We’ve seen Microsoft teasing the GDC announcement of the latest installment in their popular DirectX series — subtitled "A Storm of Low-Level Hardware Interaction" — and now it seems the open source brigade are countering this new Microsoft offensive. Valve have freely released a software layer, ToGL, which will translate Direct3D calls to OpenGL.
Over on the Neogaf forums one of their members has dug up a couple of interesting sessions from the next Games Developer’s Conference (GDC) taking place in a couple of weeks in sunny San Francisco. Both of which are talking about bringing Microsoft’s DirectX API a lot closer to the metal.
That means giving developers much more open access to the actual hardware that’s available inside modern PCs, without hiding it behind layers and layers of performance-sapping software code.
If that sounds familiar it’s because that’s exactly what AMD have been trying to do - relatively successfully by what I’ve seen in the StarSwarm demo and high-end Battlefield 4 benchmarks.