Citadels offers up a provocative question: Do you defend king and country or join the men who want to destroy it all? The single-player RTS set in the world of Arthurian knights was launched yesterday by Slovakian studio Games Distillery and promises a look at both sides of the legend, according to a press release from publisher bitComposer Games.
It seems to be the day for companies making snide shots across the bow through official statements. In light of yesterday's rather confusing announcement from bitComposer that they had acquired the rights to "the acclaimed S.T.A.L.K.E.R. [sic] brand from Boris Natanovich Strygatsky [sic]," GSC Game Worlds have posted on their website to say that actually, S.T.A.L.K.E.R. belongs to them.
For a while there, it seemed as if we'd seen the last of the S.T.A.L.K.E.R. series and its pesky punctuation. Since STALKER 2's cancellation at GSC, with employees from the developer forming Vostok Games and turning their attentions to the similarly post-apocalyptic Survarium, the Zone seemed forever closed. Now, though, word comes through from bitComposer Games that they've obtained the STALKER license for further titles in the franchise.
The original Jagged Alliance was a turn-based tactical combat sim in a similar vein to X-Com. There's going to be a brand new entry in the series, called Jagged Alliance: Back in Action. It's out on October 18.
Instead of spinning off in a new direction from its predecessor, like XCOM, Back in Action is a faithful modern remake of the old game, with upgraded visuals. You'll find more information on the official Jagged Alliance: Back in Action site. There's a trailer, too. It's entirely in German, but still provides a good overview of how the game works.
Here's a wonderful slice of free insanity for a Friday. Ice-Pick Lodge's vibrant entertain-'em-up has you building bizarre contraptions to amuse a race of naked baby-men. The new demo throws you onto a small island to learn the ways of the weird new world, in which you must collect and sacrifice objects to the gods to unlock new items. These can then be put together in the editor mode to create new vehicles or strange machines to inspire the island's inhabitants, generating "fun" that can be used to buy more impressive stuff, like steamships. The 800MB demo is available to download from the Cargo! site now. There's nothing quite like it.
Ice Pick Lodge are best known for the dark and strange survival horror, The Void, but they've taken a very different direction with their next game, Cargo, swapping moody existentialism for giant penguins.
The aim of the game is to entertain tiny fat naked baby-men, so that you can use the "fun" they produce to buy new objects from the sky. The video above gives us the first footage of the creation tools that will let you combine these bought objects into vehicles and other contraptions. It looks bonkers but wonderful.