day z interview

Tomorrow: Day Z livestream with creator Dean "Rocket" Hall and the Arma 3 team

Evan Lahti at

When you're conducting an interview, it's important that the venue be comfortable. You don't want your interview subject bothered by commotion, bad lighting, gunfire, or shambling, predatory corpses.

Thursday morning I'll be playing Day Z with its creator and a few members of the Arma 3 team. Between our tense teamwork, I'll ask them questions about the state and future of Day Z. Come catch the livestream on the PC Gamer Twitch.tv channel.

Logistics


Where:twitch.tv/pcgamer
When: Thursday, June 28 @ 9 AM PST (noon EST, and 4 PM GMT)
How long: 2-3 hours

Day Z + Arma 3 interview -- optimization, map design, radios, porting Day Z into Arma 3

Evan Lahti at

I interviewed the creators of Arma 3 and Day Z at E3. This is a continuation of that conversation (read part one of the interview over here), with discussion ranging from engine optimization and what hardware you'll need to run Arma 3 to the possibility of baby monitors appearing in Day Z as usable radios.

PCG: Whenever we post an Arma 3 article, we get comments like, "I can hear my graphics card crying." I noticed that you guys recently announced some revised system specs.


Day Z + Arma 3 interview -- on Left 4 Dead, Skyrim, player emotion, and in-game disease

Evan Lahti at

Dean Hall is all enthusiasm. He lacks any of the jaded demeanor you sometimes associate with experienced developers. He doesn’t caveat his development promises. Every other sentence he speaks is a solution to another issue in Day Z or the Arma engine itself: to the respawn system, to server architecture, to shadow distances, to VON, to pesky survivor groups that aren't dying.

The creator of Day Z has ordered the carbonara. We've walked to an Italian restaurant down the street from E3—Hall's first—and our table is circled by variously-famished Arma royalty: both of Bohemia Interactive’s Creative Directors, Jay Crowe (lasagna) and Ivan Buchta (pizza) are here. So is community star Dslyecxi (a calzone), who wrote the book on pro Arma. Hall's wearing white DC sneakers, beat-up jeans, and a black t-shirt that asks “Anyone in Cherno?” in homemade, screen-printed letters.

For the next two hours, we talk about Day Z and Arma. This is the most exciting time in the history of both games. As thousands of new players surge into a spin-off of the sim, Bohemia is preparing Arma 3. There’s too much to talk about.


Day Z interview -- how zombies + Arma 2 created gaming's best story machine

Evan Lahti at

Day Z will be one of the most important things to happen in gaming this year. It's an open-world, persistent, PvP and PvE zombie survival mod built atop a hardcore military simulator. And despite its harsh mechanics, permadeath, and absence of instruction, it's spreading like wildfire. More than 48,000 unique players are in the alpha, and the thing you need to play it, Arma 2: Combined Operations, hovered at the top of Steam top sellers this week.

I spoke the mod's creator, Dean "Rocket" Hall, over Skype. We chatted for an hour about player emotions, AI programming, Minecraft, and what features to expect next in Day Z—like dog companions. Hall joined Bohemia Interactive in January as a Game Designer on Arma 3.