Confetti Carnival

The future of indie

Craig Pearson at

Just look at Hawken. If ever there was a game that undermined the notion of what an independently developed project can achieve, it’s Adhesive Games’ mech shooter. Every bone in my body tells me a small studio should not be able to pull off such a gorgeous, robot-stomping shooter, but there it is, megabots hanging in the air, spitting rockets at each other across maps that look like they’ve come out of Epic or Valve.

But I’m getting used to indie games surprising me: freedom to create without interference from the men in suits is the reason their developers go into this murky, unfunded realm, trading security for the chance to follow their own path. Every developer in this list has taken the opportunity to make exactly what they want to make, using that freedom to create some startlingly original games that simply wouldn’t be made if they had a deadline to hit and had to justify every decision.

These games only exist because someone passionately wanted to bring them into the world, and it really, really shows.

PC Gamer UK Podcast 48: The Indie Special

Tom Francis at

Graham, Tom, Craig and Rich convene to discuss the future of indie. We've played a bunch of interesting games coming out in the next year that may not be on your radar yet, and should be. Under discussion: repulsive goo-splasher Confetti Carnival, bumbling clone orgy The Swapper, slapstick swordfighting deathmatcher Nidhogg, nerve-fraying mind war Spy Party, four-dimensional puzzle garden Miegakure, and rope-carrying-parrot simulator Rope Racket.

Download the MP3, subscribe, or find our older podcasts here.

To help explain what we're talking about a bit, Nidhogg creator Messhof was kind enough to let us post a video of Graham and I playing it. It's embedded below.