Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.
Absurdly violent mod Brutal Doom is a perfect lesson in the pleasure of bloody violence. And yet, even with it taking its obnoxious philosophy way past any natural conclusion, it's neither childish or embarrassing - unlike, say, that Ninja Gaiden Z trailer. This most gore-filled version of Doom's Id Tech 1 years has now reached its 19th version, bringing new fixes, animations and improved effects.
Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?
With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.
Every week we pull an interesting review, feature, or bizarre ad from the PC Gamer magazine archive.
In the spirit of id Software's QuakeCon, we thought it'd be appropriate to share a Doom feature from our premier US issue in 1994. "Doom has taken control of my life," admits former editor Matt Firme. "And I'm not alone."
Doom's just not metal enough; thank goodness for Brutal Doom. Released in March last year, the beloved mod sought to make the classic even more hardcore and real—it introduced new death animations, gave objects shadows, and made headshots a thing. Now Brutal Doom's announced its 19th update, and after watching this trailer, I can say that I am very ready for this. (Though my ears, maybe less so.)
Before we knew what to name them, we called them “Doom clones.” id Software’s seminal work sparked a phenomenon when it began to circulate as shareware 20 years ago, and since then shooters have propagated through mods, experimentation, LAN parties, co-op, eSports, and big-budget masterpieces. Guns and enemies are their bread and butter, but we don’t think of our favorite shooters as outlets for simulated violence. We celebrate the way they test our minds and mouse reflexes, the personal stories they generate, the captivating worlds they’ve founded, and the social spaces they provide for lighthearted bonding or hardcore competition.
Omri mentioned a mod called gmDoom last month, which allows you to bring the Doom experience, including weapons, enemies, HUD, and entities, into Garry's Mod. After watching a few weeks pass as bugs were squashed and updates were released, I decided it was finally time to pull-start this particular chainsaw and take it for a spin. I also decided, instead of just playing around, to really play. Specifically, I wanted to play through the entirety of the Half-Life 2 campaign, using only the gmDoom HUD and weapons. Space Marine, welcome to City 17!
You can't escape Doom. After tearing open a portal to Hell on the Source engine, it's aiming its slavering maw at the roguelike genre with DoomRL, where you'll have to escape a dark and infested facility of demonic horror while also worrying about the looming threat of permadeath. No pressure or anything.
As far as giving an older game the Source treatment, GhorsHammer's gmDoom port project is probably the quickest to elicit a "Holy %)#@" out of me since Black Mesa. It chainsaws out the UI, enemy, and weapon sprites from the proto-FPS and stitches them into Garry's Mod with astonishing smoothness. I can't imagine how downing a Strider with a blast from the BFG would work, but after seeing it in action in GhorsHammer's video, I can't imagine how it wouldn't work.
Apparently refusing to avail itself of the teleportation technology that kickstarted its earliest predecessor, Doom 4 has been creeping towards us slowly from the shadows since it was announced in May 2008. Since then it’s been teased, mentioned, and even glimpsed in a leaked selection of artwork that suggested anyone looking for finely detailed neo-classical balconies was in for one serious thrill ride when the game finally arrived.
We’re less focused on the neo-classical balconies, though, and more on the shooting and the hellspawn. Here are a few ideas we’d like to see propping up the big first-person shooter’s return.
Quake II was one of the first FPS epics to espouse the pristine logic of firing rockets at one's feet to jump higher. Id's memorable shooter didn't skimp on the bullet count as well, and in celebration of its 15th anniversary yesterday, Creative Director Tim Willits shared a few did-you-knows (via Eurogamer) surrounding the art and multiplayer.
The team over at RGB Classic Games is giving us our nostalgia fixes in the form of Java-based DOS emulation. They currently host over 300 games from days of yore including Doom, Commander Keen, Earthworm Jim, and many more that didn't get spotlighted because they were too far down the alphabetically-organized page. And it's totally free.
Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.
In the word of Dethklok frontman Nathan Explosion: "Brutal." Originally released in March, the Brutal Doom mod furnishes Doom's buckets of blood, steaming guts, and ultra-violence with a critically missing element: more buckets of blood, steaming guts, and ultra-violence. We're talking extreme Chunky Salsa Rule here. A freshly spawned Halloween update provides custom fatality animations as you RIP AND TEAR into Hell's minions.
Doom 3 BFG edition is out this week, which makes it the perfect week for a Doom 3 BFG launch trailer. The repackaged, updated version of Doom 3 comes with 3D vision support and a new seven-level segment called The Lost Mission. The Resurrection of Evil expansion pack is included, along with Doom and Doom 2. The whole package is available at a budget £20 / €30 price point.
it sounds like Doom 3 has been significantly polished up with "improved rendering and lighting," more sensibly placed checkpoints and, countering one of the biggest points of contention, an armour-mounted flashlight. That should stop you from having to constantly choose between being able to see and being able to defend yourself. You can absorb some of that information in visual form with bonus demons in the launch trailer below.
id Software is Dooming us like we've never been Doomed before. Publisher Bethesda Softworks has announced the Doom 3 BFG Edition, which will feature the series' entire catalog, including Doom, Doom 2, Doom 3, and Doom 3: Resurrection of Evil, as well as an added "Lost Mission" with seven new levels. The release date and pricing are TBA, but it's coming sometime this year. Check out the trailer inside.
Loot Drop's John Romero has been offering advice for upcoming indies during the "Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who've Just Arrived)" talk at GDC. Romero has previously worked on Wolfenstein 3D, DOOM and Quake, and is regarded as one of the first ever indie developers. He says these days there's too much too much procrastinating and not enough developing going on.
"This whole getting a job question, it hasn't really changed that much since the 80’s," he said.
Update - RockPaperShotgun let us know that Peter Hines has called this rumour 'complete bollocks'.
Kotaku are reporting that id Software's Doom 4 has been put on hold following Rage's launch issues. Kotaku's unnamed source tells them that Bethesda felt that the problematic launch demonstrated a "a serious lack of confidence" in the id management. These rumours are of course just that, and must be taken with a grain of salt.
In our Rage review Rich enjoyed the game, but found it very linear and old fashioned. While opinion was more divided over it during the our recent podcast. What do you think?
Joystiq report that historic first person shooter Doom has finally been unbanned in Germany following an appeal by Bethesda Softworks. The classic game was originally restricted to adult only stores, like pornography, but after some seventeen years it has finally been given a 16+ rating.
The BBC claim that Bethesda argued that the dated graphics lessened the impact of the game's violence, with the classification board deciding the game was now "Mainly of historical interest" and unlikely to be played by children.
Restrictions on Doom 2 have also been lifted, but some versions remain banned because they incorporated levels from Wolfenstein 3D, which uses Nazi symbols.
There's a rumor flying around that Universal Studios is shopping around for a script to resurrect Doom as a movie franchise, this time cashing in on the 3D craze.
It makes sense that with id working on Doom 4, parent company Bethesda Softworks would want to push for some increased brand awareness. However, the original 2005 Doom movie farce, which concluded with stars Dwayne Johnson and Karl Urban settling their differences in a fist fight after never actually shooting anything with the BFG, didn't exactly leave anybody clamoring for another one - after all, Doom's "Oh no, space demons!" storyline was never much more than an excuse to circle-strafe and shoot rockets at ugly things. So I can't say I'm really looking forward to this. How about making that too-expensive BioShock movie instead? Or Mass Effect? Or Half-Life? Or Deus Ex? Hell, I'd rather see a Duke Nukem action parody film.
Anybody here more excited about this than I am?