Crusader Kings II: The Old Gods

Crusader Kings Chronicles: Lords of the North, Chapter 4

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T.J. Hafer at

Victory or Valhall! With the release of Crusader Kings II: The Old Gods, the time has come once again to weave a stirring saga of war, love, betrayal, and adventure. This is the Crusader Kings Chronicle: Lords of the North.


Crusader Kings Chronicles: Lords of the North, Chapter 3

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T.J. Hafer at

Victory or Valhall! With the release of Crusader Kings II: The Old Gods, the time has come once again to weave a stirring saga of war, love, betrayal, and adventure. This is the Crusader Kings Chronicle: Lords of the North.

Last week, I threw off the chains of the oppressive Haraldr Fairhair, derailing Norwegian history irreparably and setting up the House of Stórr to one day rule the entire country. Then, out of nowhere, the Swedish king Björn Ironside, son of Ragnarr Loðbrok, declared a subjugation war on me and my people. We take up our swords for freedom once again! Onward!


Crusader Kings Chronicles: Lords of the North, Chapter 2

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T.J. Hafer at

Victory or Valhall! With the release of Crusader Kings II: The Old Gods, the time has come once again to weave a stirring saga of war, love, betrayal, and adventure. This is the Crusader Kings Chronicle: Lords of the North.

Last time, I set sail as Chief Þórólfr of Nordland to raid the Baltic coasts. The plunder I brought back would allow me to hire mercenaries, and begin my bid to become King of Norway. My plans had to change, however, when Haraldr Fairhair dishonorably attacked my lands while my men were away, forcing me to swear fealty to him. The House of Stórr will not bow for long, however, and already the flame of freedom smolders. Onward!


Crusader Kings Chronicles: Lords of the North, Chapter 1

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T.J. Hafer at

Victory or Valhall! With the release of Crusader Kings II: The Old Gods, the time has come once again to weave a stirring saga of war, love, betrayal, and adventure. This is the Crusader Kings Chronicle: Lords of the North.

This introductory chapter will bring you up to speed on what you need to know about Crusader Kings II if you’re new to the game, as well as introducing the starting characters and briefly touching on some of the new expansion mechanics. Onward!


Crusader Kings 2 to conquer the next two years with more expansions

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Ian Birnbaum at

Crusader Kings 2 has been a sleeper hit for developer Paradox Interactive. The centuries-spanning kingdom-building strategy game isn’t flashy or sexy, but the fantastic depth of gameplay available has turned devoted fans into fanatics, and uninitiated players are starting to buy in.


Crusader Kings 2: The Old Gods sets sail with hardcore, beard-glorifying launch trailer

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T.J. Hafer at

I've been more excited about playing as pagans in Crusader Kings 2 than anything else PC gaming related so far this year, and the wait is finally over! The medieval grand strategy juggernaut's fifth expansion, The Old Gods, has released with a "Hardcore" trailer that pairs 9th century vikings, beards, and boats with one of their greatest anachronistic complements: shredding electric guitar riffs.


Crusader Kings 2 patch 1.10 prepares for The Old Gods

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Phil Savage at

Crusader Kings 2's The Old Gods expansion launches tomorrow. In preparation, Paradox have deployed a huge patch list of tweaks, balance changes, fixes and new additions. And that means more funny-out-of-context patch notes. Last time, we got such gems as "tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch." This time? Missing children restored, marriages fixed and inbreeding increased.


Crusader Kings 2: The Old Gods final dev diary details overhauled technology system

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T.J. Hafer at

Here's how technology works in Crusader Kings II as it stands right now: You set the focus for your entire realm to Farming, Legalism, and Tactics... then you ignore that screen for the next 400 years unless you click on it accidentally. The Old Gods (and the accompanying patch that everyone will get for free) is attempting to change that by making technology a more active system. The final dev diary goes into a little more depth on how this will work. You'll find the video version above, and some analysis below.


Crusader Kings 2: The Old Gods contest gives you the chance to create an in-game event

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Phil Savage at

Life for the pagan warriors of 867 AD was certainly eventful. You had to decide which of the many gods you'd offer a freshly chopped head, fight over the exact distribution of the spoils of a successful pillage, and endure continuous interruption from the members of Led Zeppelin, who were constantly looking for inspiration for 1970s rock songs.

Now Paradox are offering you the chance to add your own notable pagan conundrums to their upcoming Crusader Kings 2 expansion, The Old Gods.


Crusader Kings 2: The Old Gods in-depth Q&A

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T.J. Hafer at

It's less than a month until the longships land to bring us The Old Gods, the pagan-focused expansion for Crusader Kings II. We've been keeping close tabs on new details at our Viking Analysis Desk, and today, we've got some extra meaty details for you. Inside you'll find our massive Q&A with project lead Henrik Fåhraeus, covering everything from concubines to pagan sacred kings.


Crusader Kings 2: The Old Gods release date and new details from Monday's livestream

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T.J. Hafer at

Crusader Kings 2: The Old Gods — Dev Diary 3 breakdown

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T.J. Hafer at

Welcome back to our Viking Analysis Desk for a look at the third development diary for The Old Gods, the upcoming, pagan-focused expansion for Crusader Kings II. This entry focuses on prepared invasions, and clarifies some information about which types of pagans will be able to do what, and to whom. Let's dive in...


Crusader Kings 2: The Old Gods dev diary explains pillage and plunder mechanics

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T.J. Hafer at

The much-anticipated pagan expansion for Crusader Kings II, The Old Gods, draws ever nearer to release, with the devs revealing in a livestream that it is currently "feature complete" and undergoing QA testing. Among these freshly-completed features is the ability for the new playable pagans to raid their neighbors for delicious gold: a system that was explained in today's dev diary.


Crusader Kings 2: The Old Gods get highlights videos to prepare you for the Norse invasion

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Phil Savage at

It's not quite zombies, but Paradox are still set to unleash a horde on Crusader Kings 2. The Old Gods brings pagan pillaging and Norse nautical navigation to the game, and you can see some of this in action in this two-part highlights reel of Paradox's recent preview livestream. In just under nine minutes, jarring cuts of information will guide you through a campaign beginning at the expansion's new 867 AD start date.


Crusader Kings II: The Old Gods' first developer diary released, detailed breakdown inside

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T.J. Hafer at

The first developer diary for the upcoming Crusader Kings II: The Old Gods expansion has been released. The Old Gods, set for Q2 2013, will finally add playable pagans to CK2. A new start date of 867 A.D. is also being added, as the pagans don't exactly start on stable footing in the default, 1066 scenario. I spent all morning pouring over the diary and the new screenshots and reading between the lines. What follows is every possible tidbit of information I was able to extract.


Why I've spent 260 hours in Crusader Kings 2

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T.J. Hafer at

Crusader Kings II. Despite only having owned it for about six months, I've played it for longer than any other Steam game I own. In this video, I explain why I love it so much that I married it and gave it claims on my kingdom. If you know what I mean.


Crusader Kings II: The Old Gods interview - everything we know so far

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T.J. Hafer at

Crusader Kings II: The Old Gods has just been announced, and will add playable pagans and Zoroastrians to Paradox's grand medieval strategy sandbox. It's fair to say I was just a tiny bit out of my mind excited. Some notable new features include an extension of the timeline back to 867 A.D., and (sadly unplayable) landless adventurers who set out with their bands of warriors to found new kingdoms in true Viking fashion. I got to raid the brain-villages of Chris King, one of the expansion's designers. Read on to share in the knowledge I plundered.


Crusader Kings II: Old Gods teaser video released, features announced

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Phil Savage at

Paradox have filled in the details of the upcoming Crusader Kings II pagan expansion, after its initial announcement at their convention last week. If you're very quiet, you might just hear the sound of PCG US's T.J. celebrating from the other side of the Atlantic.