Borderlands: The Pre-Sequel video report – impressions on the space-based not-a-sequel

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PC Gamer at

Okay, yes, technically this isn't Borderlands 3. Very clever, Gearbox. In any case, Tim has seen the next iteration of the franchise, Borderlands: The Pre-Sequel, in action. He and Evan sat down to talk about the lunar-set sequel prequel interquel that 2K Australia are building to bridge the gap between the first two games.


Middle-Earth: Shadow of Mordor system requirements are even higher than Watch Dogs'

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Phil Savage at

Do you remember Shadow of Mordor? You're forgiven if not, because, as generic fantasy names go, it's almost memorably unmemorable. If you need a refresher, the announcement trailer is an adequate primer for Warner Brothers' upcoming Assassin's Creed-meets-Lord of the Rings fantasy action-'em-up.

In preparation for its October release, a Steam listing has appeared. With it, are the game's PC system requirements. For those recently stung by Watch Dogs' high demands, these specifications may provide a familiar feeling of computational inadequacy.


The Evil Within trailer is a master of understatement, and blood rivers

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Phil Savage at

"There's something wrong with this place," states the voiceover in this new trailer for The Evil Within. That's the sort of thing I usually say after Chris and Andy finish another Christopher Walken impression-off, or when Ben says... well, anything, really. But in the midsts of a blood river gushing down a corridor? Something of an understatement. Clearly, then, the protagonist of Shinji Mikami's next survival horror is made of sterner stuff than I. A good job, too.


Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC"

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Tim Clark at

As part of our first look at Borderlands: The Pre-Sequel, we got to fire some questions at assorted Gearbox and 2K Australia developers, alongside other members of the press. These are those…


Borderlands: The Pre-Sequel takes the loot 'n' shoot series into space

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Tim Clark at

It's due out this fall, and as the name suggests it plugs the gap between the previous games. And it's (at least partly) set on Pandora's moon. And you can play as Claptrap. Who wears a beret.


Chaos Reborn enters final week of Kickstarter, releases demo for all

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Phil Savage at

Tactical game-wizard Julian Gollop wants to recreate Chaos, the tactical game about wizards. To do so, the X-Com creator has summoned up a Kickstarter, asking for $180,000 of crowdfunded support. That Kickstarter is now in its final week, and with only $135,000 raised, Chaos Reborn's chances are uncertain. So how do you secure some last-minute interest in a game? You let people play it.


H1Z1 is probably Sony Online Entertainment's next game, but what is it?

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Evan Lahti at

What is H1Z1? We’ve spotted what seems to be a game homepage for Sony Online’s next project. We’ve heard the name H1Z1 before, actually: in January, when we learned that SOE had registered it as a trademark.


Age of Wonders 3 review

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Richard Cobbett at

There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic. But really, it doesn't get better than the penguins. Dire penguins, to be exact. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic. "These were no men," declares the in-game tome. "They were far more deadly. They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. Lucky for us, it did. A lot more.


World of Warcraft: Warlords of Draenor alpha patch notes preview multiple class changes

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Omri Petitte at

Blizzard's powerful Text Wall spell hit the Warlords of Draenor website late last week, conjuring a tome-sized post previewing planned class, ability, and content updates for the alpha version of World of Warcraft's fifth expansion. I would pull out the "too long, didn't read" excuse, but that got nerfed 10 press releases ago.


Arma 2 Free closes down, Bohemia puts Arma 2 series on sale

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Emanuel Maiberg at

Nearly three years after it was first announced, Bohemia Interactive is shutting down the Arma 2 Free servers, the free-to-play version of the military simulation game. If you were one of its dedicated players, there's good news: Bohemia is trying to soften the blow with a sale on the Arma 2 franchise.


MMO racer The Crew speeds past delay, coming this fall

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Ian Birnbaum at

Ubisoft ripped back the curtain on The Crew today, showing off gameplay from the multiplayer racing game for the first time. Billed as an MMO for racing fans, The Crew lets you and friends get together for illegal street races and other such high-speed shenanigans across a photorealistic, open-world representation of the continental United States.

Spaghetti Western brawler Secret Ponchos coming to PC

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Ian Birnbaum at

Secret Ponchos is a spaghetti western fighting game set in some amazing alternate universe where Once Upon a Time in Mexico was a graphic novel by Frank Miller. It’s fast-paced and looks like a lot of fun, but up until recently it was presumed to be exclusive to the PS4. Not so, according to developer Switchblade Monkeys yesterday: Secret Ponchos is headed to Steam.

Epic's PC-exclusive Fortnite opens alpha registration

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Emanuel Maiberg at

We are fast approaching the first wave of Unreal Engine 4 releases, but so far we’ve seen very little of Epic Games’ showcase for the engine, Fortnite. Today, Epic revealed a couple more details about it, and invited players to sign up to an upcoming Alpha test.


Watch Dogs will require Uplay, even on Steam

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Emanuel Maiberg at

To no one’s surprise, Watch Dogs will require us to use Uplay even if we buy it through Steam. It’s one of Ubisoft’s biggest games of the year, and the company isn't about to set aside its Steam competitor, despite releasing it on Steam. If you want to play Watch Dogs on PC, there’s no way around it.


Logitech announces G502 gaming mouse with 12,000 DPI sensor

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Wes Fenlon at

Logitech has a new gaming mouse, and that gaming mouse has an edgy name to go with its ridiculous new 12,000 DPI sensor: Proteus Core. Logitech's G502 Proteus Core is the successor to the G500s, which is just a year old. Logitech calls the 12,000 DPI sensor "the world's most powerful and accurate sensor" and say it's a brand new design that no other mouse on the market has.

The DPI race doesn't say much about sensor quality—most gamers use a DPI setting in the low thousands, and no one can realistically control a mouse at 1200 DPI—but Logitech claims the sensor has "zero acceleration, zero smoothing or filtering, and zero pixel rounding." Those are all magic words to hardcore gamers worried about mouse acceleration throwing off their aim. The Proteus Core's big new feature is the ability to calibrate the sensor on different surfaces to optimize tracking and lift-off distance


Battlefield 4 update adds loadout presets to Battlelog

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Omri Petitte at

Up until today, swapping out weapons and equipment in the thick of a Battlefield 4 match wasn't easy. Sifting through piles of unlocks lengthened spawn times and hampered momentum for players on a roll (well, that and occasional teleporting soldiers), but a fresh Battlelog update hopes to simplify inventory management with the addition of preset loadouts for the game's four kits.


The Wolf Among Us Episode Three review

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Tyler Wilde at

This review references the events of episodes one and two. I've been careful not to reveal any major plot points from episode three, but some details may be inferred.

Most game characters are vessels for the player to pour input into, but Telltale is at its finest when it reaches out and pours its characters' dilemmas back into us. In my favorite moments of its branching stories, the protagonist's conflicting motives become my conflicting motives—I don't enter the correct input to decide what happens next, I struggle to do what's right and live with the fallout. After a disappointing second episode, The Wolf Among Us nails this design in the third.

Diary of a Droid Jedi - Star Wars Conquest, part 2

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Evan Lahti at

This is a chronicle of our absurd, canon-destroying playthrough of Star Wars Conquest, a mod for sandbox RPG Mount & Blade. Our campaign to ruin Star Wars appears each Tuesday.

My pride and HP wounded by intergalactic jerkbag Grand Moff Tarkin, I slink back to the comfort of the cantina, hoping to find refuge in drink. Perhaps companionship will await me here, fellow warriors disillusioned by the haphazard scripting that’s native to this strange, anything-goes Star Wars negaverse. I walk up to the bar.

Here are Dark Souls 2's PC graphics and control options

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Cory Banks at

We've been anxiously awaiting the PC port for Dark Souls 2 ever since the game was first announced, when developer From Software promised better graphics support and higher resolution textures. Those promises have been kept: we're playing the PC version, and it includes plenty of settings to make the game run perfectly—and look fantastic.


The Rift Report: marriage problems, Skyrim, and virtual voyeurism

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Andy Kelly at

Every Tuesday Andy straps on the Oculus Rift and dives headfirst into the world of virtual reality. Is it really the future of PC gaming? Let’s find out.

Now that the Facebook buyout story is yesterday’s chip paper, everyone has stopped talking about Oculus Rift. Not me, though. The headset is a permanent fixture on my desk, and I’m always keeping my eye on sites like RiftEnabled and Oculus VR Share for new demos to try. It’s a minefield, though. The open nature of the hardware means there’s a lot of crap out there in Rift land, but it’s amazing that most of the good ones I feature in The Rift Report are made by one person in their spare. Imagine what a team of 100 developers with a blockbuster budget could do.