The Devastation map pack for Call of Duty: Ghosts will include four multiplayer maps and part two of the increasingly mad Extinction mode. The co-op players vs. NPC aliens aside is set on a "high-tech ghost ship" besieged by a "skyscraper-sized" sea monster and infested with dog-like alien creatures. The trailer also teases the inclusion of the Predator. The actual Predator, from the films. I haven't paid attention to Call of Duty in a while, so it feels like returning to a familiar old house I thought I knew, to find it full of dinosaurs.
Call of Duty: Modern Warfare 3 - Multiplayer
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts returns to the fury of Call of Duty 4's singleplayer campaign.
With Titanfall jettisoning the idea of a traditional single-player mode and Battlefield 4’s campaign inducing widespread sighs, this has become a disposable bolt on to most of today’s big shooters. Titanfall is able to create much of the drama of a single-player game in the midst of its impressive systems, but it’s worth remembering that the old Infinity Ward were really good at making campaigns, too.
But it might be that Titanfall’s lack of a true single-player mode is a sign of the times: COD’s rigid campaign formula has been exhausted. Call Of Duty 4: Modern Warfare was its peak
Nvidia put out some unofficial Call of Duty: Ghosts system specs a couple of weeks back suggesting that Infinity Ward's peppy manshooter would require a 64 bit OS, and they were right. The Call Of Duty site now has the official specs, which adjusts the 50GB install to a 40GB one (lets face it, 30GB of that is hi-res dog), but retains the 6GB RAM requirement. Watch Dogs, another game designed to span the gap between current and 'next-gen' console hardware, needs similar tech.
We can expect system requirements to quickly jump up when we start seeing ports of games that target the PS4 and Xbone exclusively next year. Will the similarity of the new console hardware to PC architecture make for smoother ports? I can only hope. Meanwhile, get yer Call of Duty: Ghosts system requirements right here.
Call of Duty: Ghosts screenshot analysis: special forces, jungles, random armchairs and frightened fish
Call of Duty: Ghosts is about rag-tag team of special forces experts banding together to fight back after a terrible apocalyptic event. Narrative details are sparse, but we do know the whole thing will be rendered in a new engine, which means super high-res stubble, smoother square jaws and glitzier gun-blammo. Six new screenshots have been released following the Xbox One reveal last night showing off the series' upgraded visuals. Will they impress, disappoint or confuse? Let's find out.
Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the equation." Gibson also expressed frustration over how difficult it had been trying to design a mode for Red Orchestra 2 that appealed to Call of Duty players.
Activision's efforts to forcibly insert Call of Duty releases into the yearly rhythm planet Earth continue today. There's some pretty dry biz news floating around this morning so let's enshrine key details in haiku form to keep things lively.
More CoD is mentioned,
In ActiBlizz earnings call,
Bear shits in the woods.
How's your brain? Is it full of thoughts of the weekend and exciting upcoming things like DINNER and CHRISTMAS? Good, you might be pleased to know that thanks to action games like Call of Duty, your brain is probably better at juggling multiple thoughts of dinner and Christmas better than the average non-gamer brain. It's also good at tracking happy and sad children as they bounce around a circular playground, and is better at picking grey objects from a grey background. We can thank Gears of War for that. Cognitive researcher Daphne Bavelier can do a much better job of explaining it all than I, so I'll give up the stage to her TED performance, which you'll find embedded below.
Black Ops 2's future setting moves its gruff warrior sorts into a world that's used to drone warfare, but hasn't invented awesome laser cannons yet. That lets Treyarch weave a pleasantly paranoid plot in the single player campaign without jeopardising the great golden goose that is CoD's multiplayer mode. I imagine Call of Duty devs are quietly terrified of messing around with that world-winning formula too much, which is why the eight minutes of multiplayer scooped by IGN look so darn familiar. The appearance of a little robot 5:44 in livens things up a little, though.
Call of Duty: Black Ops 2 is getting an expanded co-op mode called "Tranzit" that'll send four survivors on a zombie road trip across the US. As one of those survivors you'll get to bus from place to place, mounting heroic stands against the zombie army at each location. IGN mention "buildables" that con be constructed to furnish you with new weapons, or open up extra areas, which are probably full of more zombies.
The latest Black Ops 2 zombies trailer shows a fuel stop, a diner, a farmhouse reminiscent of Left 4 Dead's Blood Harvest finale, a power station and a town center blighted by lava pools. Zombies AND lava? It's the doompocalypse alright. You'll find the video stamped into the page below.
Treyarch have upgraded the DirectX 9 Black Ops engine to a "leaner" DirectX 11 edition that promises "significant improvements" for us PC players. The updated engine should make more efficient use of GPU power, and will have "more quality vs. performance options than ever before." The upgrade means that it won't run on Windows XP, however.
"Performance has been a top priority for Black Ops II PC from day one" say Treyarch in a post on the Black Ops 2 site, spotted by Eurogamer. "Black Ops II PC features enhanced lighting, shadows, antialiasing, bloom, depth of field, ambient occlusion, and other enhanced effects that are still in the works. And the game can run at higher resolutions and higher framerates on the PC."
Content Collection 3 isn't out on PC yet, but Activision are already teasing the fourth "final assault" map pack. It's due to arrive on Xbox on September 6, which pegs it for somewhere around October 6 on PC. It'll add five new maps: Boardwalk, Off-shore, Decommission, Parish and Gulch.
Men are murdered to a backing of clamorous gun-song in the new trailer showing off each map in turn. The noise acts like a mental battering ram, breaking down the superficial differences between each map and laying bare the very bones of what Call of Duty is, a grain of truth best expressed by a looping gif of a man running around the corner and shooting another man in the head for 100 points forever. HEADSHOT. Hopefully Call of Duty: Black Ops 2 can mix things up a bit when it arrives in November.
Are you already dead set on picking up Call of Duty: Black Ops 2? Then you might be the sort of player intrigued by a shinier special edition ultro-box version. MP1st have word of two offerings, a "hardened" edition with a "collectible steelbook" and a "prestige" box which comes with an MD-27 Dragonfire Drone. That's not an in-game item. That's a drone that you can fly around and use to scare dogs. Attach a gun to it and you have a pretty close facsimile of the futuristic doom-bots we'll get to mess around with in Black Ops 2 (please don't do this).
Read on for a list explaining which extra bits come in which box, and a couple of pictures proving that they exist. No price announcement just yet.
It's the future that's for sure. The riot shields all have lights on them, someone's finally realised that those quadrocopter toys could quite easily double as deadly recon drones, and humanity has become warped and warlike in its relentless quest to capture flags. The latest Black Ops 2 screenshots from Gamescom offer us a glimpse of this grim but probably quite fun dystopia. Absorb them below.
When you shoot someone in Call of Duty, there’s a noise. It's positive feedback—a fwip-fwip-fwip to let you know that your bullet, knife, claymore, or phoned-in helicopter is hurting someone. While visiting Treyarch I asked the Black Ops 2 sound team about the creation of the simple-but-essential effect.
PCG: Why does it sound the way it does when I shoot someone in Call of Duty?
Call of Duty: Black Ops 2 details have been oozing out of Gamescom. VG247 have details of an updated "build a class" mode that will let us occupy ten gear slots with any combination of weapons, perks and killstreak rewards. Levelling up will mean choosing one of seven new pieces of kit to unlock. If you want to grab the six you missed, you'll have to prestige and reset your character.
You're not restricted to having to occupy certain slots with weapons, and other slots with perks. You can forgo your primary gun in favour of an extra perk, or a "wild card" ability that changes the way your weapon behaves, adding an alternative fire mode or letting you slot an extra attachment onto your weapon. Treyarch refer to the system as "pick 10."
The latest collection pack for Modern Warfare 3 has arrived on Xbox. We'll have to wait a while before the included face off maps and spec ops missions make their way to PC, but we're at least able to look at moving pictures of the pack right now. The trailer for collection 3 introduces Spec Ops CHAOS MODE, an educational exercise that teaches basic arithmetic through the medium of endless score modifiers. Here's a test. If you kill five men in 30 seconds for 50 points each and for each kill your score multiplier value increases by one, how many points do you have? Quickly, now, men are shooting at you. QUICKLY.
Modern Warfare 2's No Russian mission asked players to choose to take an passive or active role in an airport civilian massacre. It caused quite an uproar back when it was released, but a lot of time has passed. A legal battle has been fought, a new studio has been formed, and many of the designers who worked on Modern Warfare 2 at Infinity Ward are now working for Respawn Entertainment.
Mohammad Alavi is one of them. The designer responsible for one of Call of Duty 4's most memorable levels, All Ghillied Up, also had a hand in creating Call of Duty's most controversial moment. With the legal NDAs surrounding his attachment to Infinity Ward expired, he's spoken to Matthew S. Burns on Magical Wasteland about the intent behind No Russian.
Black Ops 2's far future setting feels like a good backdrop for Call of Duty's mad action movie plotlines. The latest trailer profiles Raul Menendez, the big baddie we'll be hunting down in the sequel. He's a widely loved, poplular sort, but beneath that charming exterior there lies "an insidious mastermind hell bent on global insurrection."
He's a cat, basically. A cat with access to America's entire arsenal of automated drone weapons. Time to strap into a jetpack and divebomb out of the clouds through a storm of scorching flak. That's just one of the scenes that awaits you in the latest trailer below.
Hey, remember how we always say Call of Duty DLC is overpriced? Well Activision have just launched an great big sale, offering 50% any Black Ops or Modern Warfare 3 Map Pack for the next week. That takes the price down from an exorbitant £11.49/$14.99 to a much more reasonable £5.74/$7.49.
There's something else to, a portion all all sales will go to The Call of Duty Endowment, a charity launched by Activision back in 2009 that helps veterans find jobs when their tours of duty are over.
The money printing behemoth that is Call of Duty just got even bigger. Activision have announced Call of Duty Online, a free to play multiplayer version of CoD aimed at the lucrative Chinese market. Chinese law requires that any Western studio wanting to release a game work with a local business partner, so Activision are partnering with Chinese publisher Tencent to make it happen.
But why should we care about a game destined for the Chinese market? Well dear readers, what happens in China no longer stays in China. Games like Crytek's Warface have used a successful eastern release as a springboard to enter the western market.