As any fool with a spirit level would be able to tell you, multiplayer has never been all that symmetrical, but that hasn't stopped developers from attempting to unbalance it even further. Left 4 Dead's competitive multiplayer, for example, is as asymmetrical as a Shoreditch haircut, pitting a team of zombies against a team of normals and giving each an opposing goal to achieve. The comparatively minimalist The Flock takes things in a tenser, less action-packed direction, using elements of Capture the Flag and Doctor Who's 'Blink' episode to fuel a shadow-drenched horror game for four players. It looks faintly bloody terrifying, as you can see from the first gameplay trailer, below.
From the looks of it, Curses 'N Chaos is essentially horde mode demade into a 2D, 8-bit-styled supernatural beat-'em-up, and those are some words that look very good together indeed. It's a wave-based survival game for one or two players, featuring cromulent pixel art, an equally cromulent chiptune soundtrack, and hopefully cromulent action that revolves around battering skeletons, ghosts, frogs and, well, pretty much anything that appears on screen. You'll find a bewitching video of Curses 'N Chaos beneath the break.
Valve has so much faith in its Steam Guard technology that Gabe Newell once famously gave the world his password and dared it to gain access to his account - but the system is not entirely secure. A new phishing scam can bypass Steam Guard entirely, by gaining access to a specific file on the hackee's computer. I'll detail it below, but the gist is that if Steam ever tells you it needs to download a special SSFN file, do not comply. Also: that's not the wallet inspector.
Square Enix have announced that their once disastrous, now pretty good Final Fantasy XIV has accrued over 2 million registered accounts, and all without using the Steal command to pilfer them from other games. A little bit of Final Fantasy humour for you there. It's hardly World of Warcraft numbers, but it is a notable achievement from a game that launched in a state fit to be thrown to the dogs, before being shut down and extensively remade at the developer/publisher's own cost. Square Enix are currently celebrating with some vials of Elixir, a big haunch of chocobo meat, and other Final Fantasy references.
A quick search for Dynasty Warriors in the PC Gamer archives turns up our old Crusader Kings II diaries, highlighting - in a lazily reductive and broad way, natch - some of the differences between PC and console gaming, between Omega Force and Tecmo Koei's slashy-gallopy approach to history, and Paradox's clicky-mappy one. Such broad comparisons will be a little more difficult to make with the news that Dynasty Warriors 8 is coming to PC this May. Sorry, that's Dynasty Warriors 8 Xtreme Legends Complete Edition. Yes, they really did drop that E there.
Scary thought: We almost lived in a world where a tactical wizard-on-wizard RPG from the creator of X-COM would never have been. Julian Gollop's Chaos RebornKickstarter campaign teetered between nabbing the public's monetary thumbs-up or the eldritch maw of oblivion as it entered its final week of funding earlier this month, with Gollop himself tweeting the "nail-biting conclusion" of the drive's dwindling hours. At the 34-hour mark, the campaign's Summon Moneydollars spell finally reached the $180,000 goal, climbing over $210,000 in funding by the timer's end.
Now here’s a classy move: tinyBuild’s upcoming JetGetters met its $50,000 funding goal on Kickstarter, but the developer is giving backers their money back because of a delay in the development cycle. The game is still coming out, backers will still get their rewards, and it sounds like tinyBuild’s in better shape than ever, so it’s good news all around.
World of Warcraft was released a decade ago. Thanks to Moore’s law, in terms of advancements made in PC hardware, that might as well be a century. After all that time, Blizzard is finally ready to update the character models in the upcoming Warlords of Draenor expansion. They’ll look better, but don’t worry. Even if you’ve been playing World of Warcraft on the same machine for years, you probably don’t need to upgrade it for Warlords of Draenor.
PAX East’s designated indie games fiefdom was, unsurprisingly, overflowing with interesting projects. Secret Ponchos. Gods Will Be Watching. Subnautica. Not A Hero. Below. Many of the other games on display were known quantities that we’d either played previously or are playable now in a pre-release form. The one that stuck with me most was Darkest Dungeon, a roguelike that had somehow slipped through my sensor array.
Forget trying to make the Citizen Kane of games, that's been done. Indie dev Broken Window Studios has its sights set on a far weirder goal. They want their horror game, Grave, to deliver the same discombobulating sense of strange as David Lynch's weirdo classic Eraserhead.
In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC, fixing its locked 1024x720 resolution and other issues. In 2013, he released a similar fix for Deadly Premonition. We asked Durante to analyze the PC port of Dark Souls 2 in a series of articles.
After an initial outing on PC which was barely serviceable—rendering at 1024x720, locked at 30 FPS with unusable mouse controls—From Software and Namco Bandai have a lot to prove with this sequel. For Dark Souls 2, PC was reportedly considered a major target platform from the start. In this article, I'll first investigate the technical quality of the port compared to Dark Souls: Prepare to Die Edition and the console versions of Dark Souls 2. Then I'll have a closer look at the options included in the game and analyze their impact.
Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2.
It's scary, talking to strangers. You probably spent the first ten years of your life being told not to do it, the second ten years of your life trying to summon the courage to do it, and the third ten years of your life doing it but wishing that you were somewhere else. Playing Dota 2 by yourself complicates this already complicated scenario. Language differences. Age differences. Wildly divergent opinions on topics like 'who's fault was that' and 'what are reports for'.
I've had to stop myself from counting the horror clichés in The Evil Within trailers, as it was putting me off a survival horror game that ought to have much to recommend it. It's from Shinji Mikami, who made Resident Evil, and in a quite unrelated genre occupied only by itself, God Hand. But then he also worked on Dino Crisis. But then he also worked on the excellent Vanquish and Killer 7. I am so confused. Will these new Evil Within screenshots clarify matters? The main with a box for a head suggests "no".
Patches of altered reality drift in bubbles and waves across Concursion's environments, and each reality offers you a window into a different game. One moment you're a space-suited adventurer in a sidescrolling blaster, the next you can fall down a pit into a top-down Zelda-esque adventure. Moments later you might find yourself playing a space shooter, or as a ninja in a forest full of enemies.
Vlambeer prototypes include Wild West story experiment, a new take on tower defence and "Space Murder"
Vlambeer are known for making fast, satisfying action games. In Super Crate Box, Ridiculous Fishing and the upcoming Nuclear Throne, you will know Vlambeer by the uncompromising crunch of every bullet fired and fish hooked. They're a prolific team, as well, and Kotaku UK have taken a look at their incomplete prototypes, which see them playing with gentler concepts, as well as "Space Murder" and a game they simply call "GTA II in space".
Are you a sailor? This is your regular reminder to keep your giant octopus insurance policy up-to-date. In free adventure game, The Earl Octopusor, one of the squiggly fiends mugs an innocent sailor, who dispatches a last-second call for help to adventurer, Miss Libellule. As said adventurer, you dive underwater to hunt for the Octopus' treasure by completing puzzles in a beautifully illustrated aquatic realm.
Trials Fusion has one of the most brutally honest trailers of all time. Ignore the early dubstep-fuelled montages of rad dudes doing cool stuff, because that’s only part of the game. Mostly, you’ll be biting it hard.
The trailer, called ‘Competition’, presents an ignoble reel of crashes, spills and tumbles. After each wipe out, the player’s name plummets down a leaderboard. It captures the spirit of a game devious enough to continuously knock you on your backside, but compelling enough to make you rise to your feet.
The iPad version of Blizzard's all-conquering card-'em-up has just arrived on Apple's American and UK App Stores, having already been soft launched in Australia, Canada and New Zealand. You can get it by clicking here. But is the mobile version any good? And why, as PC gamers, should you care?
The developers of Curious Expedition have had a heady winter. After their devlog landed on TigSource and blew up across the gaming media, the two-person team won a €50,000 grant from the German government to finish developing the game, an exploration roguelike inspired by pioneers and the fiction of Jules Verne. Riad Djemili and Johannes Kistmann then left their day jobs to work full-time on Curious Expedition and bring it to retail.