TERA review

Phil Savage at

Keyboard or control pad? That’s not a question I expected to be asked by a PC-only MMORPG. It’s a genre I associate with hotbars; with gradual muscle memory and shaving seconds off cooldown response times, until your number-tapping refines into a visual beat of on-screen violence. A skill, to be sure, but not one that maps to the streamlined, movement-centred input of a 360 pad.

TERA asks the question almost as a point of principle. It’s a declaration that its action combat is different. There’s no auto-targeting or autofire: unless the blows of your melee class are connecting, or your ranged class is aiming accurately, you’re not doing any damage.