Julian Gollop wrote a new entry in his work blog today detailing the asynchronous and regular multiplayer modes of Chaos Reborn, the remake of his 1985 ZX Spectrum classic Chaos: The Battle of Wizards. The basic bones are in place—account creation, map layout, and even a shiny "End Turn" button—but lots of work remains before we're able to scoot across hexes to blast each other with fireballs.
It's been a while since we last checked in with Julian Gollop's Chaos remake/sequel/remaquel Chaos Reborn, and in that time he's outlined a detailed feature list, shared his thoughts on wizard vulnerability (that's a band name right there), and even uploaded an early version of the map/terrain editor for our edification. You can grab it here if you fancy messing around with the program Gollop's using to make Chaos Reborn's maps (albeit with basic placeholder graphics at the moment).
On Friday, X-COM co-creator Julian Gollop broke the news that he's remaking his ZX Spectrum classic Chaos, and we were too busy doing a dance about his return to PC strategy games to think about how, why, when or which. Now that the dust has settled, Julian has set up a new blog to answer some of these questions, his first post revealing why he's bringing Chaos back after so many years.