Dead State

The Early Access Report: Dead State and Plague Inc: Evolved

Craig Pearson at

Welcome to the early access report, a regular round-up looking at the most interesting early access games of the moment. Here we try new alphas and revisit old ones to separate the promising gems from the bug-addled time wasters.

It's official: there are too many games on Early Access. A plague of them has appeared since the start of 2014. I'd be tempted to do a complete round-up, but that would require a time machine and an extra set of hands. To keep myself sane, I'm going to continue finding themes, which is how I ended up losing hours to both Dead State and Plague Inc: Evolved. Both are compelling end-of-the-world games of markedly different styles and similar problems.

Dead State alpha review

Ian Birnbaum at

Davis is becoming a problem. The sandy-haired survivor has been whining at me to finish building the chain-link fence around our stronghold, an abandoned elementary school. To me, the fence is old-hat, low priority. “Relax,” I think, “The fence can wait for another day. The four of us are about to finish rebuilding the old well out back, and then we can ride out this whole zombie apocalypse business with fresh, clean water on tap.”


Dead State demo inbound, expect bickering sheltermates and hungry zombies early January

Ian Birnbaum at

The long-awaited zombie survival RPG Dead State has been teasing us for years now, but the wait is finally coming to a close. In a newly released video, developer Brian Mitsoda reveals a demo entitled Dead State: The First 7 Days. It will cover the first week of the game, including the beginning stages of a new shelter and the first hints of the overall story, and is expected to arrive in January.


Sixth batch of Steam Greenlight games approved — Frozen Endzone, Death Inc, and more

Tyler Wilde at

It seems like we were justrecommending that you vote for Frozen Endzone on Greenlight, and now it's become one of 18 games to be given the thumbs up for Steam distribution in the sixth set of approvals. A total of 83 games have now been approved via Greenlight's crowdsourced vetting sytem, 28 of which have been released on Steam so far. See the full list of new additions inside.


Dead State gameplay video shows turn-based combat, unfortunate scavenger

Omri Petitte at

You're free to wander the wastes of Dead State, Brian Mitsoda's Kickstarted isometric turn-based zombie RPG, to scrounge and scavenge resources for your ramshackle stronghold and the haggard survivors holed up inside. Picking through abandoned buildings is essentially a siren's call for shambling zeds to hunt your tasty flesh, and in a video released today, Mitsoda demonstrates both how to defend yourself with the various weapons you'll find and the game's overall development progress.


Video: 2013 in PC gaming -- the (hopefully) incredible year ahead

PC Gamer at

We've already assembled an exhaustive list of all the 2013 PC games worth keeping an eye on. But a lot of these merit more discussion—why are we mentally tap-dancing over BioShock Infinite and Metro: Last Light? What makes Clockwork Empires and Gone Home stand out among a stack of impressive indie games?

In a special, hour-long discussion, Logan, Evan, and Tyler talk about what they're looking forward to most this year, and how the trends that emerged in 2012 will shape the months ahead.


Dead State developer Brian Mitsoda explains why zombies aren't the point

T.J. Hafer at

DoubleBear Productions is less than $20,000 away from unleashing the zombie apocalypse. Their turn-based survival RPG Dead State is well on-track to meet its Kickstarter funding goal, with over $130,000 of $150,000 already raised and only half of the time limit for fund-raising elapsed. We had a chat with lead designer and Black Isle/Troika/Obsidian veteran Brian Mitsoda about crowd-funding the end of the world, why he thinks that explaining the undead's origin is lame, and how Dead State isn't "just another zombie game."