After a lengthy and satisfying sit-down on the SimCan, your Sim stands, hikes up his drawers and turns to flush. But something odd happens: The "nudity blur" protecting your sensitive eyes from the on-screen SimJunk don't disappear, but instead expand to cover the entire screen—and it doesn't go away. What happened? According to the internet, you're playing a pirated version of The Sims 4.
Brutal Doom was a thing that happened, and now Brutal Doom v20 is a thing that's happening. It's been a long time in the making, but, as evidenced by a new video, it's sure to make a splash on release.
Three Lane Highway is Chris' column about Dota 2.
Dota 2 is funny, both by design and by accident. It's funny when people get angry. It's funny to screw up. It's funny to Force Staff your friends into the enemy fountain. It's funny to get a rampage as Axe. Laughing at the weird stuff that springs from Dota forms the basis of a healthy
numberofYouTube channels. It's as vital a part of the life of the game as the competitive scene or making items for the Steam Workshop.
It always feels weird sharing videos for games that are technically already sorta out, but for those of us who prefer to play games when they're stamped as 'finished', they can be an informative way to keep up with development. Case in point: this video for Wasteland 2, which details character creation and shows a couple of differing approaches to combat.
After a troubled start, Rome 2 is now in a much better place—its patches and tweaks fixing many, if not all, of the community's major issues. The new "Emperor Edition" is set to bring even more improvements, as well as an add-on that Creative Assembly claim is on the same scale as the base game's main campaign. It'll all be released, free to all existing Rome 2 owners, on 16 September.
I've written about Styx: Master of Shadows before now, and I find myself more interested every time Cyanide and Focus Home release a new bit of footage. It's important to keep Cyanide's previous games in the equation, but I like what they're trying to achieve with Styx's seemingly rather open and tongue-in-cheek approach to stealth. A bit of humour and a few new tricks can go a long way.
Chucklefish have been beavering away behind the scenes working on Starbound for a while now, but it seems they've finally spotted the fabled version 1.0 somewhere over the horizon. There's still a lot of work to be done before they'll apply that label to the game, however, and they've outlined what's left to achieve in a new dev blog. It's all a bit complicated if you're not familiar with the game, but essentially, expect new missions, biomes, pets and the like in 1.0.
The city of Los Perdidos, a fictional riff on Los Angeles, has a serious zombie problem. Everywhere you look they’re there, shuffling, shambling, and groaning. So it’s a good thing you have over 300 objects to hit them with. Dead Rising’s thing has always been its vast array of deadly, and silly, weapons, and the third game has taken this idea to new extremes.
Former Xbox One-exclusive Ryse: Son of Rome is coming to PC, and it will probably look pretty good, what with it being developed by Crytek and everything. But how beastly of a PC will we need in order to a) run it in the first place, and b) make it look halfway decent? These are questions that have answers waiting on the game's newly minted Steam page. Other answers include the release date, which is set for October the 10th.
Pathologic is now on Kickstarter. I've already explained why a remake of 2005 open-world adventure is a good thing, and now we're that one step closer to a game that could—if we're very lucky—do justice to Ice Pick Lodge's weird, horrifying, innovative and ambitious debut. As you might expect, their pitch video is just the right amount of creepy.
Previously on The Evil Within: Tango Gameworks' hopefully-good action horror game was supposed to release in August, then it fled back to late October, and then it didn't like the look of those teenagers so it decided to stay inside for a bit. Now it's been moved up slightly, at least in Europe, South Africa, India and the Middle East. The Evil Within will now launch in those places on October 14th, same as the North American date. It's very nearly a triumph for sensible release scheduling, until you notice that Australia and Japan will still have to wait until the 23rd. Booooo.
Common wisdom tells us that sequels are supposed to be change things around, replacing existing assets just because and introducing new features to keep things fresh. It's hard to argue with that, but at the same time there's something deeply comforting about more of the same, particularly in more story-focused games such as Spiderweb Software's Avernum series. Following Avernum: Escape from the Pit—Spiderweb's remake of their first Avernum game from way back when—comes Avernum 2: Crystal Souls, a remake of their second. You'll know what to expect if you've played a Spiderweb game before now, and you've probably already made your mind up whether to buy it or not. For everyone else: here's a lovely trailer.
Those eager to build and defend castles must be getting impatient. Stronghold Crusader 2 was meant to release on Tuesday but is now delayed until September 23. Never mind though, because when it does release it will feature the series’ first female opponent in the form of the Sultana.
They say it every year, but Call of Duty: Advanced Warfare looks like it will bring the first meaningful change to the series since Modern Warfare. The below multiplayer gameplay video offers a "deep dive" on how the new exoskeletons and customisation options will affect the final game, as well as the new Air Drop mechanic, which looks like Sledgehammer's olive branch to loot addicts.
The upcoming Watch Dogs DLC Bad Blood will put players in the shoes of T-Bone Grady, the legendary hacker and trusted companion of Aiden Pearce, who risks his safety to help out an old friend but soon realizes that there's more to his story than meets the eye.
BioWare RPGs are known for a lot of cool things, not least among them the option to enter into romances with various NPCs. The upcoming Dragon Age: Inquisition will of course be no exception, and to help steer players through the battlefield that is love, BioWare today released a handy guide explaining who you can get with and what it will take to make the magic happen.
I was a big fan of Homeworld back in the day, so I was really excited to talk about Ancient Space when I first heard about it last month. Then Phil beat me to it. But today Paradox Interactive announced the launch date (which is surprisingly close) and revealed a new gameplay trailer, and this time it's my turn.
Last weekend, I sat down with 17-BIT CEO/Creative Director/Art Director Jake Kazdal at PAX Prime to see Galak-Z, a top-down space combat game with procedurally-generated levels, Newtonian physics (think Asteroids), and anime-inspired animation.
The Aliens: Colonial Marines legal battle between Gearbox Software and Sega of America has become a little bit uglier, as Sega has filed documents claiming that not only was Gearbox an equal partner in the game's marketing, it sometimes took matters into its own hands and made promotional promises without the publisher's approval. The allegations directly contradict statements made by Gearbox in July, when it said that it was just a contractor on the game and had absolutely nothing to do with the game's marketing.