DirectX 12

DirectX 12's new rendering features are coming to DirectX 11.3 too

Dave James at

At this year’s Intel Developer Conference and Nvidia’s Maxwell Editor’s Day, Microsoft were busy banging the DirectX 12 drum. They were demonstrating its CPU efficiency boosts as well as talking up the new rendering features they’re implementing to show off the latest GPU hardware around.

Microsoft also announced the new rendering features are also going to be part of the DirectX 11.3 API, which is being shipped at the same time as DirectX 12. That sounds great, but it also fills me with fear. Back in 2007, DirectX 10 was exclusive to Vista, leaving popular Windows XP in the dust. The same thing could happen with Windows 7 and DirectX 12.


Intel show off DirectX 12 performance advantage

Dave James at

Gamescom isn’t the only big conference going on at the moment, though, if you’re into Witcher 3 footage, Tomb Raider exclusivity rage and Snake slithering onto the PC, it’s probably the most important. Still, this week has seen SIGGRAPH 2014 taking place in Vancouver, the 41st international conference on computer graphics. Intel has been there showing off how good DirectX 12 is going to be for its processors.

Using one of Microsoft’s new Surface Pro 3 tablets, rocking an Intel Core i5 CPU, they have been showing a neat little graphics demo that could have been ripped directly out of Elite: Dangerous.


Microsoft reveals DirectX 12, a "thinner" graphics API with 50% better CPU utilization

Emanuel Maiberg at

Today at GDC, Microsoft revealed the newest version of its graphics API, DirectX12. As we’ve been expecting, it’s a “thinner,” lower level API, with less abstraction between software and hardware. That means more involved development, but access to much better performance. Microsoft said that it allows for console-level efficiency on PC, a point they stressed with a ported tech demo of Forza Motorsport 5 running on PC. Forza was running on an Nvidia Titan Black, however, which is a much more powerful GPU than the Xbox One's.


DirectX 12 is incoming, is this a return to the API wars?

Dave James at

We’ve already spoken about the possibility of Microsoft changing their DirectX API to be more like AMD’s new Mantle API - bringing developers more access to the actual performance hardware. Now it looks they are going to be announcing a whole new iteration of the Microsoft API and not just an update.

A new Twitter account has appeared, called DirectX12, and has teased an announcement set to take place at the Games Developers Conference (GDC) in San Francisco in a couple weeks time.