DayZ

221100

DayZ is "moving to a new engine", says Dean Hall

Phil Savage at

It's been a while since we last caught up with DayZ. Let's see how it's doing, and hope it's not one of those awkward meetings where we stand around and make small talk because nothing's really happened. Huh, well, it turns out the game does have some news. Its makers are in the process of moving it to a new engine, and, through that, fix many of the quirks and oddities of the current alpha build.

"I guess the big news that we’ve been telling here at E3 is that we’re actually moving to a new engine," Dean Hall explained during a Reddit AMA. "It is called [Enfusion]. So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows, stuff like that."


H1Z1 designer claims engine supports "more zombies than you can kill in a lifetime"

Ian Birnbaum at

H1Z1 is SOE’s next game, and the confluence of the Planetside 2 engine and the zombie survival setting has a shot of adding an interesting amount of depth to the walking-dead genre. Jimmy Whisenhunt, senior designer on H1Z1, came by the live Twitch stream show at E3 to talk more about the game’s goals and SOE’s devotion to involving the community in the development process.

DayZ targeting better zombie behavior with expansion of dev team

Patrick Carlson at

Since its December release, the most complex and frightening encounters I've had in the DayZ Standalone have involved other human beings, not the survival sim's undead population. But with the recent expansion of its development team, the DayZ designers at Bohemia Interactive are now laying out a plan for a better-behaved zombie antagonist, according to a new post on the game's official dev blog.


DayZ hacked, but users' data remains secure

Phil Savage at

One of the benefits of a post-apocalypse is there's no more digitally vulnerable data. Unfortunately for Bohemia Interactive, they don't live in that after-world, only simulate it. And while DayZ is a game that's hosted more than it's fair share of jerks, normally it's at least in the spirit of anything-goes survival. Not this time, though: Bohemia have confirmed that their servers were attacked by hackers. The good news is that players, and the game's development, are apparently unaffected.


DayZ flash mob group staging raves, games, more shenanigans

Patrick Carlson at

Don't bring an AK-47 or a fire ax to a rave, unless it's DayZ. With millions of players buying into the early-access, standalone alpha of the zombie survival sim, it's safe to say a DayZ flash mob group was bound to surface. Founded back in February, the Steam group has been releasing videos of its meetups in recent days. You can check out one example below.


DayZ has sold 2 million copies since Early Access launch

Phil Savage at

"WARNING: THIS GAME IS EARLY ACCESS ALPHA," warns the DayZ Steam page. "Please do not purchase it unless you want to actively support development of the game and are prepared to handle with serious issues and possible interruptions of game functioning.

In fairness, if you're prepared to deal with a zombie-filled island, limited resources, and a near-psychotic horde of players, what's a few bugs? That may explain why more than 2 million people have chosen to take the game's warning in their stride since the survival FPS launched into Early Access last December, as revealed by developer Dean 'Rocket' Hall last night.


DayZ update adds new village and bow crafting recipe; removes mouse acceleration

Phil Savage at

DayZ has received a new stable update, and one that introduces some significant features to the game. More importantly, it removes some significant features. So, as we welcome a new village, a recipe for bow crafting and the ability to melee attack with a frying pan, we also bid good riddance to mouse acceleration (or, to go by its scientific name, "weird floaty mouse times").


DayZ developer acquires new studio to work on standalone version [Update: Everything but the name]

Patrick Carlson at

Update: Bohemia have been in touch to provide the following clarification: they have acquired Cauldron's facilities, technology and staff for their new Slovakian studio, but not the Cauldron brand itself.

It looks like the DayZ Standalone will be getting a few new helping hands. Creator Dean "Rocket" Hall has announced the purchase of Slovakian game developer Cauldron by Bohemia Interactive, with 25 of that studio's staff set to work on the zombie survival sim, according to a report at Eurogamer.

DayZ update to add new towns, fireplaces, more guns

Emanuel Maiberg at

A post from Dean Hall reveals that the next DayZ update will add new towns and other content. One example, the fireplace seen above, is mostly there to accommodate the cooking system, which will allow you to cook certain items, or create new ones, like soup. Sounds delicious, or at least a lot better than being forced fed a rotten banana. Good thing DayZ already balanced players’ stomach capacity.


DayZ development team doubled, cooking system on the way

Tom Sykes at

Dean Hall may eventually be leaving Chernarus for pastures new and hopefully less zombie-infested, but for the time being he's still committed to the game that finally allowed the internet to track down and kill PC Gamer like the dogs we are. His latest Weekly Report brings the news that DayZ's development team has been pretty much doubled, along with details of a new cooking system "heavily inspired by the outstanding [one]" in Project Zomboid. Hey, zombie survival games need to stick together - it's a grim world out there. Details after the break.


DayZ's latest dev blog teases lighting improvements, lootable containers and physics

Phil Savage at

The DayZ team have recently revealed some more planned improvements from their development pipeline. As the early access survival game progresses over the next few months, post-apocalyptic survivors will find themselves helped (and hindered) by adjusted lighting, lootable fridges, increased zombies, and - most terrifyingly of all - a physics system. Through the implementation of a middle-ware physics engine, players will be able to throw items and ragdoll about. I look forward to seeing how the game's community will warp these systems in the name of trolling and torment.


Dean Hall plans to step down as lead designer of DayZ

Phil Savage at

DayZ creator Dean "Rocket" Hall plans to step down as lead designer of the massively popular multiplayer survival game. Talking to Eurogamer, Hall explained his desire to leave Bohemia Interactive by the end of the year, to set up a new studio in New Zealand.

"I have a specific use, Hall said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

"Eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."


DayZ Diaries: the one where Andy wonders what's next

Andy Kelly at

Every week, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply. This week, Andy looks to the future of DayZ.

I’ve logged 98 hours in the DayZ alpha since it was released in December, and I think I’ve finally bled it dry. When I start a new life I have a routine. I hit the nearest town to my spawn point, scavenge as much food and drink as I can, then head inland. Here I pick the towns that everyone ignores clean until I have a backpack, a fire axe, and maybe a weapon if I’m lucky. Then I’ll hit an airfield or military base and, providing I survive, pick up a tactical vest, ammo, weapon attachments, and other military gear. I’m so familiar with the map now that I can do this in as little as an hour. Then I reach the point that every geared player in DayZ has experienced at least once: what do I do now?

DayZ Diaries: the one where it rains a lot, and Andy mercy-kills a fellow survivor

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

Since the most recent update, a dark cloud of gloom has descended upon Chernarus. Most servers I join are now lashed with rain, and it’s completely transformed the atmosphere of the game. The ominous grey skies, pounding rain, and booming thunder are much more post-apocalyptic than those cloudless, sunny days. Everything is just so damn cinematic now, whether I’m in a standoff at an airfield or looting a deserted town.

“Are you French?” I’m a few miles north of Kamyshovo, and two players in military gear and clown masks have approached me. I’m wearing basic civilian clothes, but the hunting backpack and modded M4 rifle on my back betray the fact that I’m geared up. “No.” I respond, putting my hands up. By now I’ve accepted the fact that I’m going to die, because only two types of people wear the Payday masks these days: new players who don’t know any better, and jerks.

DayZ patch paves the way for more player and zombie numbers, adds new gestures

Phil Savage at

DayZ has received a new stable patch, although, in the world of early access survival games, the term stable is somewhat relative. The update brings some minor features and bug fixes, but the most important change is the continued improvement of server performance. Thanks to "a significant change to the server variable processing," the game's servers should have received a major performance boost. According to the patch notes, this should result in a smoother game experience and, more significantly, is another step towards the goal of increased player and zombie numbers, as well as the enabling of loot and zombie respawning.


DayZ Diaries: the one where a friendly player gives Andy a crisis of conscience

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

Last week I decided that, if I'm ever playing DayZ alone and I run into another player, I'll kill them on sight. Harsh, yes, but the only way to make sure I don't get punched in the head by a fresh spawn with nothing to lose. So there I am, running down the coast towards Kamyshovo, when I spot a survivor up ahead. Not taking any chances, I drop to my knees and shoot him with my Mosin. The way I see it, a bambi is just a bandit who hasn't found a gun yet.

DayZ patch to add machetes, clapping, penalties for server-hopping

Tom Senior at

The experimental beta branch of DayZ is enjoying a new raft of features and fixes, a continuation of Bohemia's battle to wrestle DayZ from wonky-as-balls-but-still-great to just 'great'. The team are patching on two fronts, adding long-planned features and coming up with adaptive fixes to alter the way alpha players are currently exploiting the game. It means that as well as machetes and better sawed-off shotguns, there will soon be time penalties for swapping servers too quickly.

That ought to deter players who hop onto an empty server to raid the loot-heavy airfield, and then hop back to a populated server to use their gear on hapless bambis. That sort of thing makes our resident DayZ fan, Andy, very angry indeed. He may take solace from the fact we'll soon be able to paint our crash helmets different colours, point, and clap, though the full hokey-cokey emote is sadly yet to materialise. Full notes below.


DayZ Diaries: the one where Andy decides never to trust anyone ever again

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

In last week's diary I spoke with some relish about my first foray into the thrilling world of cold-hearted banditry. But then the update happened and my character was reset. So here I am, back on the beach in a t-shirt, thirsty, unarmed, and helpless. But I don't mind, because some of the best stories in DayZ emerge when you're at the bottom of the food chain.

DayZ's Dean Hall answers anything on Reddit

Emanuel Maiberg at

Besides discussing his climb up Everest, DayZ developer Dean Hall shared a bunch of interesting information about his game on a Reddit AMA today. Most important is that Hall thinks that DayZ will be “playable,” meaning more stable and with more features like cars, base building, and more weapons, in about six months. As it is, he thinks DayZ is about 20 percent finished.


DayZ diaries: the one where Andy turns to the dark side

Andy Kelly at

One of the worst ways to die in DayZ is being shot by an unseen player. There you are, minding your own business, merrily looting a building, when some invisible bastard kills you with a Mosin. I’ve always cursed those players, but last night I became one.