Chris Delay

Steam Greenlight's $100 entry-fee: indie devs respond

Marsh Davies at

Indie devs seem to be divided over the recently announced Steam Greenlight $100 entry-fee. The idea’s well-intentioned: it’s to stop fakes, trolls and overenthusiastic members of the community filling the crowd-promotion service with games that aren’t theirs to develop. But others say such a figure is too much for struggling indies to afford and a dangerous gamble on a service which promises the submitting dev nothing solid in return.

Is the fee a good idea? A necessary evil? Will it crush aspirations or filter out the dross? We asked a number of indies and Steam hopefuls what they thought.


Prison Architect "paid alpha" planned for later this year

Tom Senior at

We met up with Introversion at A Bit of Alright last week to talk about how development is going on their new project, Prison Architect. Creative director, Chris Delay and managing director Mark Morris told us about their plans for a "paid alpha" later this year.

The alpha could be released "maybe half way through/two thirds through of this year, so maybe September time," says Chris. The paid alpha will give players the opportunity to pay for a pre-order to get immediate access to the build that Introversion are currently working on.


Introversion's Chris Delay on shifting from Subversion to Prison Architect: "I wanted to build Alcatraz"

Tom Senior at

One week ago, Introversion dramatically announced that they have shifted development away from their procedural bank-heist sim, Subversion to work a completely new game for submission to the Independent Games Festival. Their new game is called Prison Architect. It lets players construct and maintain high security prisons. We got in touch with Introversion's Chris Delay to find out why the team decided to put Subversion on hold, how they made the decision to drop a game that they've been working on for years, and what inspired them to make Prison Architect instead.