Now is a good time to check-in with Card Hunter. Blue Manchu just released its first expansion, Attack of the Artifacts, and it includes new adventures, cards, weapons, and monsters.
If you've closed the book—okay, technically browser—on your Card Hunter campaign, developers Blue Manchu hope to tempt you back with a new chapter. Attack of the Artifacts will be the first expansion for the free-to-play tactical-turn-based-card-battling-board-game. Due out later this month, it'll upgrade the game with new adventures, cards, weapons and monsters.
Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.
As gaming genre boundaries continue to break down and old fashioned genre labels lose their relevance, designers are increasingly happy to collide once separate ideas into inventive new ones. None have done that with as much cleverness this year as Card Hunter, which fuses turn-based tactical combat with collectible card games, wraps it up in an endearing D&D homage, and then gives it all away for free.
"Free-to-play" and "microtransactions" are dirty terms to some. That's understandable. Famous Facebook Skinner boxes like Farmville have clouded attitudes toward today's free-to-play games, and there's an assumption all microtransaction-driven game design is handicapped by the need to create ways to charge players. For some games, this is certainly true, but there are excellent free-to-play games out there that represent good value for money. Below we've assessed some of the most common methods used by free-to-play games to make money from players, and highlighted some of the fairest examples of free-to-play that are worth your time.
Magic: The Gathering and Dungeons & Dragons’ snappier offspring, Castle Ravenloft, had a wee babe. They named it Card Hunter, a hybrid tabletop RPG/collectable card game (CCG) that’s packed with great deck building and some dungeon crawls that are almost as good as the real thing.
In today's news we didn't post: Mass Effect 3's next weekend event, a new Assassin's Creed 3 dev diary, and a train ride with the internet irony squad. Also today, Torchlight II was released. Between that, Borderlands 2, Black Mesa Source, and FTL, it's a wonder no one here has suddenly come down with the flu or been temporarily crippled by a freak spelunking accident. Much more after the jump.
What do game developers do when they get tired of making immersive, big budget first-person shooters? They make digital card games. Card Hunter is being developed by Blue Manchu Games, led by Jon Chey, Ken Levine's former producing partner at Looking Glass and Irrational Games. Jon previously worked on Thief, System Shock 2, and BioShock, and he's joined by Farbs (indie developer of the Captain Forever series), fellow Looking Glass vets Dorian Hart and Ben Lee, and the creator of Magic: The Gathering.
Right now, information about how the game plays is fairly thin on the ground, and the above trailer is described as "awesomely inaccurate." We do know that it'll be free to play, primarily singleplayer, and that they're striving to avoid anything that could be described as "pay to win". There's an ongoing Card Hunter blog, if you're thirsty for more.
Thanks to Jay Kyburz - another Irrational vet who now makes similar games like Neptune's Pride and Jupiter's Folly - for pointing this game out to us.