Star Wars: The Old Repuclic's free Galactic Starfighter expansion is bringing PvP space dogfighting to the sci-fi MMO on either December, January or February, depending on how much BioWare love you. Fans hoping for a PvE variant will have longer to wait. That's "longer" as in, between a very, very long time away, and the full heat death of the universe.
Were you hoping for Commander Shepard to make a triumphant reappearance in the next Mass Effect, after that thing happened at the end of ME3 that a lot of people got quite upset about? (I seem to recall that he/she turned the island off and on again, and then it turned out everyone was dead all along.) Well consider your hopes dashed: Mass Effect 3 lead writer Mac Walters has explained to Complex that BioWare want to move the series on. "The idea is that we have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever".
The second expansion for Star Wars: The Old Republic has a name and a date. Galactic Starfighter, a free expansion will introduce rail-free space combat to the game for the first time, in the form of 12v12 PvP dogfights. How soon you'll be able to join in depends on your Subscriber/Preferred status in the game.
Here's a new trailer for Baldur's Gate 2, 2000's hottest RPG. Just pretend the last thirteen years never happened, and check out those tasty particle effects. After a successful roll against some unfortunate legal issues, Beamdog's Enhanced re-release of the BioWare classic is now preparing for launch. You'll be able to regather your party before venturing forth from November 15th.
Space, by its nature, is pretty big. Not that you'd realise from The Old Republic, which has up until now struggled to make the best of the giant void that exists around its many planets. At a recent community event in Seattle, Bioware teased a long-rumoured update, and from the hints they gave, suggested that more robust space-based combat is on the way.
Some Dragon Age: Inquisition footage has surfaced. It shows the game's new Frostbite 3-powered locations, as well as the inquisitive head Inquisitor running full tilt toward the business end of a dragon. That's some bold leadership, I'll give him that. Away from roaring reptiles, we get a more human's-eye view of the game's combat, with warrior-like swordplay against a variety of baddies.
Baldur's Gate 2: Enhanced Edition, an updated version of the classic BioWare RPG, is set to release November 15, according to the game's official website. Just like the reworked edition of the first Baldur's Gate, the sequel is set to include new characters, another Black Pits arena combat mode, and lots of work under the surface of the venerable game's interface and coding.
Save files are a fickle thing. Sometimes they’re exactly where you need them to be, but more often than not, they’re lost. Gone. Listlessly floating in the ether of your hard drive while caught between various planes of existence. BioWare has realized saves are lost more often than remote controls, and has created the Dragon Age Keep to make your past Dragon Age saves irrelevant.
Dragon Age: Inquisition wasn't quite ready for a proper Gamescom showing, with EA and BioWare rocking up to the conference with, er, another dev diary, and one that didn't really show us anything new. Amid lots of promises and buzzwords and the customary bigging up of Frostbite 3, however, BioWare did reveal more about your role in the Inquisition.
Dragon Age Inquisition is still some way off, but BioWare have shown the world (the world via Game Informer) the first glimpse of its combat system, which aims to mix the best bits of the first two games - Origins' more tactical nature and II's quicker pace - into one salubrious brew. Despite going on about how important team mechanics are, none of that's shown off, but scrapping does look a whole lot more dynamic - positively Witcherian, even.
On Thursday, Polygon posted an excellent story examining an open secret in the games development industry: interacting with the gaming community can mean talking to the worst in people. Among the developers interviewed in the story was Jennifer Hepler, a writer with BioWare who worked on Dragon Age 2 and Dragon Age 3: Inquisition before leaving the company this week.
Electronic Arts may not have unveiled much of Dragon Age: Inquisition at this year's E3, but you could tell it hit the right note as Morrigan was greeted with cheers once she sauntered into view. Unfortunately, it seems our favorite practitioner of the dark arts won’t be joining the team in Inquisition.
There's a whole galaxy out there. How is there not one place in it where people are just pleasant? It's always danger this, and dark secrets that. In Titans of Industry, the 2.3 update for Star Wars: The Old Republic, it's CZ-198 - a privately owned moon, turned research and trade hub, turned seedy underbelly of corruption and deadly secrets. No change there, then.
New details for Dragon Age: Inquisition have emerged, after the upcoming RPG appeared as the cover feature of the latest issue of Game Informer. In it, Bioware confirmed the the player would again be able to pick their character race, and announced the introduction of mounts to help traverse the game's world. You can hardly expect people to take your new organisation seriously if you can't afford a few horses.
If, like me, you spent forever deliberating over whether to insult the pixie, release the kraken, or save the rainforest in Dragon Age 1 and 2 - real choices replaced for the sake of spoilers - you'll be very glad to hear that your efforts to shape Ferelden have not been in vain. In a talk at PAX Australia (thanks, GameSpot and Eurogamer) BioWare producer Cameron Lee revealed that your decisions will "absolutely come across" to Dragon Age Inquisition, although he stopped short of explaining how.
SWTOR has been racing all over the place, trying to wedge in event weeks and hapless ewoks wherever it can. August 6 is the targeted release date for patch 2.3, which sees in a new story arc—but BioWare is already looking beyond, today revealing that update 2.4 is already on the way for an estimated beginning-of-October debut, and that it's "shaping up to be very big" indeed.
The Old Republic’s first expansion delivers something that most players believed would arrive within six month’s of the game’s release: a meaningful expansion to the personal storylines that originally drew them to (and through) the game.
Rise of the Hutt Cartel adds a new planet for level 50 characters and extends the cap to 55. Depending on your faction, you’ll play a particular role in an unfolding drama on the Hutt world of Makeb, which is embroiled in civil war and on the brink of environmental catastrophe.
BioWare are replanting The Old Republic's underworld in an attempt to make it a whole lot seedier. From mid-August the game is to be filled with crime syndicates and violent gangs for the reoccurring event: Bounty Contracts Week. Each month, the event will provide players with a list of the illegal - tasking them to scour the MMO's planets in order to scrub clean their dirty underbellies.
Hate them or hate them, Ewoks will forever remain part of the Star Wars mythology, in all parallel universes except for the Revenge of the Jedi one from BioShock Infinite. Probably. As part of update 2.3, the cuddly murderous rebels - or one in particular - are now being added to Star Wars: The Old Republic as the MMO's newest companion character. Say hello to Treek, a heavy armor user with both heal and tank stances, not to mention and an adorable wittle furry face.
BioWare have released a new screenshot for the upcoming Dragon Age: Inquisition. The picture - a high quality version of a scene from the E3 trailer - depicts the titular group in the midst of a briefing. In Dragon Age lore, the organisation were the first hunters of mages and heretics - eventually becoming the Templars after joining with the Chantry. This original incarnation was thought to have disbanded. But then, nobody expects the vanished Inquisition.