In addition to making the world Brave and New, Civ 5’s latest expansion can also make it a little confusing at first. With the huge changes to trade, culture, and diplomacy, you’ll probably want to know a few things before you start shepherding your next civilization to victory. Listen closely, my liege...
Civilization V was always the most fun just before the end of the Renaissance, with the experience sliding into a slog post industrialization. The new mechanics added in the previous expansion, Gods and Kings, grow less relevant, and you’re either well on your way to your chosen victory condition, or pretty far from it. Brave New World creates an endgame that is as varied, textured, and tense as the early and mid game already were. Overhauls to the cultural and diplomatic victories have made achieving either of these a more hands-on, aggressive process that will keep you making meaningful decisions and planning ahead.
Sid Meier's Civilization V’s newest expansion, Brave New World, doesn’t hit PC until July 9. But the drive of the human spirit to create great things is so indomitable, so profound, that the producers of the launch trailer refused to wait and instead released it today. For freedom! For progress!
Last month, we walked you through seven of the nine new civs coming in Civilization V: Brave New World. The final two, Venice and the Shoshone, were at our fingertips, but not yet revealed. With the official announcement out of the bag, we can finally talk about them, and give you our impressions and suggested strategies. They've been sitting in a notepad file on my desktop for a while, but if you cut the moldy parts off, they should taste fine.
Civilization V: Brave New World is bringing nine brave, new civilizations to the table. We've had a look at seven of them in the recent preview build, and have compiled info on all of their unique abilities, units, and buildings. I've also thrown in my impressions as a Civ V veteran regarding how to best play as each, so you can start plotting your future world domination.
As of the writing of this article, there is just over a day and a half left in the Kickstarter for At the Gates, the upcoming, Dark Ages 4X game from Civ V designer Jon Shafer. The team at Shafer's new studio, Conifer Games, has already demolished the original, $40,000 goal. Notable stretch goals already met include full mod support and two new factions. We caught up with Jon in a follow-up to our announcement interview to get his thoughts on how the campaign went, and what we can expect from At the Gates after it's funded.
2K have just announced that a new expansion is incoming for Civ V. We got to chat with the game's producer, Dennis Shirk about the expansion a few days ago: "We wanted to take the experience to a deeper level," he said. "We’re giving you new challenges to face."
There'll be a new focus on religious mechanics, along with nine new civilisations and a heap of fresh units. You'll also get to sample one of nine new leaders, including Prince of Orange and Boudicca.
Gods and Kings will also bring spies to the world of Civ. They'll break in to your opponents cities and have a rummage around for exclusive info. Get a super sneaky one involved and they might even steal you some advanced technology and help to rig elections in your favour. Dirty buggers. We'll also get to interact with two new city-state types: Mercantile and Religious. As Dennis mentioned: "Earning a diplomatic victory is now more about being a good Global Partner to all the states, and less about amassing a lot of gold and spending it on them."
The expansion is due in Spring this year. We're not sure of the price, yet. Click through for an image of the updated interface.