This is the story of a videogame named Dota 2. Dota 2 was a popular game about wizards and pushed lanes and unprompted apologies. It had absolutely nothing to do with another game, called The Stanley Parable, but for one exception: they both contained voice-overs. And so, last year, the creator of The Stanley Parable announced a desire to write and record a Dota 2 announcer pack featuring the meta-comedy's narrator. And, after a long silence, it was revealed that the pack had been recorded, and will likely soon be available to buy.
Tom Sykes correctly identified Architects EP as containing some of the week's best free games, but, as a fan of Braingale's previous Brain Theatre EP, their follow-up project seemed worthy of some extra attention.
Architects EP is another round-up of short-form games from the indie collective, this time interspersed with music albums and a rather charming train-based animation. All of it is available, for free, as a zip file full of weird experiments and inventive prototypes.
Over the years, it's become increasingly difficult to summarise the various Codemasters racing series. There was a time when each game's "thing" was obvious. You had Colin McRae Rally, which was a rally game, and TOCA, which was a touring car game. Since then, we've had the DIRTs, which were about rallying, skidding ostentatiously around corners and Americans, and the GRIDs, the focus of which seemed to be "stuff on a road".
Now, Codemasters have announced Grid Autosport, which aims to focus in on a single, specific idea: racing fast cars very fast around racing tracks.
Perhaps it's just a side effect from the afterglow to watching this week's Game Of Thrones, but I can't seem to stop staring at the recently revealed box art for Dragon Age: Inquisition.
Unknown Worlds describes Subnautica as a blend of role-playing and exploration. A reductive but maybe more effective way to describe it is an underwater Minecraft. It doesn’t look like it will allow for Minecraft’s level of customization, but it focuses on non-violent exploration of an underwater world, allowing you to design, build, and crew a submarine. Unlike Minecraft and its simple presentation, part of what makes Subnautica interesting is how it will render colorful coral reefs, strange sea creatures, and other sights that make for a great nature documentary. Judging by the first batch of screenshots, it looks like Unknown world is off to a good start.
In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC, fixing its locked 1024x720 resolution and other issues. In 2013, he released a similar fix for Deadly Premonition. We asked Durante to analyze the PC port of Dark Souls 2 in a series of articles. Here he explains how to wring the most performance from the game…
We previously investigated what Dark Souls 2 delivers out of the box, and it certainly has a nice selection of options. However, due to the unique strengths of the PC platform, we can try to go further in order to enhance our visual experience. In this article we will be relying entirely on generic, freely available tools. No hardcore hacks required.
You may have noticed some strange behavior in Garry’s Mod if you played it a couple of days ago. An exploit that took advantage of the Source Engine’s file sending mechanism made it possible to send files with any extension to the client or server. Strangely, this was used to change users’ Steam name to “VINH'LL FIX IT,” and using them to spam friends and players with the word “cough” over chat. The exploit is mostly fixed now, but Garry’s Mod’s own Garry Newman tells us it could have been a lot worse.
As PC Gamer’s 2013 Multiplayer Game of the Year, you surely already own Rising Storm if you have even a passing interest in multiplayer shooters. But maybe you’ve been feeling burnt out on the content that’s been out since launch. Luckily, Tripwire Interactive and Anti Matter Games just announced Rising Storm’s Game of the Year Edition, which includes a handful of new maps, vehicles, and even a new mode.
Starting on 26 April Blizzard is hoping to foster a greater sense of community in the game by encouraging players to congregate in the actual real you-can-touch-each-other-and-everything world. Dubbed 'Fireside Meetings', , the hope is that players will use these meet-ups to swap strategies, run tournaments, and gawp at each other's OP Warlock zoo decks.
Squad's Felipe Falanghe is the creator and lead developer of Kerbal Space Program, and his work space feels a lot like a command module in a rocket soaring to Mun. When he's not busy developing one of PC gaming's most delightful simulators, he's using a gigantic array of peripherals to play games. Felipe was kind enough to take a few moments away from firing Kerbals into space to tell us about his setup.
Something about 1849 really appeals to me as a non citybuilding fan. Is it the California Gold Rush setting, which reminds me of the brilliant sweary-murdery TV show Deadwood? Is it the music in the latest trailer, which makes me nostalgic for a bygone (and almost certainly horrible) world I never knew? Or is it the adorable pixel art characters, who hustle and bustle around pre-rendered buildings, like NPCs in some late '90s Square RPG? It's probably all three, and if your proclivities broadly match up with mine, you're going to want to join me after the break.
Experienced racing gamer Craig Lager teams up with Tom Hatfield, a man who's only Rally experience involves driving around the streets of Birmingham UK. Together, they take on the extreme course of Elephant River in rFactor. Craig takes the wheel, while Tom plays navigator, calling upcoming turns from a map of the course. Will they make it to the end? How many elephants will they hit first? Will they learn anything about rally racing, and the stressful joy of co-op gaming?
Craig: We're going to crash into that crowd of people, and those elephants, maybe those gazelles. The car glides along the dirt on its side, my continued pushing of the brake pedal futile. "Err, slow over crest" Tom says, 3 hours too late. I can feel the now upside-down animals staring at us as we settle into the dirt of "Elephant River". The engine flaccidly buzzes, somehow not stalled. I should remember this corner by now.
Wasteland 2's Linux build is no longer on the way; it's just been added to inXile's post-apocalyptic RPG beta, along with around 400 other changes and additions including a new area, a redesigned vendor screen, and new tutorials and music tracks. Listing everything would keep me occupied until the real apocalypse, so I'll give you the highlights of this giant list after the break.
I was a bit concerned about Schrodinger's famous cat for a while there - being both alive and dead can't be particularly healthy - but he's turned up in the land of the living in Italic Pig's colourful puzzle-platformer Schrodinger's Cat and the Raiders of the Lost Quark. The reveal trailer, below, doesn't give much away, but we can expect "a wacky action-adventure-platformer-puzzler that blazes irreverently through the wild wonders of the Standard Model, combining lateral-thinking multi-solution logic puzzles with Fists-of-Feynman kickass combat action". All of which sounds pretty good to me. Theses puzzles will involve words like 'quantum' and 'quarks' and oh dear my brain has melted already.
You may need to check your diary to make sure you're not in 2001 while you watch the following video for Wolfenstein: The New Order, which resembles one of those WW2 shooters we were collectively bored of well before Modern Warfare moved its action to the presentish day. Supernatural elements, dynamic crate destruction and optional stealth do update things up a bit, but there was little sign from Bethesda's recent 30-minute livestream that Wolfenstein will be anything other than another mundane, gory shooter. Make up your own mind with the following footage, but be wary of an American soldier creeping around your Nazi compound looking to shank you in that mind from behind.
Were you looking forward to Tex Murphy's grand return to the sci-fi gumshoeing circuit on April 22nd (AKA 'tomorrow')? Well I have some bad news: Tesla Effect has been delayed to May 7th, for reasons of...actually, no reason was given, but I'm assuming it has something to do with an FMV dame, or a shiny MacGuffin. It usually does.
Star Citizen's recent blast of gameplay footage is what happens when you give the Once and Future King of space games $41 million to make his dream space game a reality: ie much whooping and unbridled excitement over one admittedly pretty stonking video. But what if you could watch the same video again, with added interview bits and extra footage, including stealth manoeuvers (in the dark) and a moderately terrifying Gravity-style spacewalk? If your answer contains hollering and/or whooping, you may join me after the break.
Every Sunday, reviews editor Tyler Wilde publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, NHL 97 is reviewed in the December 1996 issue of PC Gamer US. More classic reviews here.
I have the flu. Thanks PAX. I very much wish I weren't a sweating, shivering slug monster, but it does mean I get to regress into delirious, selfish childhood for a few days. That's a perfect excuse to whine about the lack of team sports games on PC while celebrating something I don't get to write about much on PC Gamer—the NHL playoffs! I'm sick, I get the remote, and I'm putting on M*A*S*H after the Sharks game, so deal with it.
Today is *checks Gregorian calendar* Easter Day, and if you celebrate the occasion you're probably already catatonic on chocolate, lying on the floor under a mess of spent foil wrappers and half-eaten eggs. There's no shame in that - OK, so there might be a little shame - but I have the perfect game to unwind with later on while you try to digest the deliciously terrible thing you've done. That game is Secrets of Grindea, a very Secret of Mana-ish action RPG now with a demo (demos are what we had in the olden days before Early Access). It's a nostalgic (but not suffocatingly so) and tactile thing, boasting extraordinary pixel art and a bunch of modern features like a character creator and online co-op. I've spent some time with it this morning in lieu of eating my own weight in chocolate, and if you like Square's Mana series, I suggest you do the same. You'll find the demo here.
While Evan continues to make a mockery of Star Wars canon, I thought I might try something different: sticking to the celebrated story that no one has a right to change (except George Lucas, who has the right to change it but really, really shouldn't). I noticed that Space Engineers, while still in early access, is a part of Steam Workshop, and that players have been busy constructing tons of Star Wars ships and bases. While I don't know if player creations are technically mods, it's player-made content, and I figure that's close enough for my purposes.
And so I present a completely accurate and above all respectful re-telling of the original Star Wars trilogy, in screenshots!