-fi franchise will be taking a cue from its biggest fantasy franchise, with BioWare studio director Yanick Roy revealing that Mass Effect 4 will share "core systems" with Dragon Age 3.
The Dragon Age series has had its head buried in the Fade for quite some time now, but it looks like a big reveal may be on the horizon. BioWare's Mark Darrah - executive producer of Dragon Age - has tweeted that we should expect "something new from Dragon Age" at EA's upcoming E3 conference. Unless he's teasing a mobile game or a new range of T-shirts, it seems likely that we're about to get our first glimpse of Dragon Age 3: Inquisition.
We've already seen our first look at DICE's powerful Frostbite 3 engine in yesterday's Battlefield 4 reveal, and it looks like we'll soon see more of its considerable capabilities in other EA-branded franchise titans. A tweet sent out today by BioWare Edmonton and Montreal General Manager Aaryn Flynn reveals the next Mass Effect and Dragon Age 3: Inquisition harnesses the newest version of the engine known for huge landscapes and mega destruction effects in Battlefield.
Everyone expects the Dragon Age 3: Inquisition, mostly because it's already been announced and therefore doubting it would be very silly. We know it'll be based on the Frostbite 2 engine, and thus has no excuse not to offer a rather bigger, more attractive world than Dragon Age 2's deserted city of chains. Everything else though, from story to design, is still under wraps. That's not going to stop us making a few wishes though, so here are some of the things we want to see...