The second major permutation of the virtual reality headset, the Oculus Rift DK2, has reportedly sold 25,000 units since its pre-order page went live on March 19. After only a month, that number is almost half of what the first development kit, the DK1, sold in its lifetime. Aside from a few tweets and forum comments, this is the first hard news from inside Oculus VR since the company was infamously purchased by Facebook last month.
The Oculus Rift has been making waves in PC gaming for a while, but mostly absent from the buzz has been the company behind Oculus, Oculus VR. Apparently they’ve been saving up all that excitement for this year’s CES, where they unveiled a new prototype, the Crystal Cove. Our friends at Tested got to have a long hands-on with the new prototype, and I’m not even a tiny bit bitter or jealous about that. At all.
We've got an Oculus Rift in the office, and - while a truly impressive piece of kit - it's a headset filled with caveats. The resolution is low, the motion can be nausea inducing, and, after spending enough time in its chamber of isolation, you'll probably emerge to find co-workers have stuck a crude knob drawing to your monitor. Beyond the development kit, though, Oculus VR have been introducing increasingly promising solutions and features as it works towards a commercial version.
First there was the HD version, and now at CES 2014, they've announced a new prototype called Crystal Cove. It features a low-persistence OLED display, designed to make the device more comfortable for users by reducing motion blur and 'smearing'. The new device can also better track your movements, thanks to a camera that detects infra-red dots that have been placed across the headset. Now able to track you in 3D space, it enables the Rift to, for instance, register crouches and leans.