Bohemia Interactive

DayZ patch to add machetes, clapping, penalties for server-hopping

Tom Senior at

The experimental beta branch of DayZ is enjoying a new raft of features and fixes, a continuation of Bohemia's battle to wrestle DayZ from wonky-as-balls-but-still-great to just 'great'. The team are patching on two fronts, adding long-planned features and coming up with adaptive fixes to alter the way alpha players are currently exploiting the game. It means that as well as machetes and better sawed-off shotguns, there will soon be time penalties for swapping servers too quickly.

That ought to deter players who hop onto an empty server to raid the loot-heavy airfield, and then hop back to a populated server to use their gear on hapless bambis. That sort of thing makes our resident DayZ fan, Andy, very angry indeed. He may take solace from the fact we'll soon be able to paint our crash helmets different colours, point, and clap, though the full hokey-cokey emote is sadly yet to materialise. Full notes below.


DayZ Diaries: the one where Andy decides never to trust anyone ever again

Andy Kelly at

Every Tuesday, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply.

In last week's diary I spoke with some relish about my first foray into the thrilling world of cold-hearted banditry. But then the update happened and my character was reset. So here I am, back on the beach in a t-shirt, thirsty, unarmed, and helpless. But I don't mind, because some of the best stories in DayZ emerge when you're at the bottom of the food chain.

DayZ's Dean Hall answers anything on Reddit

Emanuel Maiberg at

Besides discussing his climb up Everest, DayZ developer Dean Hall shared a bunch of interesting information about his game on a Reddit AMA today. Most important is that Hall thinks that DayZ will be “playable,” meaning more stable and with more features like cars, base building, and more weapons, in about six months. As it is, he thinks DayZ is about 20 percent finished.


Arma 3's second campaign episode is out now

Phil Savage at

A second hot chunk of military digicode should now be running through your interpipes. No, not the file the Pentagon uploaded the other week, which... What's that? You mean you weren't aware of the Pentagon's secret plan? Oh well, never mind. It'll not spoil the surprise. And anyway, I'm talking about Arma 3's second campaign episode, which has now been released as a free download to owners of the game.


Humble Weekly Sale takes a Bohemian turn

Patrick Carlson at

The Humble Weekly Sale's latest pay-what-you-want package is shining a light on Bohemia Interactive's catalog of war games, sci-fi, and zombie mayhem. With its inclusion of the first two entries in the Arma series, the Humble sale puts you in the hot seat for some of the most amazingly complex military simulations of recent years.

DayZ diary: the one where PC Gamer is hunted by the internet

Phil Savage at

Tension! Betrayal! Vomit! Our DayZ stream had it all. For over three hours yesterday afternoon, the PC Gamer UK team journeyed across Chernarus. Along the way, we met friends, fought foes, and even encountered a couple of the game's developers. We were also hunted mercilessly, as viewers of the stream triangulated our position and set out on their own adventure to take us down. If you couldn't join us live, you can catch up with the full broadcast through the VODs inside.


Arma 3 teases multiplayer content reveal: "Dream a little bigger"

Patrick Carlson at

A lighting strike. A fiery tank in the distance. That's some of what Arma 3 developer Bohemia Interactive has left us to work with after teasing a new multiplayer project on Tuesday. More details on the new content will be uncovered in Februrary, according to the team's latest update, and according to the tease, the new content's scope is grand.


PC Gamer stream: watch us play DayZ

Phil Savage at

Edit: Apologies for the abrupt ending. We're making some changes to the stream set up, so in future we'll have less dead air if the streamer goes down. We'll be trying again with another run at 2pm.

Today, the PC Gamer team is taking a break from fighting words, to instead fight some zombies, bandits, and those oh-so-deadly ladders. We're playing DayZ today from 2pm until... well, until we die. It could be a short stream. Hopefully it won't be. You can track our progress, as we weave between towns, cities and military bases, by heading over to our Twitch channel, or just watching below.

DayZ sold one million copies in four weeks

Emanuel Maiberg at

Are you playing the DayZ alpha available through Steam Early Access? It wouldn't be a bad assumption, because Bohemia Interactive reports one million sales of the game only four weeks after it became available on Steam. CEO Marek Španěl announced the news via Twitter today.


More of the best DayZ videos so far: a DayZ dance-off, gas station roulette and trouserless cultists

Tom Senior at

We can't stop watching videos of the horrifying, hilarious and fascinating adventures of DayZ players enjoying the shonky but somehow-still-really-entertaining alpha. Last week we rounded up a few of our favourites, but they keep on coming, so it's time for a second compendium. Read on for an explosive game of DayZ roulette, a dance-off at gunpoint, a couple of good samaritans and another weird cult.


DayZ diaries: the one where Ben force-feeds Andy a rotten banana

Andy Kelly at

I’m with a group of friends in the southern coastal town of Kamyshovo. We’ve been running down the coast for what feels like hours, and we’re all dying of thirst and/or hunger. Then, up ahead on the main road, we see another player. We all point our guns at the stranger, even though we don’t have any ammo, but he waves and says he’s friendly. Amazingly, it’s Chris. By sheer chance, I’ve bumped into someone I know in the vast expanse of Chernarus. He’s in dire need of food and water too, so we decide to hike west towards the city of Elektrozavodsk to try and find life-saving beans.


DayZ sells 875,000 copies in three weeks, new development post outlines priority features

Phil Savage at

Despite DayZ's Early Access Steam page containing enough warnings to make even the most dedicated impulse buyers pause for thought, it seems as if PC owners really want to trudge through a grey field, before being held up by bandits and robbed of their shoes. A new post on the official DayZ blog reveals that the standalone alpha sold over 875,000 copies in the first three weeks of its release. That post also outlines some of the priority features that should see their way into the zombie sadistic jerk survival game over the following weeks and months.


The best DayZ videos so far: the gentleman bandit, heroic high fives and more

Tom Senior at

DayZ has surpassed 400,000 sales after less than a month in alpha. That's enough players to generate plenty of horrifying and hilarious survival stories. Luckily for us, a few have been caught on camera. We've picked out a few of our favourites and gathered them below to offer a glimpse of the weirder side of Bohemia's survival horror sandbox. Read on to see one man's grand quest for a DayZ high five, and an encounter with a nightmarish musical killer.


DayZ diary: My first life

Evan Lahti at

A few hundred thousand people are already playing the DayZ alpha, and I’m one of them. I’ve recorded my journey so far, one, remarkably, that hasn’t yet ended in death.

Day Z Early Access has 200,000 survivors already

Tom Senior at

DayZ hasn't been on Steam Early Access for long, but it's spreading faster than a deadly necrotic infection. According to the big counter on the DayZ site, the multiplayer zombie survival horror game now has 201,514 survivors. It sprang straight to the top of the Steam sales chart minutes after release and, according to a tweet from developer Peter Nespesny, surpassed 150,000 survivors in 24 hours. Oh, and has 34,000 concurrent players on Steam. Blimey.


DayZ Standalone developer says early access alpha will be rough

Emanuel Maiberg at

DayZ standalone developer Dean Hall says in a forum post that buying early access to DayZ on Steam will be disappointing for those wanting a complete experience. "It's a true-blue alpha," he writes. "So I really plead for anyone who is on the fence to take a skeptical approach—watch streams, read reviews, watch some let's play and form your opinion. You could always come back to the game in three, six months time and buy it then."

"Make Arma Not War" modding competition launched with $680,000 up for grabs

Evan Lahti at

Arma has always been quite moddable. Every piece of Bohemia Interactive’s military sim has been renovated or replaced hundreds of times over by the game’s prolific community--its missions, islands, audio, weapons, and vehicles. Today Bohemia makes a major effort to support that culture of community content creation as it begins a more than year-long competition called “Make Arma Not War.”


Arma 3's second campaign episode due next month, more content coming next week

Tom Sykes at

Arma 3 is a bit good, as opined in greater detail in our review. But it's also a bit lacking in campaign content, for the time being at least. Thankfully, things will change for the better when the second of the game's three campaign episodes releases next month - on January 21st to be exact. Following on from the first part, 'Survive', Adapt will feature "more open and unorthodox scenarios" and a "much stronger enemy", which must be a nice thing to hear if you've dedicated your life to enemyhood. If you can't wait till January and you want to play with Adapt's new toys now, however, Bohemia have you covered: on December 11th, its new weapons and vehicles will automagically be downloaded to your game folder via Steam. More details below.

Arma 3 custom sound mod aims for ultra realism

Patrick Carlson at

The Arma series has long been known for its often stunningly realistic visuals. But alongside all that eye candy, modders have been consistently working to sharpen Arma's soundscape as well. A new, in-progress sound mod for Arma 3—the Advanced Combat Sound Environment—continues this work and looks to achieve a dramatic level of audio immersion for the military simulation.


Arma 3 gameplay video: maxed settings at 2560x1440 on LPC

Evan Lahti at

I don't know if you heard, but we built a ridiculous computer. The first thing we fired up on it was Arma 3, a fitting inaugural test of our four GTX Titans. Here's the result, captured in first-person and with help from Arma 3's Splendid Camera.