David Kanaga

Proteus review

Tom Senior at

Proteus is a peaceful first-person exploration game set on a cheery pixellated island. There are no enemies. You can’t die. You can’t jump, shoot, dodge or pick anything up. Your only objective is to roam, observe and enjoy the evolving soundtrack triggered by your path. You’ll encounter more danger doing a lap of Kew Gardens than exploring Proteus’s serene, procedurally generated world.


Proteus to be officially released next week

Phil Savage at

Ed Key has announced that his procedurally generated audio amble-em-up Proteus will be released on January 30th. Technically, it's already "released" - you can buy and play it right now, but the 30th marks both the official no-longer-a-beta update, and the game's appearance on Steam.


Proteus: the best song I've ever played

Tom Francis at

If you ever need to gauge my sense of awe and wonderment, you can check how stupid my face looks. My face just spent forty minutes looking very, very stupid. Try letting your jaw hang, then raise your eyebrows in surprise whilst also twisting them in puzzlement, and smile with your mouth open. This is what Proteus can do to a man.

It's a first-person exploration game in which the components of the music you hear depend on what you're standing near to. And the time of day, and what's going on in the rest of the music, and probably some other factors I'm too dumb to grasp.

You're washed up on a textureless island of mountains and trees, and all you ever do in it is wander around listening to the soundscape change. I was fairly sure I wouldn't like it, because the screenshots don't look all that inviting. But it turns out that all of Proteus's magic happens in the three things a screenshot is missing: motion, music, and interaction.