Dragon Age 3

EA explains Dragon Age: Inquisition's name change

Perry Vandell at

Dragon Age: Inquisition has been given a new story, a new engine, and most recently, a new name—EA Labels President Frank Gibeau tells IGN the company dropped the “III” from the title to prevent players from thinking this is a direct sequel to the previous games.

PC Gamer US Podcast #354 - Uncle Samurai

PC Gamer at

Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.
 
 
 

What we want to see from Dragon Age 3

Richard Cobbett at

Everyone expects the Dragon Age 3: Inquisition, mostly because it's already been announced and therefore doubting it would be very silly. We know it'll be based on the Frostbite 2 engine, and thus has no excuse not to offer a rather bigger, more attractive world than Dragon Age 2's deserted city of chains. Everything else though, from story to design, is still under wraps. That's not going to stop us making a few wishes though, so here are some of the things we want to see...


Dragon Age lead writer: "I dislike the idea of every character being sexually available"

T.J. Hafer at

David Gaider, Senior Writer at BioWare and a major creative force behind the Dragon Age franchise, recently posted a frank essay on romance sub-plots in RPGs on his blog. The manifesto, spotted by Eurogamer, explores the issues romanceable party members present, and explains why he doesn't advocate too much openness when it comes to who can get with whom.


Dragon Age 3 won't reuse levels, will feature follower customisation

Tom Senior at

Bioware used a PAX East panel a few days ago to talk about their plans for the next Dragon Age, which still isn't technically announced, even though Bioware have been dropping hints about it on and off since May last year. During the panel, hosted on Gamespot, Dragon Age lead designer, Mike Laidlaw managed to navigate this strange realm of marketing doublethink to talk about the team's plans for the sequel without ever actually saying the words "Dragon Age 3."

The talk centred around three bits of fan feedback, all of which Bioware are planning to address. The main requests from players were as follows: "Stop reusing levels. Decisions that matter. Equipment for followers."

"Boy, those three came up," said Laidlaw. "Those three came up quite a bit."


BioWare: Next Dragon Age to have a more "open-world feel," draw from Skyrim

Nathan Grayson at

Compared to Dragon Age: Origins, DA II was a bit... constrained. Kirkwall was nice and all, but the game's wide-ranging adventure spanning a cave, a beach, and then the same cave again didn't exactly make Alistair, Morrigan, and friends go green with epicness envy. It wasn't terrible by any means, but it certainly left many fans clamoring for more. A lot more. And, happily, it sounds like BioWare listened.


Bioware on Dragon Age 3: Bigger, bolder, better... still not officially announced

Richard Cobbett at

Sometimes an actual announcement is just a formality. Everyone knows there's a Dragon Age 3 coming, and while Bioware is still largely speaking in hypotheticals and suggestions of what we might see in a sequel, should it emerge, at the very least we can see where its attention is being pointed.

The biggest change in the works definitely looks to be increasing the scale again, back up to the scale of the first game and beyond. NeoGAF has the full write-up of Bioware's panel at PAX.

Key thoughts-not-promises about the maybe-maybe third game in the series include making decisions you make carry actual weight again, instead of you being rushed down a largely linear path, more customisation of your party members, though with them likely sticking with unique armours in the name of visual identity, and a continuation of the second game's Mages vs. Templars theme - though not necessarily as the main threat.


Bioware's co-founder on Star Wars: The Old Republic and Dragon Age 3

Tom Senior at

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We spoke to Bioware co-founder Dr. Ray Muzyka at Gamescom this year about Bioware's impressive lineup of upcoming games. He says that the studio are currently "testing the crap" out of Star Wars: The Old Republic, trying to squash every bug and glitch that they can find in TOR's enormous world before it's eventually released. He also talks about the polarising effect of Dragon Age 2, and how Dragon Age 3 plans to marry the best elements of the first two games into something that attempt to please both sets of fans.


Bioware: Dragon Age 3 to be "the best from both games, Dragon Age: Origins and Dragon Age 2"

Tom Senior at

We caught hold of Bioware CEO Dr. Ray Muzyka on the Gamscom show floor and got a chance to ask him about the polarising effect of Dragon Age 2, and Bioware's plans for Dragon Age 3. "The team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of the best from both games, Dragon Age: Origins and Dragon Age 2," he says


Dragon Age 3 confirmed, Bioware recruiting now

Tom Senior at

A tweet from senior creative director Alistair McNally confirms that Bioware are working on Dragon Age 3. According to McNally's message, spotted by Eurogamer, Bioware are recruiting for the sequel now: "I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists."

It's hardly a surprise that Bioware are making a third Dragon Age game, but knowing that it's in development suddenly raises a lot of questions. Will it follow on from Dragon Age 2, or be a separate adventure set in a different part of Ferelden? Will we get to meet up with the Champion of Kirkwall again, and what about that sneaky witch/dragon lady, Flemeth? What's her game?