Blackguards review

Phil Savage at

Much of my time in Blackguards was spent waiting. I waited for my turn, as enemies slowly plodded around hex-grid maps. I waited for tactical diversity, yearning to unlock the more interesting attack options. Mostly, I waited for earnest fantasy stereotypes to finish performing their questionably accented dialogue and unlock the next fight.

Based on The Dark Eye pen-andpaper ruleset, Blackguards is a turnbased RPG so focused on combat that it’s more fantasy XCOM than fantasy Fallout. At the start the character you’ve created is convicted of murder. Escaping from prison, he or she must team up with a band of roguish misfits to figure out who – or what – was really responsible. Yet that mystery isn’t much more than a flimsy tool to link each battle.

Tactical RPG Blackguards is out now, as this hexy launch trailer proves

Tom Sykes at

Well I said Blackguards would be releasing in January, and I was (just about) right: Daedalic's turn-based, tactical RPG is out now on yer actual Steam. To coincide with the release, a combat-heavy trailer has been released into the wild. See spells fly, and baddies get incinerated after the break.

Daedalic's Dark Eye-set RPG Blackguards delayed to January 2014

Tom Sykes at

This is a good week for delaying games, it seems. We've already had Watch Dogs and The Crew pushed back to the scrag-middle and scrag-end of 2014; now Daedalic's Dark Eye-set turn-based RPG Blackguards has met a similar fate. Admittedly, that's one game you might not have been following too closely, so here's a link to our preview from earlier in the year.