If I'd just released an MMO I think I'd dissolve into a pool of exhausted mansludge and refuse to do any work for a month. Not so for the Carbine team, who are already teasing their first major update to Wildstar. The incoming Strain Ultradrop will add new zones, enemies, bosses, gear and emotes later this month.
In part one of our Wildstar review in progress, Phil examined character creation and explored the starting areas of Destiny, Levian Bay and Ellevar. Now he breaks out of levelling a bit to explore Shiphand missions, build a house, and take on other players in Wildstar's Battlegrounds.
Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW.
WildStar, the upcoming massively multiplayer role-playing game from Carbine and NCSoft, is trying to reawaken your love for the MMO genre by mixing what you know with some much needed innovation. It’s still an RPG, but movement and aiming will matter more. It will have 40-player dungeons, but also player housing and town building features. Kept a secret until now, its take on in-game guilds seems to adhere to the same philosophy: familiar, but with a few noteworthy twists.
Carbine have been teasing their upcoming MMO reveal at Gamescom with a new blog post from art director, Matt Mocarski. He reveals the MMO will have an "illustrated look" inspired by Japanese animated films like Princess Mononoke, and will be set in a "future fantasy" world with magical and technological elements. Carbine have also thrown up a still from the upcoming Gamescom reveal trailer.