Broforce and The Expendables 3 combine to form free crossover The Expendabros

Phil Savage at

There was an official game of The Expendables 2. Naturally, it was awful. Fortunately, for The Expendables 3, we're being treated to something good. The Expendabros is an official crossover between the increasingly tiresome film franchise and Broforce, the excellent run-'n-gun platformer. The ten-level tie-in will not only promote whatever nonsense plot the film has cooked up, but also act as a handy demo for the Early Access main game.


Nosgoth open beta announced, free weekend starts this Thursday

Phil Savage at

Let's play a quick game. Pretend your job is to promote a new free-to-play, team-based PvP game about warring humans and vampires. It's set in your typical medieval-Europe styled world. There is violence and dark magicks. A new trailer arrives to inform viewers of both an upcoming open beta, and a free weekend that takes place this Thursday, 7 August. Got all that? Okay, what music do you pick to accompany the trailer? If, for some bizarre reason, you answered "dubstep", it's possible you're the person responsible for this Nosgoth teaser.


The pleasure of space trucking in Elite: Dangerous

Andy Kelly at

You can be anything in Elite: Dangerous. A fearsome pirate. A daring adventurer. A galactic explorer. But I’ve decided to be a trucker. See, combat is not my strong point, and most enemy encounters end with me warping away like a massive space-coward. So I’ll be making my living in Frontier’s huge galaxy as a trader. It’s a perfectly legitimate way to play the game, and although not as exciting as dogfights and bounty hunting, is weirdly compelling in its own uneventful, slow-paced way.


Thief 2 HD mod is due out later this week

Phil Savage at

Thief Gold's HD mod is, along with the unofficial TFix patch, now a standard part of my elder Thief install. It's something of a no-brainer for the game's fans—offering a noticeably more detailed set of textures without warping the game's deliberate aesthetic. Hence my pleasure when, on a recent trawl through ModDB, I discovered that the team behind the mod are giving Thief 2 the same treatment. Even better, it's due out later this week, on August 8th.

Guild Wars 2 trailer announces The Dragon's Reach: Part 2

Phil Savage at

Those damn dragons, always up to their dragon tricks. If they're not hoarding gold or flying in circles near an ice-topped mountain, they're threatening to awaken and envelop the world in their evil shadow. You don't get unicorns pulling this shit. Continuing on from last week's chapter, Guild Wars 2's next update escalates the threat posed by Elder Dragon Mordremoth.


Resident Evil 1 returning to PC in remastered form, will release early 2015

Phil Savage at

My research suggests that Resident Evil's PC port wasn't an unholy crime against taste, decency and badly translated dialogue. Certainly nothing that would forewarn players of the horrors contained within Resident Evil 4's first PC release. Despite not being actively terrible, Capcom are fast becoming the remasters of unlocking, and so have decided give Resi 1 a brand new makeover for PC (and consoles).


Counter-Strike: GO launches Cologne 2014 Pick'Em Challenge ahead of ESL One

Phil Savage at

Pro Counter-Strike players are, like their job suggests, really good at Counter-Strike. They are better at Counter-Strike than, say, you (even though I'm sure you are really good). That's why, for the upcoming ESL One Cologne 2014 CS:GO Championship, Valve have arranged a system in which the pros get to play Counter-Strike, and you get to play with stickers.


Evolve gameplay footage shows the Kraken in action

Shaun Prescott at

If you're lucky enough to have access to the Evolve alpha then this video won't be of much interest, but to everyone else: here's over 20 minutes of raw footage from the forthcoming cooperative shooter. Watch as YouTube user jackfrags plays as a Kraken, trying his darndest to stay alive in the face of a four-strong human onslaught. Watch as he prevails against the odds.


Oort Online is a new Voxel-based MMORPG by former Lionhead and EA veterans

Shaun Prescott at

The world may not be wanting for a new procedurally generated, Voxel-based open world game, but Oort Online looks very promising. In development at Guildford studio Wonderstruck Games, the crowdfunded title is the work of former Lionhead, EA and Hello Games talent. The MMORPG will be set across a variety of worlds, all of which exist in the same universe where players can "explore, fight, survive, build and craft".


Gone Home studio changes name, announces work on new title

Shaun Prescott at

Gone Home studio Fullbright Company has changed its name. The small Portland-based studio will now go by the name Fullbright. Snappy, isn't it? The folk at Fullbright describe it as more "streamlined", which makes sense as now instead of four syllables there are a mere two. They also have a new logo, which you can look at above.


World of Warcraft: Warlords of Draenor release date to be announced next week

Shaun Prescott at

Blizzard has announced it will announce the release date for World of Warcraft: Warlords of Draenor next week. That's the modern world of blockbuster video games for you: announcements for announcements are announced.


The Stomping Land developer goes silent for two months, Kickstarter backers get nervous

Andy Chalk at

The Stomping Land went to Kickstarter last summer seeking $20,000 and came away with more than $114,000. The Early Access launch took place on May 23, and the first big content update, focused on "balancing and optimization," was released a week later. Another Kickstarter update followed the next day, May 30, promising that "development is still in full force" and asking for suggestions on the future of the game. But since then, the developer has gone almost completely silent—the last communication appears to be a tweet on June 20—and backers are starting to worry that they've been left in the lurch.

The Talos Principle writer promises it won't be a "horrible edutainment borefest"

Andy Chalk at

The Talos Principle's developer bills the game as a "philosophical first-person puzzle game," and it's being co-written, along with Penumbra writer Tom Jubert, by Jonas Kyratzes, the creator of The Infinite Ocean, "a sci-fi adventure about sentience, freedom and the search for truth." It sounds like a sure-fire recipe for an intellectually heavy journey of introspection and self-discovery, but Kyratzes says players won't have to wander down that garden path if they don't want to.


Sims 4 studio seeks to avoid "disrespectful" representations of real-life tragedies

Andy Chalk at

Electronic Arts has made a lot of noise about the power of emotion in The Sims 4. In fact, Senior Producer Lyndsay Pearson said on Twitter in June that there will be "multiple types of emotion deaths" in the game. But while your Sims might die laughing, they won't be able to die of depression, because Maxis wants to keep the game lighthearted and fun.


Velvet Sundown review

Christopher Livingston at

I gain the trust of Boyle, the bartender, and lead him outside onto the deck of the yacht so we can speak privately. There, I press my taser into his neck, incapacitating him, then rifle through his pockets. Nothing. Boyle doesn't have the secret data I'm after, and he pops back up, furious at the betrayal and spitting profanity. I proclaim my innocence. "It was an electric eel," I calmly explain. He's not buying it. "It was an electric feel," he pouts.


Stardock hires Battle.net engineer to head up development of its own cloud-based service

Andy Chalk at

You may not recognize Adrian Luff's name, but the odds are good that you're familiar with his work. He spent 17 years as an engineer at Blizzard, where he was a driving force behind the development and growth of Battle.net. Now he's taken his talents to Galactic Civilizations studio Stardock Entertainment, which is launching a cloud-based service of its own called "Tachyon."


Star Citizen update fixes "rubber banding," adds 50,000 more players to Arena Commander

Andy Chalk at

Star Citizen's Arena Commander is just the first part of a massive and ambitious space combat sim. It's also early code, which means there have been some issues, specifically with rubber banding. The Star Citizen Arena Commander 12.5 patch that went live last week appears to fix the rubber banding, however, and the module is in good enough shape that developer Cloud Imperium Games announced over the weekend that another 50,000 people now have access to the multiplayer module.


Defend your street (or anywhere else) in MapsTD

Phil Savage at

In the last ten minutes, I have learnt that PC Gamer UK's hometown of Bath is able to easily repel an invading army. Okay, so there are a few caveats. Firstly, that army must walk single file across one of our city's winding roads. Secondly, we need access to huge, ranged turrets, capable of accurate and long-distance fire. Thirdly, this only works in MapsTD—a tower defence game that uses Google Maps to generate levels from any charted location across the world.


Tropico 5 denied release in Thailand, censors fear it "might affect peace and order in the country"

Phil Savage at

Tropico 5 is a cheerfully satirical game about a faux-democratic banana republic. According to Thailand's censors, it is also a potentially dangerous work that could threaten the country's peace and order. In response, the country's military junta has barred the game from release.

And to think, I didn't pick up on any of this in my review.


4K Screenshot Showcase: Call of Duty: Ghosts

Ben Griffin at

Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

With the upcoming, stupidly pretty, Call of Duty: Advanced Warfare pouting its lips and batting its eyes on the horizon, I decided to give the last one some love. I've contained my exploits to the first mission, but even that's plenty variety given CoD's penchant for catapulting players between ludicrous scenarios. Here I go from outrunning an orbital strike on San Diego to floating around the very space station responsible for it, all while dodging bullets from jetpacking terrorists.