Community heroes

How fans translated "close to a million words of dialog" in new Baldur's Gate localizations

Tyler Wilde at

Baldur's Gate Enhanced Edition Creative Director Trent Oster talked to us recently about Overhaul Games' remastering of the classic BioWare RPGs, as well as the notable possibility of a new Baldur's Gate game. Another highlight from the interview was Oster's comments about the volume of writing in Baldur's Gate, an Atari localization meltdown over Neverwinter Nights' 1.2 million words, and how some fan translations made it into Baldur's Gate Enhanced Edition, beating out professional contractors.


Community heroes: modders debug and restore cut content in Knights of the Old Republic II

Tyler Wilde at

Knights of the Old Republic II: The Sith Lords is full of secrets -- content that was cut from the final release, some due to time constraints. In 2009, as if it were a Renaissance painting obscured by soot, a team of modders began to carefully restore the unfinished content. Yesterday, that team released the final version of The Sith Lords Restored Content Mod (TSLRCM), which restores plot elements, decisions, and dialog (even filling in voice acting where it's missing), and fixes hundreds of bugs since the last version.

Read on for my chat with the project's co-lead, Zbigniew "zbyl2" Staniewicz, about what the mod took to complete, and what's next for the team...


Community heroes: we talk to the man behind Civilization II's Eternal War

Chris Thursten at

James ‘Lycerius’ Moore played a single game of Civilization II off and on for ten years, extending far into a dystopian future that he described as “a hellish nightmare of suffering and devastation”. The story caught fire, spreading from reddit to the specialist games press and national media before returning to reddit as /r/theeternalwar, where fans trade fiction, music, and art.

Last week, I spoke to James about his experience of the game, the rationale behind playing the same campaign for a decade, and what it’s like to have your cool gaming anecdote capture the imaginations of so many. You can check out our previous coverage of The Eternal War here.


Humble Indie Bundle includes Osmos, Edge and Anomoly: Warzone Earth

Tom Senior at

The latest pay-what-you-want Humble Bundle is the cross-platformiest one yet. The lovely blob-eat-blob eat 'em up Osmos, multidimensional puzzler, Edge, and the excellent reverse-tower defence strategy game, Anomoly: Warzone Earth are included. Buying you the bundle will give you access to Android, Windows, Mac OS X and GNU/Linux versions of each game and you'll get World of Goo, too, if you pay more than the average donation, currently set at $5.93.

As the trailer above neatly explains, you'll be able to dish out a customisable amount of your donation to the Child's Play charity and the Electronic Frontier Foundation. We love Humble Indie Bundles, so much that we names the Humble Bundle guys as our community heroes of the year.


Interview: Blizzard's Chris Sigaty on the future of Starcraft II

Rich McCormick at

Chris Sigaty is StarCraft II's lead producer, and rhythm guitarist in Blizzard house band The Artists Formerly Known As Level 80 Elite Tauren Chieftain. His business cards are lengthy and hairy. I interviewed him the other day about StarCraft II's launch, its first patch, and the game's future. Here's what he said.


PC Gamer's Community Heroes: the Wowhead team

Jaz McDougall at

Community heroes is our ongoing series of interviews with some of PC gaming’s greatest heroes – the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Tom and I interviewed Shaun Yelle, Wowhead's current director, and former director and co-founder Guillaume Cournoyer, to ask them a little bit about what it's like building and running the slickest and most popular World of Warcraft resource on the internet.


Community heroes: Ross Scott for Freeman's Mind

Tom Francis at

Community heroes is our ongoing series of interviews with some of PC gaming’s greatest heroes – the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Today, we've asked Ross Scott a load of questions about his Freeman's Mind videos, Civil Protection, and his PC gaming habits in general.


Community heroes: Yahtzee, for Zero Punctuation

Tom Francis at

Community heroes is our ongoing series of interviews with some of PC gaming’s greatest heroes – the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Today, we're letting you rub your eyeballs all over this interview with Yahtzee, the guy behind Zero Punctuation, the Trilby adventure games.


Community heroes: Sean Cutino, TF2 mapper

Tom Francis at

This week, we’re still interviewing some of PC gaming’s greatest heroes – the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Sean Cutino, the mapper responsible for TF2 community maps Junction, Egypt, and Harvest, answered a few questions for us.


Community heroes: Tarn Adams, for Dwarf Fortress

Jaz McDougall at

This week, we're still interviewing some of PC gaming's greatest heroes - the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Today, we've got an interview with Tarn Adams - one of the two brothers behind Dwarf Fortress, the ASCII Dwarf civilisation simulator that still produces some of the most amazing stories in gaming.


Community heroes: Chris Livingston, Concerned

Tom Francis at

This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who’ve devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Today we're talking to Chris Livingston, creator of the very funny Half-Life 2 webcomic Concerned, the extremely funny Oblivion diary Living in Oblivion, and the hilarious mock gaming news site The First-Person Observer. Whatever he does next, it had better cause diagnosable hysteria.


Community heroes: Notch, for Minecraft

Jaz McDougall at

This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who’ve devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Today we're talking to Markus 'Notch' Persson, creator of the awesome indie building game Minecraft - which, it turns out, most of Valve seem to be playing.


Community heroes: Dave Johnston, for de_dust

Craig Pearson at

This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who’ve devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Today we're talking to Dave Johnston, creator of the most popular Counter-Strike map and therefore one of the most popular multiplayer maps in the history of gaming: de_dust.


Community heroes: StarCraft commentator Husky

Tim Edwards at

This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who’ve devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Today we’re talking to Mike Husky, whose commentary on competitive StarCraft 2 matches makes the bewildering action understandable, exciting and often funny for millions of gamers.


Community heroes: Garry Newman, for Garry's Mod

Tom Francis at

This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who've devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Some of them, like today's hero, were so successful that they've been able to go professional. But all of them started by doing something for nothing, and this us doffing our journalist caps to that. Today we're talking to Garry Newman, the creator of the amazing physics and face-posing playground Garry's Mod.