DayZ

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DayZ Diaries: the one where it rains a lot, and Andy mercy-kills a fellow survivor

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

Since the most recent update, a dark cloud of gloom has descended upon Chernarus. Most servers I join are now lashed with rain, and it’s completely transformed the atmosphere of the game. The ominous grey skies, pounding rain, and booming thunder are much more post-apocalyptic than those cloudless, sunny days. Everything is just so damn cinematic now, whether I’m in a standoff at an airfield or looting a deserted town.

“Are you French?” I’m a few miles north of Kamyshovo, and two players in military gear and clown masks have approached me. I’m wearing basic civilian clothes, but the hunting backpack and modded M4 rifle on my back betray the fact that I’m geared up. “No.” I respond, putting my hands up. By now I’ve accepted the fact that I’m going to die, because only two types of people wear the Payday masks these days: new players who don’t know any better, and jerks.

DayZ patch paves the way for more player and zombie numbers, adds new gestures

Phil Savage at

DayZ has received a new stable patch, although, in the world of early access survival games, the term stable is somewhat relative. The update brings some minor features and bug fixes, but the most important change is the continued improvement of server performance. Thanks to "a significant change to the server variable processing," the game's servers should have received a major performance boost. According to the patch notes, this should result in a smoother game experience and, more significantly, is another step towards the goal of increased player and zombie numbers, as well as the enabling of loot and zombie respawning.


DayZ Diaries: the one where a friendly player gives Andy a crisis of conscience

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

Last week I decided that, if I'm ever playing DayZ alone and I run into another player, I'll kill them on sight. Harsh, yes, but the only way to make sure I don't get punched in the head by a fresh spawn with nothing to lose. So there I am, running down the coast towards Kamyshovo, when I spot a survivor up ahead. Not taking any chances, I drop to my knees and shoot him with my Mosin. The way I see it, a bambi is just a bandit who hasn't found a gun yet.

DayZ patch to add machetes, clapping, penalties for server-hopping

Tom Senior at

The experimental beta branch of DayZ is enjoying a new raft of features and fixes, a continuation of Bohemia's battle to wrestle DayZ from wonky-as-balls-but-still-great to just 'great'. The team are patching on two fronts, adding long-planned features and coming up with adaptive fixes to alter the way alpha players are currently exploiting the game. It means that as well as machetes and better sawed-off shotguns, there will soon be time penalties for swapping servers too quickly.

That ought to deter players who hop onto an empty server to raid the loot-heavy airfield, and then hop back to a populated server to use their gear on hapless bambis. That sort of thing makes our resident DayZ fan, Andy, very angry indeed. He may take solace from the fact we'll soon be able to paint our crash helmets different colours, point, and clap, though the full hokey-cokey emote is sadly yet to materialise. Full notes below.


DayZ Diaries: the one where Andy decides never to trust anyone ever again

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

In last week's diary I spoke with some relish about my first foray into the thrilling world of cold-hearted banditry. But then the update happened and my character was reset. So here I am, back on the beach in a t-shirt, thirsty, unarmed, and helpless. But I don't mind, because some of the best stories in DayZ emerge when you're at the bottom of the food chain.

DayZ's Dean Hall answers anything on Reddit

Emanuel Maiberg at

Besides discussing his climb up Everest, DayZ developer Dean Hall shared a bunch of interesting information about his game on a Reddit AMA today. Most important is that Hall thinks that DayZ will be “playable,” meaning more stable and with more features like cars, base building, and more weapons, in about six months. As it is, he thinks DayZ is about 20 percent finished.


DayZ diaries: the one where Andy turns to the dark side

Andy Kelly at

One of the worst ways to die in DayZ is being shot by an unseen player. There you are, minding your own business, merrily looting a building, when some invisible bastard kills you with a Mosin. I’ve always cursed those players, but last night I became one.


DayZ diary: the one where PC Gamer is hunted by the internet

Phil Savage at

Tension! Betrayal! Vomit! Our DayZ stream had it all. For over three hours yesterday afternoon, the PC Gamer UK team journeyed across Chernarus. Along the way, we met friends, fought foes, and even encountered a couple of the game's developers. We were also hunted mercilessly, as viewers of the stream triangulated our position and set out on their own adventure to take us down. If you couldn't join us live, you can catch up with the full broadcast through the VODs inside.


PC Gamer stream: watch us play DayZ

Phil Savage at

Edit: Apologies for the abrupt ending. We're making some changes to the stream set up, so in future we'll have less dead air if the streamer goes down. We'll be trying again with another run at 2pm.

Today, the PC Gamer team is taking a break from fighting words, to instead fight some zombies, bandits, and those oh-so-deadly ladders. We're playing DayZ today from 2pm until... well, until we die. It could be a short stream. Hopefully it won't be. You can track our progress, as we weave between towns, cities and military bases, by heading over to our Twitch channel, or just watching below.

More of the best DayZ videos so far: a DayZ dance-off, gas station roulette and trouserless cultists

Tom Senior at

We can't stop watching videos of the horrifying, hilarious and fascinating adventures of DayZ players enjoying the shonky but somehow-still-really-entertaining alpha. Last week we rounded up a few of our favourites, but they keep on coming, so it's time for a second compendium. Read on for an explosive game of DayZ roulette, a dance-off at gunpoint, a couple of good samaritans and another weird cult.


DayZ diaries: the one where Ben force-feeds Andy a rotten banana

Andy Kelly at

I’m with a group of friends in the southern coastal town of Kamyshovo. We’ve been running down the coast for what feels like hours, and we’re all dying of thirst and/or hunger. Then, up ahead on the main road, we see another player. We all point our guns at the stranger, even though we don’t have any ammo, but he waves and says he’s friendly. Amazingly, it’s Chris. By sheer chance, I’ve bumped into someone I know in the vast expanse of Chernarus. He’s in dire need of food and water too, so we decide to hike west towards the city of Elektrozavodsk to try and find life-saving beans.


DayZ sells 875,000 copies in three weeks, new development post outlines priority features

Phil Savage at

Despite DayZ's Early Access Steam page containing enough warnings to make even the most dedicated impulse buyers pause for thought, it seems as if PC owners really want to trudge through a grey field, before being held up by bandits and robbed of their shoes. A new post on the official DayZ blog reveals that the standalone alpha sold over 875,000 copies in the first three weeks of its release. That post also outlines some of the priority features that should see their way into the zombie sadistic jerk survival game over the following weeks and months.


The best DayZ videos so far: the gentleman bandit, heroic high fives and more

Tom Senior at

DayZ has surpassed 400,000 sales after less than a month in alpha. That's enough players to generate plenty of horrifying and hilarious survival stories. Luckily for us, a few have been caught on camera. We've picked out a few of our favourites and gathered them below to offer a glimpse of the weirder side of Bohemia's survival horror sandbox. Read on to see one man's grand quest for a DayZ high five, and an encounter with a nightmarish musical killer.


Diary: one hour in DayZ's Christmas ceasefire

Tom Senior at

Last week DayZ players on Reddit proposed a Christmas ceasefire to promote harmony and good will in this cheerful season of giving and eating until you explode. How's that going, then? I dipped into DayZ for an hour to see if the festive spirit has softened the relentlessly brutal survivalist nightmare of DayZ. Will I have a super happy rainbow fun time with a mob of new friends, or get horribly axe murdered by a stranger? I think we all probably already know the answer to that one.


DayZ players propose a Christmas ceasefire

Patrick Carlson at

Echoing the Christmas truces that took place along the 1914 Western Front during World War I, some DayZ players on Reddit want to spend the day with their baseball bats shouldered and their guns tucked away. Since the game often acts as a sort of laboratory for human behavior, any proposed ceasefire in the DayZ Mod or Standalone alpha will take place as a simple—but maybe revealing—experiment.


DayZ diary: My first life

Evan Lahti at

A few hundred thousand people are already playing the DayZ alpha, and I’m one of them. I’ve recorded my journey so far, one, remarkably, that hasn’t yet ended in death.

Day Z Early Access has 200,000 survivors already

Tom Senior at

DayZ hasn't been on Steam Early Access for long, but it's spreading faster than a deadly necrotic infection. According to the big counter on the DayZ site, the multiplayer zombie survival horror game now has 201,514 survivors. It sprang straight to the top of the Steam sales chart minutes after release and, according to a tweet from developer Peter Nespesny, surpassed 150,000 survivors in 24 hours. Oh, and has 34,000 concurrent players on Steam. Blimey.


"Make Arma Not War" modding competition launched with $680,000 up for grabs

Evan Lahti at

Arma has always been quite moddable. Every piece of Bohemia Interactive’s military sim has been renovated or replaced hundreds of times over by the game’s prolific community--its missions, islands, audio, weapons, and vehicles. Today Bohemia makes a major effort to support that culture of community content creation as it begins a more than year-long competition called “Make Arma Not War.”


DayZ Standalone gets eight minutes of axey, compassy new footage

Tom Sykes at

I'm reliably informed by my spirit guide Ernest 'Don't Call Me Ernie' Ernie Shackleton that, before the age of iPhones and Sat-Nav and asking people for directions, compasses were once THE way to get around. Seeing as how satellites probably wouldn't work in the zombie post-apocalypse, it seems only right that DayZ's survivors are embracing the humble compass once more, as revealed in this new, eight-minute-long video of the upcoming standalone version. Also featured: the lovely new inventory system, and lots and lots of hitting zombies with an axe.


DayZ Standalone needs more optimization before release, says Dean Hall

Cory Banks at

DayZ developer Dean "Rocket" Hall took to Reddit on Monday to discuss the current state of the standalone version for the popular Arma 2 mod. The final version, unfortunately, is still a ways off, due to Hall's insistence that the game needs more optimization and bug fixes before he's happy with it.