Diablo 3 auction house

Diablo III Interview: Lead designers reflect on their mistakes, look ahead to Reaper of Souls

PC Gamer at

As the lead content designer on Diablo III, Kevin Martens has learned a lot over the past two years. He’s learned about disastrous online launches and failed real-money auction houses and what gamers really love about Diablo. He admits that the team made more than a few miscalculations leading up to the 2012 launch. Upcoming expansion Reaper of Souls, releasing on March 25, takes big steps to fix those miscalculations. I talked to Martens and senior level designer Larra Paolilli for their thoughts on the auction house, the internet connection requirement, and PvP, as well as the Loot 2.0 patch and Reaper of Souls’ new Adventure Mode.

GDC 2013: Diablo 3 auction house "really hurt the game," says Jay Wilson

Omri Petitte at

Well, this is a surprise. During a panel talk at GDC (via Joystiq), former Diablo 3 Lead Designer Jay Wilson addressed head-on the ongoing controversy of the game's gold and real-money auction houses, saying the markets ultimately "really hurt the game."

PC Gamer US Podcast #320 – Bananas and Bananas

PC Gamer at

This week, Tyler and Evan share a detailed verdict on Max Payne 3, look forward to Guild Wars 2, reflect on T.J.'s Celtic adventures in Civ 5: Gods 'n Kings, report on the state of the Diablo III real money auction house, and think about what we'd do to improve modern MMO design. We end with another episode of Day Z Storytime from Evan.

PC Gamer US Podcast 320: Bananas and Bananas