Dragon Age: Inquisition producer Cameron Lee has dropped a new trailer and a couple of new screenshots on the Bioware blog showing off the wild lands we'll get to explore in Bioware's next big RPG, and very pretty they are too. "Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition," Lee writes. "The world’s population is based on an emergent system that adjusts what you’ll encounter based on how your actions tip the balance in the area. You’ll see towns attacked by bandits, deer fleeing from wolves, giant’s feeding on bears, and countless other scenarios." Click through to see the new video and pics.
Star Wars: The Old Republic's latest expansion, the space combat mode Galactic Starfighter, has joined the MMO's free-to-play content. The dogfighting game-within-a-game had until today been playable for subscribers and "preferred status players" only, but now throws open its cockpit doors to anyone ready and willing.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.
How do you follow an act like the galaxy's most high-stakes game of three-card monte? Apparently by completely starting over. BioWare has long insisted that Mass Effect 3 marked the definitive end of Commander Shepard's story arc, regardless of whether you picked the green pill, the red pill, or the blue pill. The good news, of course, is that it's created a universe that leaves plenty of room for other stars.
The big question is who that star will be. BioWare has only dropped a few hints that yield some clues as to what kind of ride we're in for during the next installment, and thus we'd like to put forward a few of our own ideas about how the next chapter in the Mass Effect saga should unfold. (Also, there are spoilers ahead, particularly if you somehow missed the furor over the ending of Mass Effect 3 last year. For convenience, the upcoming game is called "Mass Effect 4," even though BioWare has stated that this won't be the title.)
While some of us are anxiously awaiting the holiday break so we can catch up on sleep (nope), see family (nah), and play through a disgusting amount of video games (bingo), the dedicated team at BioWare will also use that time to continue working on Dragon Age: Inquisition, playing through its latest build. Executive Producer of the Dragon Age franchise Mark Darrah explains on the company's blog that BioWare has always used the break to allow its teams to play through what they term the "Holiday Build." Basically, as complete of a build of the game as possible.
Every day is space day when you're riding the PC gaming news shuttle, but today perhaps more than most. Between X Rebirth's launch, EVE's new trailer, and now this, a video preview of next month's Galactic Starfighter expansion for Star War: The Old Republic, it's a great day for people who love the inhospitable and unyielding void of eternal darkness. Or, for the less introspective among us, bright lasers and things that go "pew, pew".
Quickly, pile on into this post, where the armies of darkness can't see you. We're sheltering thirty minutes of leaked Dragon Age: Inquisition footage, smuggled out from the Finnish Digiexpo 2013. Watch it quickly, before EA's ever-watchful legal dragons swoop down and burn it to a crisp. In it, you'll see combat, dialogue, and a brief glimpse of the less litigious lizards.
As a jerk, I'm tempted to shout "HEY EVERYBODY, LOOK AT THIS IMPORTANT NEWS ABOUT THE NEXT MASS EFFECT." If you want that, though, you're going to need to leave this website, get into a time machine, and travel a year or so into the future. What we have here is good ol', entirely inconsequential teasers. A series of pictures were tweeted over November 7th (or "N7 Day" as BioWare so desperately want people to rechristen it), showing Mass Effect developers working on a Mass Effect game. If you really, really squint, you might even see a tiny bit of some new Mass Effect.
According to an email sent to Star Wars: The Old Republic players, BioWare will soon begin a “Character Name Renewal” program, targeting inactive players. Free-to-play characters who have not logged in to the game for long periods of time will have their names released into the general pool for anyone to use.
Star Wars: The Old Repuclic's free Galactic Starfighter expansion is bringing PvP space dogfighting to the sci-fi MMO on either December, January or February, depending on how much BioWare love you. Fans hoping for a PvE variant will have longer to wait. That's "longer" as in, between a very, very long time away, and the full heat death of the universe.
Were you hoping for Commander Shepard to make a triumphant reappearance in the next Mass Effect, after that thing happened at the end of ME3 that a lot of people got quite upset about? (I seem to recall that he/she turned the island off and on again, and then it turned out everyone was dead all along.) Well consider your hopes dashed: Mass Effect 3 lead writer Mac Walters has explained to Complex that BioWare want to move the series on. "The idea is that we have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever".
The second expansion for Star Wars: The Old Republic has a name and a date. Galactic Starfighter, a free expansion will introduce rail-free space combat to the game for the first time, in the form of 12v12 PvP dogfights. How soon you'll be able to join in depends on your Subscriber/Preferred status in the game.
Here's a new trailer for Baldur's Gate 2, 2000's hottest RPG. Just pretend the last thirteen years never happened, and check out those tasty particle effects. After a successful roll against some unfortunate legal issues, Beamdog's Enhanced re-release of the BioWare classic is now preparing for launch. You'll be able to regather your party before venturing forth from November 15th.
Space, by its nature, is pretty big. Not that you'd realise from The Old Republic, which has up until now struggled to make the best of the giant void that exists around its many planets. At a recent community event in Seattle, Bioware teased a long-rumoured update, and from the hints they gave, suggested that more robust space-based combat is on the way.
Some Dragon Age: Inquisition footage has surfaced. It shows the game's new Frostbite 3-powered locations, as well as the inquisitive head Inquisitor running full tilt toward the business end of a dragon. That's some bold leadership, I'll give him that. Away from roaring reptiles, we get a more human's-eye view of the game's combat, with warrior-like swordplay against a variety of baddies.
Baldur's Gate 2: Enhanced Edition, an updated version of the classic BioWare RPG, is set to release November 15, according to the game's official website. Just like the reworked edition of the first Baldur's Gate, the sequel is set to include new characters, another Black Pits arena combat mode, and lots of work under the surface of the venerable game's interface and coding.
Save files are a fickle thing. Sometimes they’re exactly where you need them to be, but more often than not, they’re lost. Gone. Listlessly floating in the ether of your hard drive while caught between various planes of existence. BioWare has realized saves are lost more often than remote controls, and has created the Dragon Age Keep to make your past Dragon Age saves irrelevant.
Dragon Age: Inquisition wasn't quite ready for a proper Gamescom showing, with EA and BioWare rocking up to the conference with, er, another dev diary, and one that didn't really show us anything new. Amid lots of promises and buzzwords and the customary bigging up of Frostbite 3, however, BioWare did reveal more about your role in the Inquisition.
Dragon Age Inquisition is still some way off, but BioWare have shown the world (the world via Game Informer) the first glimpse of its combat system, which aims to mix the best bits of the first two games - Origins' more tactical nature and II's quicker pace - into one salubrious brew. Despite going on about how important team mechanics are, none of that's shown off, but scrapping does look a whole lot more dynamic - positively Witcherian, even.
On Thursday, Polygon posted an excellent story examining an open secret in the games development industry: interacting with the gaming community can mean talking to the worst in people. Among the developers interviewed in the story was Jennifer Hepler, a writer with BioWare who worked on Dragon Age 2 and Dragon Age 3: Inquisition before leaving the company this week.