blendo games

Expat is a game for Space Cowboy Jam about bounty hunters (in space)

Phil Savage at

Next on the ever-moving treadmill of game jams (gam-jams?), it's Space Cowboy Jam. This one, seemingly, merges indie games, Cowboy Bebop and Firefly into a moodscape of fast-fingered, fancy talking, bounty hunting action. You can see the full list of games at the jam's page, but, before properly delving into the list, let's highlight one in particular.

Quadrilateral Cowboy trailer teases cute robots, stealth hacking and ramen

Phil Savage at

Blendo Games' Brendon Chung broke into LA's indie game festival IndieCade over the weekend, and uploaded this Quadrilateral Cowboy trailer to spread, like a virus, through the event's many terminals. Okay, so it's more likely that he was "invited", and chose to "premier" the trailer, but that seems less in the spirit of the 20th century infiltration adventure.

Humble Bundle's latest weekly sale is a Blendo Games love-in

Phil Savage at

The War of the Bundles has seen armies of indies flock to more different flags than a Game of Thrones LARPing expedition. Right now, Humble Bundle are clearly at the head of the fray, securing a constant drip of reinforcements with their Weekly Sale. This is a battle that's only going to escalate, until someone releases every single game in one Bundle A-Bomb of mutually assured wallet destruction. It'll all end in tears. Mark my words.

Until then, we may as well enjoy being collateral damage - especially when it means a pay-what-you-want deal for the entirety of Blendo Games' back catalogue.

Quadrilateral Cowboy: watch Brendon Chung walk through a hacking heist

Phil Savage at

Blendo Games' upcoming Quadrilateral Cowboy is probably one of my most anticipated games of the year. It's a stylish first-person hacking sim, in which you complete simulated heists - infiltrating buildings with custom command prompts that disable the compound's security. In this PAX East video, courtesy of Kotaku, you can see Blendo's Brendon Chung show a taste of what to expect.


Quadrilateral Cowboy developer diary details ghost cursors, tracelines, and player respect

Omri Petitte at

Brendon Chung's upcoming hacking-heisting hybrid Quadrilateral Cowboy caught our notice with its baud-beeps, script wizardry, and intuitive puzzles harnessing a mobile "deck" computer for solving. In a blog entry posted today, Chung began a series of in-depth looks at the code keeping Cowboy's code behaving normally. For now, Chung kept his focus on wrangling tracelines: a direct line from the player's view to whatever they observe.

The Short-form Game of the Year 2012: FTL

Tom Senior at

The fact that FTL lets me command a craft called The Space Badger with Don Draper at the helm isn’t the main reason I love it (although it is a factor). Ever since I saw Firefly, I’ve been eager to take charge of a crew and lead them to almost certain death. FTL lets me do that, over and over again.

Quadrilateral Cowboy gameplay video shows godly hacking powers

Omri Petitte at

During every re-read of William Gibson's Neuromancer, I yearn for a world choked by technological corporatocracy and virtual vaults ripe for a single coding god's plundering. Blendo's Quadrilateral Cowboy excited us at PAX with just that kind of hacker heist masterminding, and today, GameTrailers has published a new video demonstrating various commands deployed through the game's mobile hacking platform. Have a look inside.

Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours

Graham Smith at

When indie game designer Brendon Chung isn't making games like Flotilla and Atom Zombie Smasher, he's producing entries in his first-person Citizen Abel series. The last was Gravity Bone, a stylish short story about a spy. It's free, and you should probably play it.

The next game in the series is Thirty Flights of Loving, and you should definitely play it. It's another first-person short story, requires no previous knowledge of the series, and it's about a heist. The trailer is above. Without spoiling any of the story, I'm going to convince you why you should pay money for something you'll finish playing in less time than it took me to write this article.