Scary thought: We almost lived in a world where a tactical wizard-on-wizard RPG from the creator of X-COM would never have been. Julian Gollop's Chaos RebornKickstarter campaign teetered between nabbing the public's monetary thumbs-up or the eldritch maw of oblivion as it entered its final week of funding earlier this month, with Gollop himself tweeting the "nail-biting conclusion" of the drive's dwindling hours. At the 34-hour mark, the campaign's Summon Moneydollars spell finally reached the $180,000 goal, climbing over $210,000 in funding by the timer's end.
Chaos: The Battle of Wizards
For strategy gamers, Julian Gollop is a name of hallowed reverence. His Belt of Achievements includes pre-millenium classics such as Laser Squad and Chaos. Most notably, he created the X-COM series of turn-based tactical alien fragging and directed 1994's X-COM: UFO Defense—widely considered one of the best strategy games ever made. The franchise spent some time in the engineering bay before returning in 2012 with Firaxis' excellent Enemy Unknown, but Gollop has lately turned to crowdsourced funding with a small team to develop his multiplayer wizard-em-up reboot Chaos Reborn. In an AMA (Ask Me Anything) thread on Reddit last weekend, Gollop answered questions on his take of the current state of strategy games, alternate funding, and the rise of early access.
On Friday, X-COM co-creator Julian Gollop broke the news that he's remaking his ZX Spectrum classic Chaos, and we were too busy doing a dance about his return to PC strategy games to think about how, why, when or which. Now that the dust has settled, Julian has set up a new blog to answer some of these questions, his first post revealing why he's bringing Chaos back after so many years.
In ridiculously exciting news, X-COM co-creator Julian Gollop has announced a sequel to his 1985 ZX Spectrum game Chaos: The Battle of Wizards. He dropped the bombshell on twitter just now, revealing that it will be a sequel/remake for iOS, Mac and of course PC.