Dev Diaries

City of Heroes Dev Diary: Designing Darkness Control

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes' Senior Systems Designer Phil “Synapse” Zeleski talks about designing the new Darkness Control power set. Let us know what you’d like to see developers discuss in future diaries in the comments.

Magicka Dev Diary: PvP is here!

Arrowhead Game Studios at

After weeks of waiting in anticipation, Magicka PvP has finally arrived. Now you can prove your wicked wizard skills by pummeling your friends and enemies alike with the power of the elements. Following last week's entry, the Arrowhead devs are back to thank the dedicated Magicka fans and explain some retuned spell mechanics. Whether you're about to go try some Magicka PvP or just got out of a match, you should definitely check this out.

Magicka Dev Diary: Water bombing and crowd control

Arrowhead Game Studios at

In the last Magicka Dev Diary, we got insight into the fine art of balancing PvP for a game that gives you so much freedom when it comes to spellcasting. Now, the dev team from Arrowhead tells us what their beef is with crowd control abilities, and why fights in the Magicka arena are never over 'til they're over.

Magicka Dev Diary: Shards, shields, and spam

Arrowhead Game Studios at

Magicka taps into the curiosity in all of us; we can't help but want to know how two elements will react together. But, more importantly, how effective will the result be at killing stuff? Soon, however, enemies won't just include monsters and your "buddy" who always seems to friendly-fire a Meteor Storm right on your head. PvP is finally making its way to Magicka, and the devs from Arrowhead Game Studios want to tell you all about. Come and enjoy a sit-down chat with Arrowhead's Johan Pilestedt. Feel free to brew some tea while you read.